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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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http://www.bungie.net/Forums/posts.aspx?postID=16789490

Inspired by the two-tower design of Halo 2's Lockout, Shute features a tall sniper tower, and a shorter "tower" on the other side. Atop the sniper tower, there is a longe shute in the back for quick escapes to the bottom level. Two large staircases on either side provide access to the sniper tower. On top of the large, building-like tower across the map there is a shotgun and 2 battle rifles, one on top of the tower and one in the base level. In the middle of the map, there is a small area where the sword is located. On each side of the map there is a single, floating open-box. After teleporting up there you will find a battle rifle.

This map has been tested many times and seems to be very well balanced and playable.

Tip: A great strategy is to collect the sword and shotgun and nest right under the sniper Shute. (Hide behind the force wall there.) The only thing you need to worry about then is grenades coming from above.

****Slayer and Team Slayer are currently the supported game types.


[Edited on 01.23.2008 8:43 PM PST]

  • 01.23.2008 8:42 PM PDT
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Reach The Sky Is A Remake Of Standoff For People Who Like To Play Infection Games And Slayer Mid-Air Combat.
http://www.bungie.net/Forums/posts.aspx?postID=16800464

This Is The Game Variant For Reach For The Sky.
http://www.bungie.net/Forums/posts.aspx?postID=16800518

  • 01.23.2008 9:55 PM PDT
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my map is placed in a corner of foundery completely walled in. its a small section
- uses lots of grav lifts and mancannons for added excitement
- also a grav hammer in each corner
- has a load of grenades all over
- works well with 2-7
- a fun starting weapon is a sword
this is the map

  • 01.24.2008 2:55 PM PDT
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So here we have a map i made on foundry. Its best played on the castle rose gametype
The zombies role: The zombies spawn at teither end of the U's arms and the walls are there to prevent the humans from shooting them down at the start. The zombies have 200% speed and no shields to make it realistic. the zombies must run to one side of the human's floating base while under fire from turrets and battle rifles to climb some stairs to run along a floatng bridge beside castle rose and up a floating ladder to attack the humans.

The human's role: You got a castle thats floating with an unlimited supply of maguns and br's. Your castle has two floors, one of them the main floor and the seccond one with two open double boxes with turrets fitted inside them. Your job is to kill the zombies trying to get to the castle before they get on the actual castle because by that point the humans are basically screwed. ( oh and by the way you have insta-kill turned on )

Castle rose map

  • 01.25.2008 9:41 AM PDT
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"Skilled player: according to this forum.... a player who never camps, never uses power weapons, never steals a kill, never uses melees, uses only the BR and has a k/d ratio of 3 . But it can't be a general because.... that would be a result of boosting."

My new map citadel is here! This is a map made for assault, but also works incredibly well for slayer games and infection. The main feel of the map is the attackers start in the simi-truck with the bomb. They then have to run the bomb from there, through the field littered with rubble, into the build and plant it on the third floor. The defenders have a large building that they have to defend. This building comes complete with an arsenal of weapons at their disposal. Snipers, shotguns, sword, and 4 turrets to name a few. The map even comes complete with a high power grav-lift for a quick jump to the third floor for both attacker and defender.

Download it here: http://www.bungie.net/Forums/posts.aspx?postID=16726475


Screenshots

Attacker’s start over view

Overview of the citadel

Side view of the citadel

Second floor of the citadel

First floor of the citadel

Attacker’s “simi-truck” start area

High power grav-lift

Please download and rate, thanks!
~~Nearswordman1

  • 01.25.2008 6:50 PM PDT
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How you link to a map?

  • 01.25.2008 8:12 PM PDT
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This is my new map, and may I seay the best one that I have done. this map is clean, but complex at teh same time. It is able to host anywhere from 4 - 16 players with ease. It has many combat level associated with it. this means that no 2 games are to be the same. there are many passages, many ways to attack and defend. A short briefing on this map. It has 2 bases on at each start, and in teh center an open area for the warthog or firefigth to take, however there 4 different levels to take teh fighting on, there is the open 1 level with some sover to both protect you from the firefigth and the warrthog, the second level to be able to travel fastest, but provide little cover, the third level hard to get too but will provide with an excellent advantage point to drop on to your enemy, and teh fourth level which is found on the outstirk of the level, this will allow you trvel in lonf narrow corridores undetected, but this is a long way if you are chased there is nowhere to hide.

