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  • Subject: Magnums
Subject: Magnums

Sure wish that i could write something whitty and amusing in this.

Magnums, is a game that i have played since halo2. I have tested it with 16 poeple and is the most fun game i have ever played. You only have one weapon (a mugnum) with no weapons on map. all grenades are allowd for use. everyplayer has no shield so all it takes to kill n enemy is a single shot in the head. the best maps i have played this on are 'Narrows' & 'Gaurdian' but other small maps are also fun!!! .enjoy.

  • 10.13.2007 11:44 AM PDT
Subject: Zanzibar Rally
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Zanzibar Rally is a One-Sided VIP Escort variant. Take turns running your VIP through the carefully planned course with some interesting obstacles added.

Read the detailed post here:
http://www.bungie.net/Forums/posts.aspx?postID=13394900

[Edited on 10.13.2007 12:19 PM PDT]

  • 10.13.2007 12:16 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

team SMaLO

*Material Outdated, Removed*

[Edited on 10.25.2007 5:38 AM PDT]

  • 10.13.2007 12:30 PM PDT
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Narrows Stadium, forged Narrows for "Running Play"
Spawn points are only on the main path and under it.There are teleports right in front of jumps take you back to your goal. No man cannons. If you do manage to hit the cannon as a carrier you will not make it to the other side. No wepons pickup. /Game Type: Running Play / Score a Touchdown. 4 Quarters 5 min each. You can use the main path and the underpass to reach the other team’s goal and score a “touchdown.” Ball explodes on contact. Ball resets in the middle on the 50. Attackers/Defenders (without ball) all have 110% speed and 75% gravity. Everyone has swords n’ hammers. I left infinite ammo off so that people can be "fatigued" and you have a choice of killing him or leaving him weak, depending on the situation. Ball carrier has 300% health and 110% shield recharge but aso has 75% speed and 150% gravity. No Motion sensors. Hope you got good blockers.

Running Play

Narrows Stadium

DL and Enjoy.


[Edited on 10.15.2007 7:44 PM PDT]

  • 10.13.2007 1:57 PM PDT
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H-Day NormandyAssault

http://www.bungie.net/Forums/posts.aspx?postID=13639386 (dont know how to link on these silly forums.)
http://www.bungie.net/Forums/posts.aspx?postID=13639506

Everyone and there mothers has a version of the D-Day thing. But i havent found any that were good or balanced. So I made my own. 2 teams, assault, starting points are sea wall and beach. The "arena" is closed off so you know where your supposed to go. The beach team tries to take the bomb to the -blam!-- wall encampment and blow them up.

They start with ARs and pistols but there is a sniper and 2 BRs around the beach side. The Wall team starts with ARs, and pistols but there is 3 MGs(2 on wall, 1 at back entrance), a shotgun, a BR and a rocket launcher. All weapons are limited ammo so not too overpowered. 1 good grenade can take out a MG so throw true. Game is played with shields but with 50% Damage resistance for perfect balance.

A MG can actually take you out if your caught with your pants down. There is crates for protection and falling "artillery rounds" that is just as dangerous as a grenade at your feet. There is 3 ways up the wall, left side, middle, or around the back to the right. Best played with 4-14 people.



[Edited on 10.13.2007 2:13 PM PDT]

  • 10.13.2007 2:11 PM PDT

Zombies throw nades and move fast humans have spartin lazers
Duck Hunt

PS Bungie if possible in an update can weget the ability to add and take away (ours of course) invisible walls to close off areas


[Edited on 10.13.2007 2:40 PM PDT]

  • 10.13.2007 2:37 PM PDT

Valhalla 2 Flag

This map features completely rebalanced weapon spawns and teleporters connecting two mini bases for teams to control. The middle of the map is now more important than ever, and smart tactics and weapon control are crucial. More equipment, more vehicles, and better out of base spawn areas make this map the perfect Valhalla Multi Flag map variant.

Use with the Multi Flag game variant found in game.

  • 10.13.2007 2:54 PM PDT
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Iceworld

Map : Snowbound
Game type : Iceworld
Team Slayer(One Life), 1:00 round time. Red or Blue team ONLY.

