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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

This is a gametype I like to call team turret wars. It takes advantage of the glitch that considers turrets as vehicles and makes them "invincible" when the option is turned on. This gametype isn't entirely finished but I hope you can see the concept.

The thread with the gametype

Map designed for TTW (not entirely finished either I'm afraid)

  • 03.05.2008 11:53 AM PDT
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The Playground

this map is pretty AWESOME u should try it

  • 03.05.2008 4:29 PM PDT
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Well here are my maps and the variant I made for them:

Area 51: Inspired from the infamous Area 51. Works with all FFA Games and Team Slayer. Here is the link: Area 51

Bottomless Pit: Found a way to fall inside open boxes endlessly. Works for all gametypes. Here is the second link: Bottomless Pit

Suspended City: Well this one was pretty hard to make but I did it. Read the story to learn all about it and what Gametypes does it support. Here is the third link: Suspended City

And the Gametype of choice to play in this maps is this one: Weapon Master

[Edited on 03.06.2008 3:16 PM PST]

  • 03.06.2008 2:44 PM PDT
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My maps called 7th Plague.

I think it's name is appropriate. Anyway my map has a challenge.

Can anyone find the portal that takes you to the box in the air while playing a normal custom?

None of my friends could find the portal so I'd like to know if anyone here can find it. It took me alot of hours to make the map so I hope someone enjoys it.

There's also some other hidden stuff but I don't even recall it all. Enjoy.

P.S: I'm not sure how exactly to link straight to the map but I think anyone can click my Icon or name to get to my Service Record.

  • 03.06.2008 4:14 PM PDT
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EDGE

TIME: 5 Hours.

GAMETYPES: Team Multi-CTF, Team Slayer, and Team King.

EDGE This is a symmetrical 2-8 team based map, that rewards good jumping skill, and punishes bad. there are three traps that can be avoided, but a careless player will be the laughing stock of the game. Also there are plenty of useful jumps to discover.

  • 03.06.2008 5:57 PM PDT
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One Way Out
One Way Out is a map that is recommended for Plasma Grenade Wars and is really fun. It, however, it doesn't have to be like this, as you can use the weapons given on the map. The map itself consists of floating boxes with shield doors at the very top. So, basically what you so is, you spawn, go to the box, deploy your grav lift, get some Plasma Nades, go up on the other grav lift, go past the shield doors, you can jump on the box in the center if you want, and get yourself a nice little Radar Jammer, and then drop down to find Plasmas in each corner, along with 1 sword in every corner, and 1 sword in between each corner. Screenshots. When you have gotten to Breakdancer, that is the end of them. Hope you download it.
have no screenshots of this map, sorry, but you will have to see for yourself what it looks like,
Luxiar? What's that?
Luxiar is a map that my brother made on Foundry. It really doesn't have a specific gametype to use, however, it does work best on Default Slayer. Their is a Wraith, in a garage type building, behind a shield door just as a tease. But, if you aim it right, you can actually shoot out of it. Gravity Hammer is placed in the middle, under the ramps, the Energy Sword is place about, 6,000 feet above it, right under the ceiling. Rockets are on top of the giant pyramids, and Overshields and Active Camos are inside of the little diamond shaped things in the pyramid on each side of the map. The mancannons are kind of tricky to get a hold of, as you have to crouch at the top a little bit. I have screenshots of this map, just click the same link that One Way Out has, and READ THE DESCRIPTION!



[Edited on 03.07.2008 7:24 PM PST]

  • 03.07.2008 6:31 PM PDT
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This is an original map i have created from Foundry's canvas. I designed it with a specific gametype in mind (nfiltr8). With a few tweaks though, slayer works great also!
Basically it is set up for one team to be defending the base from an attacking team. The attacking team must progress through a series of checkpoints until they can overtake the base which has one checkpoint on either end. The attacking team must pretty much stay back at their defensive post area (unless they move very swiftly!), because of the spawning, and weapon placement. Strategy plays a great part in this game due to a very split section approach, and interesting weapon and equipment set-ups. Will support 2 teams of 3-8, however ideal for 2 teams of 4-6.
I made spawn times very quick, for a more -stuck in the middle of an all out war- feeling. The map is also fairly dynamic/interactive, it has movable cover, destroyable towers, a destroyable stonehenge inspired area, and an elevator system! All of these things really add to the chaos and that middle of a war feeling, and provides insane visuals (eg. concrete crumbling and falling onto a battling spartans head), especially when the incendiary grenades start going off!!!



gametype-nfiltr8-

map-F-BOMB-


ps. check my screenshots for a few pics!