I say that this is how the map should of been created, this is a great a map and a worth to dl. enjoy

Final Fortress

  • 01.26.2008 10:51 AM PDT
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map: MAZE
gametype: zombie
screenshots:
overview 1
overview 2
in maze

MAP:in my ile share called maze
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=the w992

  • 01.26.2008 1:27 PM PDT
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check out RayA75's new map UNSC outpost v2.-team slayer elite-blue spartan-red

[Edited on 01.26.2008 2:18 PM PST]

  • 01.26.2008 2:16 PM PDT

This is OctoDeath:

Real name is Jamie and I live and work in the UK. Member of TWP

Creator of Octoplex formerly found in the Team Objective playlist in Matchmaking

Excavation - Remake of Halo 2's Foundation forged on Sandbox (Bungie Favourite)

Complex 09A - New for Foundry!

2-8 players. ALL Gametypes supported.

___________________________________________________________

Complex 09A is a forged Foundry map which focuses on open and close-quarters combat. It features both original bases with a central arena in the warehouse with many ways in, out and around.

---Cick links for screenshots---
___________________________________________________________

Overview1 - Overview2 - Overview3

The map works basically on two levels, a upper and a lower, and has a main central area. The central area is walled and can only be accessed immediately by taking the upper route (from behind each base, jump through the top open box onto a walkway).

Taking the lower route looks like the slightly quicker and easier way into combat. This route (walk through the bottom open box) takes the player around the walled central area to its rear entrance at the back of the map. This isn't the only way in though, there are a couple of other ways to jump the wall and enter the central area if you take the lower route.

Players who take the top route get a shortcut to the opponents base, taking the lower route forces the player the long way round.

So take the top route to go straight to the middle for more open combat. Or take the bottom route around, and its corridors, for more of a close-quarters feel.

I designed this map to be almost symmetrical but still balanced. I've had lots of fun playtesting, and I hope you give it a go and have fun too.

- Sign A points to that team's laser, regenerator, active camo and BR's.
- Sign B points to that team's overshield, sniper, deployable cover, and BR's.

A shotgun, sword, bruteshot and power drain are available as first come first served.

Finally the rocket launcher lies under Sign A < > Sign B at the top of the map. Run along the fence boxes and use a jump and a grav lift to grab it.

Please download, leave a comment either on the screens, the map or both. I've spent a lot of time on this trying to make it the best it can be.

Remember this map supports ALL gametypes, it's even good for infection.

Thanks!

Click to download


[Edited on 01.27.2008 12:22 PM PST]

  • 01.26.2008 3:40 PM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=16800703

Remake of the Counterstrike map Scoutzknivez. If you've ever played the CS version, D/L this one! It's pretty spot on with few differences. Best used with snipers gametype, with 2 teams(any size), and turn on one life per round just like counterstrike. Or just go at it Halo style!

Screenshots:
Terrorist Spawn
View From CT Tower
View From Terrorist Tower
Middle Tower

[Edited on 01.30.2008 2:45 AM PST]

  • 01.27.2008 10:19 AM PDT

"Think you of the fact that a blind person cannot see, then what blindness might we all not posess? What senses do we lack that we cannot see and cannot hear another world all around us?"

Berylball is a fast paced game which blends soccer, basketball, and tennis. Played in a long narrow court with teams of 2-3 and Grav Hammers over three rounds each lasting 3 minutes. The object of the game is to get the ball into one of two of the opposing teams goals. The bottom goal is worth 1 point and the top is worth 2. The top goal has a system of man cannons that route the ball over the top of the court to dump it back into the middle. The shield doors placed on the floor of the court keep the ball in constant motion.

Map: Berylball Blues

Gametype: Berylball

Note: Both map and gametype MUST be used for this game.

Team Size: 2-3

Rounds: 3 Rounds of 3 minutes each.