The idea for Iceworld comes from counter-strike source. In that version, the terrorists and counter-terrorists would spawn on a square map, perfectly symmetrical, with some walls in between, and with every weapon in the game at their spawn. They would both charge the middle or use their own tactics to annihilate the other team.

My version of this designed for halo is similar. There are 2 bases in snowbound, located in the underground tunnel area. Each base contains an equal amount of power-ups, grenades and weapons. The only accessible area in the map is underground. Any area leading outside is blocked off.

Both bases lead to the middle of the underground portion of Snowbound, where there are 2 gravity hammers, A flamethrower, An energy sword, and a turret. This section of the map serves the purpose of the main fight room, where people will charge into the middle and kill each other.

The round times are set to one minute because with one life, people don't want to be waiting forever to play again. And, it eliminates problems like camping, afkers, etc.

I'm sure that there are many changes to be applied for many reasons(such as people whining about being killed in the middle because someone picked up the flamethrower before they did or something along those lines), but I've played this 4v4 and people seemed to have liked it.

Have fun. Any suggestions or problems should be sent to me via the Iceworld Topic or my gamertag.

[Edited on 10.13.2007 4:30 PM PDT]

  • 10.13.2007 4:23 PM PDT
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Map: Sand Trap
Game Type: Double Dash

Its a mongoose racing map, i just made it a little bit ago. Its max players is six.
Every one has plasma pistols with unlimited ammo and unlimited health for people and mongooses.
You ride two people to a mongoose and one shots and one drives.

  • 10.13.2007 5:13 PM PDT
Subject: Baseball - Snowbound
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Baseball - Snowbound

Map
Map Variant

Best played 4v4.

Objective
Batters: The batters use the gravity hammer to hit the ball (mongoose) and run to
the first second and third bases.

Fielders: The fielders use the energy sword. Once a batter moves bases you can kill them, so they are unable to get time (points) on the hill.

The batters are invulnerable on the bases (hills).

After 5 minutes, the round will end, then the two teams swap.



Rules
The fielders should never go near the hill.
Fielders must NOT camp at the bases.
Fielders MUST ONLY use the energy sword.
If a batter runs out of hits, then they can pick up a bat next to them.
The powerup makes you extra fast and invulnerable, ONLY used by batters.
The hill will always move, this doesn't mean you move to the base the hill is on, you always move in order. The hill only moves
so you can't stack up alot of points and standby.
Once the batter has hit they will run to the first base and the next batter in line will hit.
Once the batter has made a homerun they will go through the bubble doors and walk around to wait for there next turn.

[Edited on 10.13.2007 5:29 PM PDT]

  • 10.13.2007 5:24 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Greetings,

Being a student of three dimensional design the emergence of Forge was like a big shiny, early, Christmas present wrapped in sugar-coated awesomeness. Anyway I’ll get to the point and describe my map and game variant.

The KINGPIN Series.
My idea was sparked mostly by my frustration with the current matchmaking VIP settings. More often than not VIP games are simply vetoed or tied with very little chance of actually keeping the VIP alive.

KINGPIN, The Game Variant
The aim of the game is simple; Defenders escort their King Pin to one of the two Random Safe-rooms without letting the other team kill him.

There are four classes of Spartan in this variant.

The King Pin
The target of the hit-men, he is an old man yet as hard as nails. He wont go down easily and will shatter skulls with his hefty magnum and sever throats with his sabre, yet his life style has left him less than agile and his antique shield system has no automatic recharge system.

Bodyguards
The King Pins personal entourage, nimble and quick these guys are deadly but lack the endurance of the hit-men. They take inspiration from their leader and regain their strength as they deal out the smack when near the King Pin.

Hit-Men
These guys are the hired goons of the King Pins un-paid clients, sent in to collect the dues. They have been instructed to take payment in cash or blood.