[Edited on 03.07.2008 7:47 PM PST]

  • 03.07.2008 7:42 PM PDT
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LINK TO MAP this is a new map created by XoJUGGERNAUToX and Dankknuggzz, this is an amazing map created by my friend and I. we hope that u will comment, rate, and download. This map is made from foundry and is best for SLAYER and CTF gametypes. Best for 4-16 players and is very fair too all teams. DOWNLOAD NOW!!!!!!!!

  • 03.07.2008 7:53 PM PDT
Subject: Zombie Breakout
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My friend Devin(DrGrimReefer) and I made the first variant of Zombie Breakout, but since then I have made a second one. the game type is Here. the maps are Version 1, Version 2, and Version 3. The maps have detailed descriptions on their posts.

It is best suited for 4-12 players, but sometimes its fun to just see how long you and a friend can prolong a round, by racking up the kills

[Edited on 04.18.2008 10:14 PM PDT]

  • 03.07.2008 9:39 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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http://www.bungie.net/Forums/posts.aspx?postID=18226922

http://www.bungie.net/Forums/posts.aspx?postID=18226958

the top link is the map consists of 4 mongooses and 2 choppers the basic idea of the game is you have 1 life per round and have to survive 5 minute's in " the pit of doom" with the 2 infected cats you have man cannons and shield doors to rebound off but BEWARE if u flip out your mongoose you can me in a world of pain!

the second link leads to the game type which is the game type consist of 2 infected cats with incredible resistance to damage who drive chopers around eating the prey on the mongoose's HAPPY HUNTING

  • 03.08.2008 8:47 AM PDT

Sand Stand V2.0
The map was made in January, and I've added to it as time goes on.
It includes the underground base, with only one enterance for zombies to get in, a floating island of crates with weapons, and a weapons cache on top of the tallest building. Designed for Infection, this map makes for quick, intense matches, or for long, bloody ones. Special thanks to XxBolt SniperxX, and Kalzort for helping me with the map.
The most recently updated version is always on my fileshare-
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=mc% 20mariner

  • 03.08.2008 3:21 PM PDT

Treehouse- the layout of the map is unlike any i have played to date. the map has 3 tiers. the first tier is ground level but watch out there are fusin cores looking to rain down on you, but with the risk comes the reward because rockets and a warthog are down there for the brave players and skilled warthog drivers can drive around without getting hit by the fusion cores.

Tier 2 is were you will pick up most weapons, and you are most likley to have CQB. if you are good with grenades you will learn there are spots on the map which allow for some great tosses.

Tier3 is where you will find snipes. this top area is will sutied for carbines and BRs.

I recomend BR starts unless you want to make tier 2 to be CQB and Tier 1&3 for ranged combat because the default settings will cause many CQB battles untill you pick up weapons.

if you enjoy the map and have and suggestions i am open to them so drop me a pm or something.

Treehouse

  • 03.08.2008 5:19 PM PDT

My honor student can beat up your honor student.


Map: Elevation
Focus: Team Slayer
Objective: Get up Top
Style: Close-quarters / Long-range
Weapons: BR, AR, Carbine, Magnum, Sword, Plasma Pistol, Plasma Rifle, Spiker, Mauler, Plasma Turret, Sniper, Rocket Launcher, SMG
Equipment/Grenades: Frag Grenades, Spike Grenades, Tripmine, Bubble Shield, Power Drain Invisibility, Overshield
Vehicles: NONE

Remember, don't look down

it might just be the last thing you do.

Please enjoy my map!

  • 03.08.2008 5:56 PM PDT
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yo how do i post a thread without replying to sum1's message?

  • 03.08.2008 8:13 PM PDT
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ok other way around how do i reply to sum1's message. like when thers a box above your thread with someones message in it and u reply to that message?

  • 03.08.2008 8:15 PM PDT
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Posted by: MickelPickel

Map: Elevation
Focus: Team Slayer
Objective: Get up Top
Style: Close-quarters / Long-range
Weapons: BR, AR, Carbine, Magnum, Sword, Plasma Pistol, Plasma Rifle, Spiker, Mauler, Plasma Turret, Sniper, Rocket Launcher, SMG
Equipment/Grenades: Frag Grenades, Spike Grenades, Tripmine, Bubble Shield, Power Drain Invisibility, Overshield
Vehicles: NONE

Remember, don't look down

it might just be the last thing you do.

