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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

sorry i wasn't totally sure how to put in the hyperlink, even with that handy formatting legend down there. my bad

  • 02.10.2008 3:59 PM PDT

All your world are belong to us.

I Created a Forge of Sandtrap called Wartrap, it is mostly new vechicles and weopons swapped places. It works with my sabotarge game type, where you can only get rockets and spartan lasors. By the way why can't my live acount use user created stuff?

  • 02.10.2008 6:13 PM PDT
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my map rocks!! i wish i could show you guys

  • 02.10.2008 6:25 PM PDT

-TKSeoul :D

Here's the link to my infection variant:

http://www.bungie.net/Forums/posts.aspx?postID=17104282

it's called steroids.

It's meant for sandtrap.

the idea is that one person starts as the alpha zombie. he/she waits until everyone gets on a mongoose and drives away. the alpha zombie must now cut people off and infect them before they can get away. it's called steroids because the last man standing gets super strong. speed, overshields, etc. Now the zombies must team up to trap and kill the last man (which is really hard, but fun.)

  • 02.10.2008 6:32 PM PDT

-TKSeoul :D

here's the link:

http://www.bungie.net/Forums/posts.aspx?postID=17104328

This slayer variant is called frenzy.

the very very basics of it is that the starting weapons are energy swords and rocket launchers, and the weapons on map are grav. hammers. but it gets better. it's a twenty minute brawl with unlimited kills, ammo, and other perks (for instance, kills are worth more points, you get more points for doing other things (like assists), and suicides don't make you lose points and have fast respawns). With this, things can get a little crazy. enjoy.

  • 02.10.2008 6:36 PM PDT

Δοκιμάστε και να σταματήσουν να μου- Greek

I will be posting my new maps that i have made on halo 3 this coming weekend. Me and my friends have been working hard on these new maps for a very long time. Hope you guys will enjoi

  • 02.10.2008 7:16 PM PDT
Subject: my race tracks and ctf map

my race tracks need the variant "nascar" which can be downloaded here
http://www.bungie.net/Forums/posts.aspx?postID=17345264

it explains itself in the description...



my race tracks are:
Savemart 350
and
Rat Speedway (need heroic map pack)

savemart 350 is a map made for 8 teams with two people on each team with one vip on each team. so stay on the same vehicle with your vip!!! 10 laps wins the race and should be a very fun experiance if you follow the track!

rat speedway is another fun racetrack made for 5 racers on their own vehicles, all others will ride on back. this too is a fun experiance if you follow the track BUT is not ment for competition, merely fun since it is just too small a map to pass people

my ctf map, Ultimate Battle, can gotten here

this is a pretty intense map that explains itself in the description


and if you would like to preview savemart the video is here


enjoy these maps i put a lot of time and effort in them

  • 02.10.2008 9:03 PM PDT

To understand a system you must not be a part of it.
To change a system you must become a part of it.

The Depths - Unique Underwater Infection
Game Variant: Super Shark (REQUIRED)

The Depths!
This is the map I've been working on for about a month now. It's finally complete.
The game variant, Super Shark is required, so make sure you get it too.

Recommended players: 6 - 12
- The map will support a full 16 players, but it might get crowded.

Screenshots can be found at the end of this post.

Description
This is an underwater map on High Ground, utilizing both the deep water, and the shallow water sections. The dry ground parts of the map are blocked off and unaccessible.
Tactical objects include grav lifts in the deep water, and a teleporter in the shallows that will take you back to the deep water.
The gametype to go with it is linked above. It is important that you use the map with the gametype, or things will break


Humans!
You've got a shotgun and a pistol to start, the zombies will emerge from any of the several teleporters in the deep water, so be careful you don't get flanked! You can either stay in the deep water and make use of the grav lifts to get above your undead rivals, or head into the shallow water, and take your chances in plain sight.

Zombies!
You're all alone to start, but your view of the map (Given to Alpha Zombie only) will give you the tactical advantage you need to get your massacre started.
Your respawn zone is well protected, and you'll be able to move a lot quicker than those pesky humans in the water. Use it to your advantage, since all you've got is your sword, and you'll need to get up close and personal to use it.

This has been tested several times and I've been getting some good reviews from people so far.

But don't take my word for it. Have a look for yourself.

Screenshots!

The Back Right Corner
- Right above the zombie's respawn wall, you'll want to stay away from here.