Scouts
Grab a custom power-up and you’ll be turned into a Scout for a short period of time, these guys are fast, agile and have the spatial awareness of a Chameleon on steroids. However their heightened agility and awareness comes at a cost of a shield and endurance. (Warning: The King Pin can become a Scout but this would be unwise as once the effect has left him his lack of shield recharge will leave him vulnerable)

KINGPIN FACTORY, The Map
I’ve looked at a lot of other community made maps and although very entertaining and creative I find quite often things are done to the extreme although fun this isn‘t quite what I‘m after. What I’ve tried to do is keep things fairly balanced and to some extent logical. You’ll find a lot of the weapon placements and balances are quite similar to what Bungie gave us, I’ve purposely done this to maintain some level of familiarity in my map so that people can quickly learn the ropes and so enjoy the map for what it’s intended but don’t worry, you will certainly not feel like you are simply back in Last Resort.

The map involves the King Pin starting in his Factory and requiring a hasty escape to one of the two extractable safe-rooms located on the beach and on the seawall. The gang helicopter has already been instructed which safe-room to collect, make sure it’s the correct one you escort the King Pin to. However if after 3minuets of the round starting the King Pin has not yet reached his destination the safe-room will change.

Since the factory went bust, the King Pin has ceased payments to his clients who have had enough of his false promises. They have sent in a group of Hit-men to collect their payment.

Each team has access to a Scout power-up at the start of the game and there are two more further into the map. They give a large boost to speed, agility and sensors but at the cost of armour endurance and damage, the power-ups are based on a 10second respawn with 15second duration the idea for this is that the Scout class is readily available to any who wish to choose that type of play.

There are a number of hidden assets around the map, some easier to reach than others. But for example a power drain reached with some intricate jumping is invulnerable to either team.

KINGPIN, Game Variant
KINGPIN FACTORY, Map

  • 10.13.2007 5:39 PM PDT
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THIS IS NOT MY GAME VARIANT OR MAP, THESE ARE BY THE PLAYERS xShinrax AND Jiggy Mastera

This amazing map and gametype is called Organ Trail, based on the map Sandtrap and the gametype infection.

I see no one has posted this amazing map and gametype (which is crazy to me), so I will take the liberty of doing so.

The Map

The Gametype

Copied from the posts from the creators:

Jiggy Mastera On The Map

With the title of the map being a nice pun of an homage to one of the greatest games of wit and traveling audacity, mixed with a little zombie inspiration, this map provides a well balanced game of both cat and mouse and survival, while still delivering on the fundamental concept of holding up your defense in a very Halo 2- Foundation room fortified style area.

The essential goal here, (created by Jiggy Mastera and xShinrax) is to essentially survive, but with an actual goal to reach for the Humans. Everyone piles into the fortified Elephant, guarded by turrets and, of course, all of your human friends, and rides across the Resident Evil 5 style zombie infested desert, trying not to get picked off one by one on their journey to the legendary base!

Guided by some clever items to define a road dropped in by yours truly (plus a xShinrax!) in Forge, (Thanks again, Bungie for the efforts to put it in. But seriously, we need more than 8 crates.) your convoy eventually (it takes about 2 mins to reach it in the Elephant, but thats safer than running on foot against the fast zombies) makes it to the base we've built specifically for fair and exciting zombie defenses.

We spent hours tweaking and modifying to make everything is sealed and works evenly for both zombies and humans. The only real issue is how many zombies you want to start with. (Usually either 1 or 2, depending on player count.) The game variant for this is also posted under the same name of Organ Trail. Give it a try with 12 to 16 players!

I will later post a smaller version intended for fewer players, as well. Hope you guys enjoy it, as a lot of time was put into editing. Keep in mind that this download isn't a rushed piece of garbage, so upvote if you like it! Send us, (Jiggy Mastera, and xShinrax) a message if you like the map, or have feedback. We'll continue to try to come up with cool ideas for you guys. (With two ideas already in motion!)


xShinrax On The Gametype

The New and Improved Version of the Organ Trail Match Variant built for the Organ Trail Map

You must Defend the Legendary Base for 15 mins. to be able to get out alive!

Download and enjoy the map to enjoy the best of this game variant


A full 16 out of 16 players definitely recommended, and it is in my opinion the most balanced and best Infection game out there.

Also watch for their next map/gametype, called Orphanage, which I and many others have helped test and will also be a great game.