Please enjoy my map!






yay i found out



  • 03.08.2008 8:17 PM PDT

Frogblast the Ventcore

If this is even allowed.....I have made Bungie Studios (map called BUN-GEE Studios)

I will admit the walls could be straighter and that it actually looks nothing like the real thing, but for my first map, I'm not complaining. It is also compatible with all game types, and works quite well.

Here is a partial description from the first post:

"In my opinion, this is an excellent map. BELSKI23SLAYER and I have probably spent over twenty hours building, testing, and perfecting this map. We didn’t make any custom game types, but since this map supports every game type, quite well, I may add, we didn’t feel it was necessary.

This map has a parking lot, office, board room, rec room (sealed room with man cannons, soccer balls, and a grav lift), and the “Bungie Bunker” where their most powerful weapons are stored. This map is very unique and I believe you will all enjoy it. There are also hidden weapons, traps, and alternate paths you will have to discover on your own. Happy hunting, have fun, and read below to find out why Bungie Studios has become a battleground!"

There is also a lengthy backstory for the map within the post. Please read it, you'll enjoy it. :)


[Edited on 03.09.2008 9:57 AM PDT]

  • 03.09.2008 9:57 AM PDT

The Slums

The cops and 2 gangs roam the slums of this lowly town. Can you survive the Slums? This great map is made for three different teams. Their is a 33% chance of getting stuck in jail when you die. Which means your teamates will have to free you or you will have to sacrifice points by killing yourself. Also this map is made for The Slums gametype, which is by far the best gametype for the map. I guess team slayer would also work. It is filled with mongoose drive-bys, duel pistols, and duel oozies for a gangsta atmosphere. Each player will have 5 lives so use your lives carefully. This is really fun with 6+ people. Remember that though it can be played with only 2 teams it is best with 3 because it just creates mass chaos. Oh and nothing repawns so use your ammo wisely.

Here is a link the The Slums gametype.

Though it may seem uneven at first it really is fair and if you play it enough you will realize this. I spent a while evening out all of the teams.

Description of the Gametype:

*anything not listed bleow is normal

Game Scoring
Type of Game: VIP
Number of Rounds: 3
Teams: 3
Score to win: 5
------------------------
Weapons
Starting Weapon: Magnum

__________________________________________________________
Sparta (for use with one bomb assault)

Inspired by the movie 300. In it there is a temple, arena, wall, sword and sheild weapon storage, and the pit that you can randomly push people into. Did i mention there is a big catapult for the Persians. It is played on One Bomb Assault. Here are PICS (all are of Sparta). THIS IS SPARTA!!!

Here is the link.

Made for 4+ people in assualt and 2+ people in slayer.

  • 03.09.2008 11:25 AM PDT
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how do you get the new halo 3 maps

  • 03.09.2008 1:04 PM PDT
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My map is called Sand Castle

This map is played on the beach of Last Resort it as some preaty cool features such as floating forts and other exciting things.

Here are some of my screen shots for this map.
(the are the first 3 screen shots he rest are from different maps)

Sand Castle Screen Shots



[Edited on 03.09.2008 6:59 PM PDT]

  • 03.09.2008 6:47 PM PDT
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Posted by: Grantix Techno
Death Rally

Death Rally is the name of the game variant and the custom map.

Map Details:

It's Last Resort with a facelift. I've used numerous blockades, crates and trailers(?) to create a custom course through which the racers will follow. Racers will use mongooses (mongeese?) to race. But, due to this, the racers' separate teams (2 teams) must open the gates and knock down the knock-downable bridge so that the racers can continue racing. Basically just follow the checkpoints and the racers will do fine. There are also quite a few respawn areas (no respawn points) with weapons which could come in handy, as well as a few weapons spread across the map.

Game Details:
Variant of VIP Escort

2 Teams
1 VIP per team

Each VIP is gold colored. They will drive their respective mongooses (again, mongeese?) around to the checkpoints, following the course as best as they can.
Each team is reponsible for keeping the path clear for their own VIP while trying to kill the other team's VIP. If the VIP for one team dies, then a random living person on that team suddenly becomes VIP and must continue the race (oh! Yeah, it gets tricky!)
Any teammate who is within 10 Meters of their VIP will gain extreme powers. They will suddenly be able to get instakills, they will probably not die, considering they've got overshields to the max and super recharge powers. But... the problem is they have to be within 10 meters (better use that passenger seat buddy).

I think I covered everything. Enjoy!