The Great Wall
- This baby ensures that nobody will be hopping out of the map to wait in a corner somewhere until everyone gets mad and quits.

The Outer Wall
- Although not very concrete, this is the delimiter for how deep you can travel in the water. As added incentive, the zombies come out of these teleporters. You'll want to stay away!

Zombie Respawn
- As you can see, it's quite out of the way, and impossible to get into.

Overhead
- The entire playing field in all its glory

Fun With Grav Lifts
- Whether you want a better view, or are just trying to hide until all your friends bite the bullet, the grav lifts are an excellent tactical alternative.


Please leave a comment if you download this.
I'd love to hear your thoughts on my work.

  • 02.11.2008 12:12 AM PDT
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You Shall Not Pass!!!

Map: Halo: CE

Link to forged map type "Halo: CE (revised)

This "Valhalla" map type was designed after the "Halo: Combat Evolved" map settings and is meant to be played using the custom Slayer gametype, "Classic Halo". Any and all weapons, equipment, and vehicles have been removed from the map and replaced with weapons that originated in "Halo: Combat Evolved".

Weapons on map:
Assault Rifle
Magnum
Rocket Launcher
Sniper Rifle
Plasma Pistol
Needler

Grenades on map
Frag Grenades
Plasma Grenades

Equipment:
None

Vehicles on map:
Worthog - M41 LAAG (Machine Gun variant)
Scorpion Tank
Ghost

List of revisions to map:
Weapon placement
Vehicle placement
Scenery

Game Type: "Classic Halo"

Link to Gametype "Classic Halo"

This slayer gametype was designed after the "Halo: Combat Evolved" model. Any and all weapons, equipment, and vehicles that originated from "Halo 2" and "Halo 3" are replaced with "Halo: Combat Evolved" weapons. Vehicles are also invincible. It is designed for play on the forged map "Halo: CE".

Starting Weapons: Assault Rifle - Magnum.

Vehicles: Map Default

Weapons on map: Map Default

Grenades: Map Default

Comments: This Slayer gametype is designed for use on the forged map "Halo: CE".

[Edited on 02.11.2008 11:48 PM PST]

  • 02.11.2008 3:17 AM PDT
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UNDEADS SHOULD STAY DEAD AND NOT BE IN THE GAME :O!

  • 02.11.2008 10:50 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Alien Vs. Predator Vs. Human Gametype Timed, 10 minutes. The alien starts off very fast and it is sort of like infection when an alien attacks a human, they become an alien. Every time a human is infected, the weapons become more powerful. I.e. One alien at the start (maybe in the shape of a flood?) When a human is infected, the aliens slow down a small bit etc. The predators are brought in by pods halfway through the game. They have to exterminate as many aliens as they can while protecting the remaining humans. They are armed with an energy sword, active camo and fuel rod gun. However they are marked as beacons. The scoring system is: a point for an alien infection on a human. a point for a human killing an alien, a point for a predator killing an alien, and two points for an alien killing a predator. when a predator dies it does not respawn, as does an alien etc. if all the aliens are destroyed the humans are given overshields and it is a battle between the humans and predators. The points, exp, are not earned by the teams, because you might have had all the human kills then got infected, but they are earned by themselves.

Good idea, eh?

  • 02.11.2008 2:15 PM PDT

my new race map is stand off speede which can be downloaded http://www.bungie.net/Forums/posts.aspx?postID=17375909&v iewreplies=true
(explains everything in description)

thanks for downloading my race maps cause they are pretty good. (by the way you need the heroic map pack for this map)

[Edited on 02.11.2008 8:54 PM PST]

  • 02.11.2008 8:52 PM PDT

Here is my new map, Slums, slot five on my file share. It is based on an old Killzone 1 map called Vektan slums. It is only usable with CTF and Slayer games. Please reply and tell me what you think!

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=oxx Stevoxxo
Screenshots:

http://s203.photobucket.com/albums/aa200/stephen12301/?action =view&current=20584600-Medium.jpg


http://s203.photobucket.com/albums/aa200/stephen12301/?action =view&current=15462332-Medium.jpg

http://s203.photobucket.com/albums/aa200/stephen12301/?action =view&current=20584581-Medium.jpg



Slums is a symmetrical map, with plenty of tight spaces for close combat, though it is a great deal roomier than my other maps. Two Turrets in the upper level of each base provide defense, although are great targets for Snipers and Rocket launchers. Two snipers in are found in each base, and the Rocket launcher is in the middle of the street. There are also two Brute shots on top of the containers. Other weapons around the map include Shotguns, SMGs, Assault rifles, Battle rifles, Plasma rifles, etc.