[Edited on 10.14.2007 10:45 AM PDT]

  • 10.13.2007 5:46 PM PDT
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Sandrace
--------------

Sandrace is based on Sandtrap (which im guessing you clicked on by now) You start off all together, you don't kill each other (well i wanted a tool where you can only kill each other when driving but hopefully that will be thought about once its been read from here) and you go into a teleport, choose your weapons then fall down to the starting line.

You have a choice of 6 Mongoose's. You can also decide to drive solo, or with a teammate on the back. This game is great with 6 players or more. So its either 6 mongoose's each or 3 full ones!

You'll have to arrange how to start off because once again there isn't a countdown tool. You could have one person pip the horn three times then on the forth pip hold it down to signalize 'GO!' or you could just race to the vehicles, get on and race to the end.

This is all set on VIP Race so its based around teams mainly. VIP Race is a mode TR Insanity made. We both worked together on this map too and i am not violating copyright laws. We are working together as a team.

I can guarantee that you will enjoy this map. It is a good challenge and can also help new comers get used to driving vehicles because i know i found it hard.

Click here for full details

WARNING!
Please read the pages first because mos people only download the map and forget the game mode! Thankyou.

From the link above you will be able to download the map and if you DO read the whole thing you will relize that you need to also download my game mode that is in a link near the bottom called 'VIP Race' download this and the map for it to work properly.

Thanks for reading and Bungie if you read this please let me know what you think on my forum i would appreciate it alot. Cheers! :D

[Edited on 10.13.2007 6:15 PM PDT]

  • 10.13.2007 6:08 PM PDT
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a new zombie variant called No Help Coming

  • 10.13.2007 6:16 PM PDT
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ok i have this sweet game type and map my friends and me made...its the pit with zombies and the zombies have no shields ..last man standing is invisable,with unlimited ammo,the first zombie is fast and amune to headshots. the level is on the pit were the sword spawn is and we blocked off one spot so theres one entrance to the sword area. theres a portal inthere leading to a safe room with shottys and pistols....the spawn room has two turrets looking at the entrance its so fun . its called h3p last stand(the map) h3p,zombies(game variant)

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=THx fatCABOOSE27

[Edited on 10.13.2007 6:48 PM PDT]

  • 10.13.2007 6:43 PM PDT
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Escape the Silo, a new racing map for the Pit.
I designed a race track for the Pit, and added falling fusion cores among other things. this is my first map being made in the forge, so please leave constructive critisizm if you can. I would recommend 2-10 people.

The Map Variant, Silo Race.
Please leave comments on my threads for these!! i want to see how my first map stacks up to the norm.

you should spawn in a place with four or five mongooses, from there take a LEFT up the ramp, turn a corner, and keep following the course around the outside. Me and my friends have fun on this map, i hope you do too.

  • 10.13.2007 6:55 PM PDT
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Scavanger

Deathmatch/Team deathmatch

Rules: ok, the way it works is, the weapons on the map are set to random (this is assuming the weapons are truly random this way each time they spawn, not just a set for the whole match. I dont have the game yet). Everyone spawns with nothing but a bubble shield and is left to scavange equipment. Its all about working with what you have avaliable, even if thats not much

  • 10.13.2007 7:22 PM PDT
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Organ Trail:

An infection modification of Sand Trap, that forces the humans to work as a team towards an actual goal. The humans spawn in a squad all near the Elephant, which is fortified with turrets for defense on a great journey. The map is named (with a clever pun, at that) after a game that's all about making it through a journey without dying of dysentery, which we all know turns you into a zombie. You and your gold hungry compatriots must Forge (Hah) your way in the wagon (Elephant) to the gold mine. (Legendary Base we built for you to defend.) Once you get all the way to the gold mine (base) and find your loot, (Guns! Flame Grenades!) you're not going to just let some bandits (zombies) take all of your gold (respect!) are you?

Well, here's the skinny.
- You must stay alive for 15 minutes.
- You must gather your buddies and defend the Elephant all the way to the base, and enter in to the base without incurring too many casualties.
- The base is fortified, but not an invincible instant win location, as weapons are both logical, and fun to use without being unbalanced.
- The zombies are fast, and immune to headshots, the surest way to victory in defense is to grab turrets from the elephant and make your way into the base at the beginning, conserving your ammo until the very end. Don't let the lines break!