Rules: Teams must stay at their spawn point for 10 seconds at the start of each round until the ball spawns. Once the ball is in play both teams rush to center court (its a good idea for one team member to stay back near the goal) and try to hammer the ball into the other teams goal. Killing is not allowed but accidents do happen, any penalty system is up to those playing, but seeing as how the game is so fast paced you might want to just forget about it. When a team scores in the lower goal they must back off until the other team has gotten the ball back to center court.

Ball spawing at start of round

Action Shot 1

Action Shot 2

Action Shot 3

2-Point goal scored on Blue Team

Ball being returned to center court after 2-Point goal

Map and Gametype created by Xx Narsil xX, Jo3BaN0, and XSoupKnivesX.

[Edited on 01.27.2008 1:11 PM PST]

  • 01.27.2008 1:00 PM PDT
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File Share
The Map Is in my file share.
It's called Sniper Assault (valhalla). Works well with any 1-sided assault game.
The attackers start at the very top of both bases, with snipers, a missile pod, and the base near the beach has the bomb. the defenders spawn in the middle of the base, with lazers, rockets, and vehicles. On the main part of the base there is two mongeese for transporting the bomb. The defenders have heaps of defensive equipment (bubble shield, deployable cover, tripmine etc). The attackers have offensive equipment (flare, power drainer). Also the defenders have heaps of grenades.
However, doesn't really work on games where everyone starts with lazer, or snipers, or rockets, or even BRs. Best on normal 1-sided assault.
Another one isn't on my file share. It will be soon though. it's called immigrants. (Illegal immigrants wouldn't fit), on Last resort. Again, for 1-sided assault. The attackers spawn on a boat in the sea that is constantly falling apart. It has a few weapons and the bomb. Every way to get on the other side of the wall to the enemies base is completely blocked off, so you'll have to use one of the two teleporters on the beach. each one takes you to a random place on the other side of the wall. the bomb plant is in the same place as normal. There are a few bits and pieces of weapons and equipment on the beach. The attackers don't have any vehicles, useless, and some make it possible to blow open the wall. But defenders do.
enough said, there are a few other maps on my file share. Check them out as well.

[Edited on 01.27.2008 4:02 PM PST]

  • 01.27.2008 4:00 PM PDT

This Map I dubed Gundam anyone who is a fan of any gundam series should really dig this. I worked for about four days and i think its perfect. you might notice the detail of the face really resembles a gungam. this mech is also equipped with a laser cannon right arm and wields a beam saber. with help you can take lasers and fire out the eyes. check out pictures.
pic 1
pic 2

[Edited on 01.28.2008 11:34 PM PST]

  • 01.28.2008 1:19 AM PDT
Subject: Wargod
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One of the first game types I created, but it's a lot of fun. No weapons are allowed, no vehicles are around. It's just you with a hammer and a sword.

The Wargod gametype gives every player a very fast movement speed (highest) and thanks to the low gravity you can do those insane Matrix jumps.
I tried this gametype with some friends and we had a lot of fun jumping and running around the map trying to hit each other with the Hammer or Energy sword.

Weapons: Hammer & Sword (No grenades)
Vehicles: Disabled
Gravity: Lowest
Movement Speed: Highest

Get WARGOD

[Edited on 01.28.2008 2:42 AM PST]

  • 01.28.2008 2:42 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

http://www.bungie.net/Forums/posts.aspx?postID=16895204

A lot of people, ahhhhhhh

let's start advertising!
JOIN MY GROUP :)
text

(ok, this is spam...)

  • 01.28.2008 2:32 PM PDT
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Map: Total Control (Click to download!)

Creator: JBMickey61

Canvas: Foundry

Size: Medium (full area of Foundry)

Supported Variants: Total Control is set up to handle all variants but is especially good for Team Crazy King, Territories, Assault, and CTF (4 to 12 players). I also think it would work great for FFA with 4 to 8 players. Let me know which gametypes you like best on Total Control!