Best played with CTF.


[Edited on 02.11.2008 11:07 PM PST]

  • 02.11.2008 10:27 PM PDT


DOME OF DOOM... 100+DL's


I know there are alot of "DOME" style maps but this is not just some pile of junk thrown together in what seems to be a few minutes. Please dowload doomdome.... gametypes also. Does work with unedited gametypes but you won't be dying all the time with mine.

Screenshot 1 - Overview

Screenshot 2 - Outer Shell

Screenshot 3 - Upper Level

Screenshot 4 - Battle Floor

Clips

Hilarious action ahead.

As the name implies, this is a symmetrical dome/arena style map that has been well thought out (I think?).

Eight spawn points, two upper and lower on either side of the dome. Spawn up top, jump toward the grav lift which leads to the upper room where the rockets and plasma cannon lie. Although you might think you'll be the S*** with these weapons the doomdome.... gametype settings somewhat level the playing feild. If you choose to hit the ground you can drop straight down or use the man cannons to launch you across the map to the battle floor where a gravity hammer awaits for some bludgeoning good times (four total on the battle floor, each man cannon from above leads to one). Spawn on the battle floor and use your starting weapons (see below), head for a hammer or run for the center and grab the flame thrower. Plenty of options here.

If you want to head back up to the top either side of the floor (hence symmetrical) has a grav lift and platforms to do so. Of course grav lifts can explode so you do have another option which you'll just have to work out.

Starting weapons are the shotgun and brute shot (if you download doomdome.... gametype). Resistance is increased, speed is 90% and gravity is set at 75%. Other options have been altered. Trade secret. Yeah B.S.

THIS WON'T DISAPPOINT!

If you do decide to download PLEASE leave a COMMENT and RATE.


dome of doom...


-----------------------------------------------------------------------------------------------------------------------


DEATH CART.... 120+DL's


Gotta have skilz for this race! This is a multiple vehicle track, not just a single mongoose!!!

Screenshot 1 - Upper and Lower Decks / Center Spawn Point

Screenshot 2 - Overpass

Screenshot 3 - Range

Clips

It's a figure eight track for the mongoose and warthog. There are several cool elements. Lets start from the beginning.

There are three seperate spawn points. Two are located on floating platforms in opposite corners and there are six in the center of the track. The two platform spawns have the heavy weapons but you're going to have to make your way to the garage (where all the geese and hogs are) on foot. One is very close to it but the other you'll encounter some mortar fire first. The other six spawns are surrounded by boxes except for one end which has a shield to prevent vehicles from entering. Once you have spawned here you must then climb stairs to a man cannon which then propels you to the garage. Be careful here because everyone who spawns here has to take the same man cannon. Makes for some interesting battles from the get go.

Once at the garage, battle it out and choose your vehicle. Best if everyone just drives. Like thats going to happen. Anyway, there are four mongoose and two warthogs. On your way, you start by going underneath the upper portion of the track which we'll come to later (theres a few surprises here). A jump then leads to the range area which is comprised of a couple jumps and mostly explosions (you'll see).

Now past the range you'll go under the overpass jump, up the ramp to a 180 (which is tight but easily navigated if you have the skilz) then straight to the overpass. Here you have to choose. Go on the right side of the jump and you'll end up passing the garage and continuing on the previously stated line. Go on the left side of the jump and you'll wind up taking the upper deck (you'll pass the sword somewhere along the way) which goes up a ramp to the left, over a jump then (all while being bombarded) if your positioned properly, you can bypass most of the range heading toward the overpass again. And around and around we go!

That was a simplified description of what you'll encounter. This track is a blast. I'll drive this track for hours, by myself (just a little weird, I know).

YOU WON'T BE DISAPPOINTED!

If you do decide to download PLEASE leave a COMMENT and RATE.


death cart...

  • 02.12.2008 1:59 PM PDT

Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.