Basically, we modified Sand Trap by enclosing a base from strategic places to create a base of defense that is both fun to defend, and infiltrate. Also, there are a few minor cosmetic placements to help guide new Elephant drivers right to the base.

If theres anything I should mention, it's that when playing Organ Trail, institute your powers as host. Who wants to play a game of Defend the Base if everyone randomly goes and sits on a hill with a turret? No one. It isn't fun if people don't play the game in it's intended way. Or, at least, not as fun. The same spoken rules that applied back in the day when you were playing Oregon Trail, apply today to Organ Trail. If everyone's playing fair, and some loser in the grade above turns off your computers, you get mad and think about kicking him. But here, you can kick him when he drives your elephant around in circles and tries to convince everyone that sitting on a hill is a good idea. Play by the rules, and enjoy! Links below!

Organ Trail

And, the gametype!

Organ Trail Gametrail

Hope you guys enjoy!

  • 10.13.2007 7:28 PM PDT
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Fish In A Barrel - On Construct
As easy as shooting Fish In A Barrel! This map was created with the Team King gametype in mind. A central non-moving hill (the Barrel) is located on the spacious lower main floor. Sniper rifles and Spartan Lasers are abundant on the upper levels over-looking the 'Barrel'. Inside the 'Barrel' is ripe with uber close range weapons and a ring of barracades to ward off any intruders from down low. There's a hole in my Barrel, dear liza, dear liza.....anyhoo, it leads to the basement which is an armory full of all your favorite weapon types and loads of grenades, plus quick access via lifts to the pesky buggers that were just popping you in the barrel from above.

Bubble shields and regenerators are available but potentially difficult to get to. A Shield Drainer and Flare also reside on the map.....can you make a toss into the barrel?

This map is best played with 6 or more players. Check out my Fish In A Barrel gametype for a better FIAB experience!

  • 10.13.2007 7:42 PM PDT
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Lazer Race with any Rocket Race Map setup or on LR~High Ground.

Gametype Notes:
I designed this variant with the intent of fixing some of Rocket Race's shortcomings. It is not an exact duplicate, nor does it just merely switch weapons around.

~VIP set to invincible damage resistance, infinite ammo, black color, vehicle passenger only
~VIP area effect enabled, 10 meter effect, adds infinite ammo, invincible effect, and white color.
~All player spawn with magnum and S-Laser
~Respawn trait of invincibility has been added in hopes of reducing spawn killings
~Mongooses only vehicle allowed on map. (I may have forgot to save this tiny bit)
~Team changing and friendly fire turned off
~Vehicles Invincible

With the above in effect, this variant plays much like Rocket Race does, but with a tad more skill and enjoyability. No longer are VIP's stuck with a reload, now only a very short laser charge time (in which to scream "IM CHARGIN' MAH LASERZ!!!!"). As long as no vehicles besides Mongooses are used, it is quite possible to know your opponent off track with more accuracy and precision than was available in Rocket Race.

Map Variant Notes:
I felt that High Ground needed some kind of race setup to it, so I went ahead and designed a good track for it. Works great with Lazer Race or Rocket Race

This map is only designed for 2-6 teams of two, but there are points for others to spawn. The first six teams will spawn next to Mongooses, which are quite easy to navigate through the course as long as you don't steer like a madman. If you don't spawn with the Mongooses, you are pretty much over the limit team wise, but I suppose you could attempt to commandeer a Mongoose. The grav lifts over the wall are hard to get if you are just trying the map out for the first time, but are extremely easy to get after a few tries.

  • 10.13.2007 8:31 PM PDT
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I love Bungie.

_____Water World____


I'm awfully sorry for not crediting the person who had the original map since I forgot your name, but THIS IS A REMAKE OF SOMEONES MAP. He found out how to get out and create this little area! It's a great map for zombies! Actually, it's really just for zombies... To explain, this map takes place outside High Grounds in the ocean where sharks are imminent, (You can download my variant of Shark Attack here ) You must either stay on the base and defend it from the leaping sharks, or take to higher ground and feed off of the small space! Enjoy this map took me about 4 hours to remake and test. Sorry, for not having screen shots but this description should just get your mouths watery! Thanks and again THIS IS NOT MY IDEA. Credit goes to the guy who found out about this and made the first map like this!