Description:
1. The level is dominated by a central pyramid structure full of power-ups, power weapons, and possible deathtraps.
2. The bases are fortified and well armed with machine gun turrets to ward off potential invaders.
3. The outer edges of the map are set with valuable equipment and potential sniping spots as well as four strategically placed mancannons that allow for quick scaling of the central hill.

Screenshots:
1.Center Hill: Mancannons, grav lifts, staircases, and boxes will help you reach the top.
2.Base Area: Machine gun turrets and a energy-shielded room for objectives add to your protection.
3.Outer Area: Weapons are plentiful, but high ground means advantage...use available cover wisely.
4.Under Center 1: First of two shots showing under the hill. Cover and camping can be your friends.
5.Under Center 2: Second shot showing under the hill, 3 different levels of play at your disposal.

Control is essential to victory: Controlling weapons and power-ups is important, controlling the territory around you is imperative. Remember...without control, chaos reigns supreme.

Thoughts, comments, and constructive criticism are always welcome! Enjoy!

This is an updated version as of 2/3/08!

[Edited on 02.03.2008 2:34 PM PST]

  • 01.28.2008 5:55 PM PDT
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  • 01.28.2008 6:32 PM PDT

Those damn fusion coils always blowing you up!! now you can see how they are made. full production is going on in this room, from testing, production, and even shipping. use the coil test to your advantage. good for slayer and team slayer. no pics, sorry, but i promise it is one of my better maps.


FUSION TEST

http://www.bungie.net/Forums/posts.aspx?postID=16952275

[Edited on 01.28.2008 8:02 PM PST]

  • 01.28.2008 8:00 PM PDT
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Map Fun On Bridges
This map I didn't actually make but got from a freind. Its a contruct map but all the fighting takes place on the ledges where the sentinels fly by. It has alot of teleporters and guns including some swords that are useless. Sniping is all you can do pretty much.

Map WHEEEEEEEE
Narrows variant. There is a teleporter behind on of the launcher things that takes you to a place that is on the side of the map. you just keep sliding down the wall and try to kill each other. the more people the more fun. =)

TIP: When on a map with a scorpion/Warthog (GAUSS)/Hornet be sure to get to these vehicles before the other team. Especially the hornet it is an awsome advantage over EVERYONE on a map.
TIP2: Dont kill team mates because they don't give you a ride
ALSO: The how to tell if your a Noob in Halo videos on Youtube are very funny

[Edited on 01.28.2008 8:28 PM PST]

  • 01.28.2008 8:24 PM PDT
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New format of Tower of Power on Standoff
Map Download and Description Here (with pictures)

  • 01.28.2008 9:35 PM PDT
Subject: Tri-Story, Mayhem on every level.
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This map is preety great for any slayer or VIP based game, and one flag works pretty well also. Please take a look and comment, heres the thread it has almost 100 DL, and a picture of every floor and the portal. http://www.bungie.net/Forums/posts.aspx?postID=16708203

  • 01.29.2008 7:10 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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One of my favorite games is somthin i made up its not much but in foundry delete everything and make a maze with the walls
its really fun

  • 01.29.2008 8:23 AM PDT

Not now Chief I'm in the zone.

link to map


I kmow your probably sick of D-day maps but please just check it out it's realistic and it has a feeling that you are invading just check out

  • 01.29.2008 2:27 PM PDT

Map: War Zone V5 on Foundry
Game Variant: War and Almighty Flag.
Description: This map was made for Team Based games of either Slayer or CTF. The map is symmetrical to the last detail. The main points of the map are two bases, a bridge, and two sniping posts. The bases are marked by an A or B sign to prevent confusion. There are also four Mongooses in total. Scenery has been added and there are enough weapons to support 8v8. When playing CTF, the flags will spawn in the second floor of the bases.
Comments: When playing slayer variants, this map is one of the most fast-paced ones I've seen. 50-30 in about six minutes. CTF however, is probably more slow due to how fast the tide of the battle can change.
Warning: You must play only using two teams, Red and Blue, as the spawn system has been specifically set up for only those two teams. Other team colors will not work.
Screenshots: Defender's Side, Attacker's Side, Sniper's Post, and Defender's Flag.
Enjoy!

  • 01.29.2008 5:55 PM PDT