X-Fire

Moffett Federal Airfield was not only a great scientific community (they were in the process of perfecting teleportation devices) but also supported the Anti-Spacecraft Missile Defense Network for the entire North American West Coast. A Brute regiment had been sent to take out the barrage of weaponry that was decimating their fleet on this side of the planet. During the incursion a small force of high level scientist and soldiers had holed up in Hangar 3 to defend the power supply to the Network.

The Grunts had inadvertently electrified most of the floor grids of the hangar; cutting the building in half with their effort to knock out the power to the Anti-Spacecraft Missile Defense Network. As the soldiers and armed scientists tried to hold out for reinforcements OR extraction from the doomed base, the Jackals had laid down deadly crossfire in an effort to support the Brutes as they organized an assault to exterminate this small band of resistance and take out the last set of generators on the other side of the building.

The few extracted survivors of this skirmish were awarded the X-Fire Medal of Valor. Their few extra hours of holding the last set of generators had saved Seattle and Portland from being completely destroyed. The ceremony was held on the ashes of what was San Francisco.

NOTE: THIS IS A SLAYER GAME THAT USES A KOTH GAME VARIANT TO ESTABLISH BOUNDRIES!

SLAYER SUMMARY:

•TO BE PLAYED WITH ONLY WITH THIS GAME VARIANT: X-Fire

•TEAM SLAYER OR SOLO SLAYER

•REVERESE KING OF THE HILL
A. The inside of the hill represents the electrified flooring…stupid Grunts!
B. Pink Armor inside the hill.
C. Movement hindered inside the hill.
D. Unable to inflict ANY damage from inside the hill.
E. Way point visible to all when inside the hill.
F. -1 Point Per Second for being inside the Hill

•POINTS:
A. +25 Points to win
B. +1 Point for kill
C.-1 Point Per Second for being inside the Hill

PIX:

Take Heed…the floor has been inadvertently electrified!
The Top of the map & the “U”
The Right Side
The Left Side

Inspired by: Halo CE; Boarding Action
Developed by: Hljl Krnsk & Renn75

Please comment and rate. We are currently developing and testing a map variant good for objective games, but want to be sure that it is something the community will enjoy. Thank You.

  • 02.13.2008 8:14 AM PDT
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Here's my awesome new map called Beta Complex

  • 02.13.2008 1:44 PM PDT
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volcano is the name of the map. All you need is a grenade to set it off the volcanos fireworks. this game would work with almost any type of slayer (edit the maps game type any way you want. everything else is already set). Also it will work with CTF but not as well as slayer. tell me what you think about it.

[Edited on 02.13.2008 3:28 PM PST]

  • 02.13.2008 3:26 PM PDT

http://www.bungie.net/Forums/posts.aspx?postID=17424214&v iewreplies=true#end

  • 02.13.2008 5:52 PM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=17426964

  • 02.13.2008 7:48 PM PDT
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Posted by: SketchFactor
We definitely plan to incorporate fun community-made games into matchmaking next year when the dust settles. The great thing about "Grifball" is that it doesn't require honor rules (like my big soccer ball game did). It works great with the in-game settings.

If you're calling for sports like Grifball that don't require adhering to in-game rules, then you should check this out. Reading this inspired me to let you know about an honor rules-free, griefer-free, automated score-keeping soccer game. It's built in an aesthetically pleasing stadium, and it can be played as a full soccer match or a singles match between VIP's. The in-game settings and the way the map is constructed take care of everything. It's lying dormant somewhere in the forums, but with the right exposure the entire community will be able to enjoy it. Thank you for your time, and here are links to the map and game variants:

FIFA Stadium 1.12 Map Variant
Score Goals 2 Game Variant

  • 02.13.2008 8:42 PM PDT

Get WorkPLaced!

OMG Presents: Bart’s Manor and Haunted House.

This thread has really taken off now, and one of my friends (Vinnie13) has made a short youtube video for those of you looking to see before you download. It has also been uploading to filefront, for those wanting a high-res download, and to the MLG gameroom if you want to watch a slightly higher-res version then what youtube offers. Enjoy!

Video Links:

MLG Gameroom

Youtube Vid

Filefront



Hi there, and thanks for taking the time to click on our humble thread. These maps are the brainchild and joint works of both myself, and my pal/colleague/business partner KingBartlett - we have spent a long time working on these, and we sincerely hope you like them.