EDIT: oriol003 is the fist creator of this map credit goes to him!

Water World

____Game Variant for Water World_____

Here


[Edited on 10.13.2007 9:37 PM PDT]

  • 10.13.2007 9:33 PM PDT
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Map Name: Skytower

I spent a good 3 to 4 hours making this map. The main attraction is the sky tower in the center of the map. Zombies spawn under the downed phantom while the humans spawn in the base in the far corner in the map. The weapons on the map are BR's, Assault Rifles, Snipers, and Pistols. None of the weapons respawn. Fusion barrels fall down at random times. They also fall down on the outskirts of the map to make people not want to drive around out there. The goal is not to do that, it is to get to the sky tower and stay alive, however I did put on mongoose on the map. I have also hidden 2 rocket launchers and 1 spartan laser. There is also 1 spartan laser on the sky tower along with 2 turrets on the map. I have not preformed any tests yet so I am looking for people to run these test. At most I need 14 people. I have the game type that goes with this and will have it posted by the end of the night. So if you want to try my map and game send me a PM or message me on xbox. My tag is Hudie.

Map: 8-16 People

Link to map: http://www.bungie.net/Forums/posts.aspx?postID=13646425

Gametype that goes with Skytower: Watch Yourself

There really isn't anything special about this other than every players speed has been increased to 125%, zombies can pick up weapons, and zombies start with shields but they don't recharge. Humans are the same other than the speed increase. Zombies start with assualt rifles and humans start with magnums.

Players: 8-16

Link to gametype: http://www.bungie.net/Forums/posts.aspx?postID=13651216


PM me if you would like to try this map and gametype.

  • 10.13.2007 9:56 PM PDT

SB-117

GAMETYPE: Protector (Sorry if this is not original)

First to 50 points wins. Kill any player (not just the VIP) to score 1 point. (Similar to Team Slayer's rules...)

However, each team must defend their VIP because of how valuable they are. Each team has a VIP that functions as a walking regenerator. When you spawn, you're given 5 seconds of normal shield functionality (to combat bad spawns), but after that, your shield will begin to deplete to nil. To keep shields functioning normally, you must stay close to your team's VIP. A good strategy is to kill the other team's VIP, whilst preserving your own (so that your foes are ripe for the kill). In summary, it's essentially a Team Slayer game with an objective slant. Hopefully best of both worlds.

MAP: Oil Gulch (Again, sorry if this is not original)

"What do you get when you combine... *deep breath* 2 Hornets, 2 Tanks, 4 Choppers, 6 "Mongi", 3 Warthogs, 2 Banshees, 4 turrets, 4 missile pods, 2 Sp'lasers, 1 rocket launcher, a Gravity Hammer and a crap load of miscellaneous Plasma Pistols, Shotguns, Teleporters, Sniper Rifles, Power Drainers, Trip Mines and Bubble Shields?

Aside from explosion-induced epilepsy, you get Oil Gulch which is a map-variant of Valhalla brіmming with as many heavy vehicles and anti-vehicular weapons as humanly possible." The balance of anti-vehicle weapons and equipment works pretty well against the nice variety of vehicles at your disposal. Not massively innovative, but it's quite a simple and enjoyable map.

  • 10.13.2007 10:01 PM PDT
Subject: Teamkill Ultra!

--
El Loco Strikes Again!

Teamkill Ultra!, a gametype wherein you can test your betrayal skills.

In case you haven't guessed from the title, this gametype is a team-slayer game wherein you must kill your teammates for points.

Rules are thus:
1. Team gains a point for every betrayal
2. Team loses a point for every suicide (no jumping off the edge)
3. Team loses a point for killing the other team (try jumping in front of enemy fire and throwing yourself off the edge)

This gametype makes for many a light-hearted laugh, and a surprising amount of group-play and team-work.

The gametype works best with two teams, and as many people as possible (I've only played with 4 per team maximum, but I imagine 8 per team would work just as well).

I would recommend using standard Guardian for this gametype.

  • 10.13.2007 11:15 PM PDT