  • 03.09.2008 10:25 PM PDT
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Pirates Vs. Zombie Ninjas (PvZN)

First Map/Gametype, took a good 20+ (wasn't counting) hours to create/edit, looking for suggestions & constructive criticism on the linked posts.

PvZN Gametype DL link - Make sure to get it!
PvZN Map Link - Make sure to get it!

Pirates:
Yarr!
Pirates start with Pistols and Portable Cannons (Brute Shot).
10 meter Motion Sensor.
There are three different bases on the map each with it's pros and cons. Some are listed here, but you'll have to find most of the Cons for yourself. Many of the bases have a hog/prowler spawn after 2-3 minutes, if you last that long...

Bases (and other handy bits of knowledge):
-The Ship (The Elephant)
Rocket Launcher x1
Unlimited Brute Shot ammunition
Rocket Pod x1
Mongoose x2
Detatchable turret x2
Elephant Turret x1
Mobile
Con: Easily boarded by Ninjas, no roof.
-----------------------------------------------------------------
-The Nearby Base
Rocket Pod x1
Trip Mine x2
Easy-Lite Rum Bottle x4
Mongoose x1
Confined area (Good or bad?)
light protection and alarm system from easily toppled boxes
Con: No "regular" weapon ammo spawns, and no cover once a zombie gets in.
------------------------------------------------------------------
-The Far Away Base
Rocket Pod x1
Easy-Lite Rum Bottle x4
Mongoose x1
2 floors, bottom mostly blocked by crates, top entrance surrounded by barricades
Con: No "regular" weapon ammo spawns, and suicidal zombies can detonate barriers.
------------------------------------------------------------------
-Zombie-Ninja Temples
Not a true base, but good for if you're feeling brave.
Shotgun x1 (per base)
Cons: Very cramped quarters, Ninja spawn-points all around you, dark and scary. NOTICE: touching the shotgun spawnpoints give you an arrow over your head, and if you get unlucky, a ninja might notice you're taking a shotty.
------------------------------------------------------------------
-Riding Mongeese
Speed
Mobility
Wide-open area, can't get easily snuck up on (or can you?)
Con: Ninjas can catch unskilled drivers, and you'll need to stop for ammo eventually.


Zombie Ninjas:
Blargh!
Start with Swords (duh)
Ninja King (Alpha Zombie):
300% speed, 50% gravity, 150% damage resistance, and no shields.
Ninjas (regular Zombies):
200% speed, 75% gravity,110% damage resistance, and no shields.



--HARDCORE MODE--
Doesn't sound like much, but try starting with 2 (or more) Ninja Kings. I strongly suggest you only do this with 12+ people, or if you want a real challenge, as things get crazy quickly.


Try it out, been getting great reviews every time I host!

[Edited on 03.10.2008 5:41 PM PDT]

  • 03.10.2008 5:39 PM PDT
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You, my creators, failed by your own creation.

  • 03.10.2008 7:57 PM PDT

Egg-Nog Rocks

team snipers

  • 03.11.2008 1:09 PM PDT

Where are we?

Map Variant: Covenant Fort

GameType To Be Played On: Covenant Fun

Description: In this map there are two teams(offense and defense). The job of the defense is to keep the offense from getting into there fort. The job of the offense is to get into the defending team's fort. The fort is basicly a giant wall covering the middle of the map running straight thru. Defense has stairs leading up to different levels of the wall on there side, but the offense does not. Offense has a bunker on there side of the wall to shoot up at the Defense. Defense however can choose to either jump down from the wall and fight hand to hand combat or they can sit up at the different levels of the tower and use there machine gun turrets to take out the offense.I know that it may seem confusing but the pictures explain alot.

Weapons: In this map i tried making each side have about the same amount of weapons(about 2 of each weapon is located somwhere on this map) I made sure to make it possible for the offense to overturn the defence.

Pictures:
Defending Team's Base
Defending Team's Side
Offending Team's Base
Offending Team's Side

Conkerkid11's Rules Of His Forum: Please leave comments if you find somthing wrong with the map or somthing you do not like. You can even just leave a comment saying how good this map is and what you liked about it. Just remember NO advertising. A good map always needs good people that rate,download,and post a nice freindly comment regarding somthing wrong or somthing good about the map. HAPPY SHOOTING!!!

This map is found in our Forge database:
http://www.bungie.net/fanclub/144854/Group/GroupHome.aspx

Another Map Of Mine: Foundry Re-Made

  • 03.12.2008 6:46 AM PDT