EDIT: Well, we haven't had a bad review yet, so thanks to all that have checked out our map. If you do download it, please rate it or at least leave a comment with your opinion. Thanks for reading.

Bart’s Manor:

Welcome to finest country manor in the known Halo Universe. This 2 bedroom detached house comes complete with double glazing, central heating, garage, swimming pool, en-suite bathroom, and loft conversion with skylight. This map is primarily built with our gametype “Gatecrashers!” in mind, but works well with KOTH also.

One of the coolest things about this map is there are very easy locations to shout out. Nothing funnier then hearing – “Bomb is coming up the chimney!”, or “Two of them are by the Balcony!” It plays very well with 8 or more, and can lead to some very close games.

Here are some screenshots:

The House

Poolside

Balcony Side

The Roof

Lounge/Fireplace

Bedroom

Stairs to loft

Loft Conversion (with skylight)

Download “Gatecrashers!” for Bart’s Manor from Sik's Fileshare

We have also created a special Zombie themed variant, which you can download here and is one of the best variants I’ve ever played, Zombies-wise. The house is the only thing standing, as the last of the survivors try to escape the undead, they head for the rooftops.

Tips for those playing the Zombie Variant with the Undead gametype:

Shotguns are okay for close quarters, but one pistol shot will put the Zombie down for good. Watch out though, you have limited ammo, so make every shot count. Alpha Zombies are immune to headshots.

Block the stairs leading to the loft - this should be your first priority. But be careful as resourceful Zombies form a chain to get to the roof.

Download the gametype, “Undead Horde” from Sik's Fileshare.

Screenshots of Zombie Variant in Action:

Front of House

Get in the loft!

Please rate and comment, and thanks for reading.

KingBartlett & Sikamikanico

  • 02.13.2008 8:46 PM PDT
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These are Foundry maps that I did. I tried to remake Chiron and Boarding Action from Halo1. For Chiron I did have to make the rooms smaller than the original and leave a few of them out due to money and resource restrictions but I tried to make as similar to the originals as possible with a very few changes. For Boarding Action, obviously I couldn't make it as long or with 5 levels or with a bottomless pit in the middle but I tried to make the map as similar as I could and make the middle as deadly as possible.

ChironandBoardingActionRemakes

  • 02.14.2008 10:34 AM PDT

i have updated my version of standoff speede (spawnpoint issues) everything is explained in the description and you can download it here, this is possibly one of the most fun race tracks you can race, not cause of how it looks, but how it feels when you drive it http://www.bungie.net/Forums/posts.aspx?postID=17398892&v iewreplies=true

remember, you need my nascar game variant. get it here http://www.bungie.net/Forums/posts.aspx?postID=17345264

if you would like to download my previous map savemart 350, another very fun smooth race track for hardcore racers, download it here (remember use the nascar game variant)
http://www.bungie.net/Forums/posts.aspx?postID=17345228

my ctf map Ultimate battle can once again be downloaded here
http://www.bungie.net/Forums/posts.aspx?postID=17446456

thanks for downloading my maps because they are pretty fun!!!

[Edited on 02.14.2008 10:53 AM PST]

  • 02.14.2008 10:45 AM PDT
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Map Name: Tower of Power
Description: There is a 4-story tower in the center of foundry. 1 team controls the tower while another team attacks the tower. There is a lot of cover around the tower so the team attacking has a fair advantage.
Gametypes: 1 flag CTF (RECOMMENDED), Infection, Assault, Territories, team slayer (NOT recommended)
Players: 6-16 – the more people the better the gameplay.
Pictures: PICTURES (Pictures # 1-7)

See my thread for more info. (list of weapons + equipment).

  • 02.14.2008 12:49 PM PDT

I'm a serious dude, so what?

WORLD ARENA/2 pic and link to map

this is a foundry level, that has been cut in half and reduced to a small arena with 4 smaller rooms flanking. the rooms lead to one-way teleports that take you to above level perches one two sides of the arena. emphasis on close combat, one sword, several shotguns, smgs and AR and BRs.

this is intended to be an intense fragfest. i doubt if many people could stand it for more than 15 minutes, because all your adrenaline would be drained!

it's a remake of the classic Marathon map, Waldo World Arena. I chose instead of a rocket launcher to add the energy sword. I think i'll be vindicated in this decision.

enjoy,
-brady

  • 02.14.2008 2:24 PM PDT