Halo 3 Forum
This topic has moved here: Subject: mega zombie house
  • Subject: mega zombie house
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
  • gamertag: [none]
  • user homepage:

The Overkill achievement is really hard to get, but now there's a Killtacular acheivement (Lovely! I just had to jinx it!)
-SyKhotic V2, Purple and Proud!

Coming soon to Halo 3 and Bungie.net.....

Map Variant: Trampolinerena
Game Variant(s): Survival, Team Survival, any other variant

It's Trampolinerena, the newest Foundry arena that puts the "boing" back in "boing..boing..boing..bo.....KABOOM!!!!"

Although designed specifically for my new KOTH variants, Survival and Team Survival(also coming soon), this map is also playable on mostly any other variant that's been built in Halo 3, even Grifball! There is one catch though: The arena is bordered by boxes, but the play area is bordered by plasma walls and in that bordered play area are vehicles and fusion coils. And you all know that plasma walls+vehicles+fusion coils=one extremly messy carnage fest!

As I continue making this map, I'll post some pics on my production. (or should I wait till after completing the map?.... Yeah! I'll wait till I'm done!) For now, you can all just wait very paitiently to see the finished product and i'll get my two game variants put on my file share after the map's done. If you have any suggestions on possible improvements, reply to this post. Happy waiting! ;)

Update: The arena's shape will be square, and will be constructed from double boxes (2 on each side(4 after stacking)). 4 large plasma walls will lay along (a pair of parallel) double boxes, and the other 4 large plasma walls (plus some double walls) will float and act as a "roof", so the bouncing vehicles won't escape. Finally, all the small plasma walls will lay on the floor in checkered pattern, ultimately forcing the vehicles to only bounce around the main area. The teams' (a.k.a. the Red team's and the good team's) starting areas will be floating beside the arena, which can be accessed via the one-way teleporter in each box.

As well, in Team Survival only, when you die, you'll respawn high above the arena. There will be vehicles that only the dead can enter. You can then drive them down the tower to the roof of the main play area, which you can use as a trampoline. Since only the dead can access the vehicles, you can get out of the one you're in (if you're in one) then re-enter the arena, then try to get into a wildly-bouncing vehicle and attempt to kill your enemies and help capture the hill.

Update 2: The map is done. For pics, the map and the link to the Survival variants, click here:
Trampolinerena Download, Pictures & Links to KOTH Variants

[Edited on 04.18.2008 2:06 PM PDT]

  • 04.10.2008 8:45 AM PDT

Death From Above

A Zombies, or now known as Infection game type, specific map designed for any size party. Zombies spawn on a platform above a maze so they can see all but they can still be shot while they are up there because the platform is made from fence walls. The non-zombies spawn on one side of the map, but a good distance from the zombie spawn area, and can wait for somewhat certain death in their starting point or can work their way through the maze to a shield doored container at the opposite end of the map.

Save Last Bullet

An Infection game type that is a good match with the above map variant. The zombies are forced color black and have infinite ammo swords but no shields. The non humans have a limited amount of shotgun ammo and cannot pick up their dead comrades ammo.

Bet You Can't Stick It

A map originally designed for my game variant S.I.G. that was inspired by a map/game combo called Dodgeball that someone had made but with major errors. I loved the concept but i hated the map and the game variant wasnt that amazing either, so i created this map. The players spawn in shielded areas and, assuming that you are playing with my game variant S.I.G., start with plasma pistols and no gernades. The main battle area has a somewhat well distributed plasma and spike gernades on weapon holders and spread out amoungst the floor. There is a roof above the enitre battle area and a small gap between the roof and shield doored spawn areas, just enough room for a well placed gernade to fit through. The respawn points are random. Best for 2 to 4 teams of any size.

S.I.G.

Stick It Good (S.I.G.) is not some cheap rip off of Nades and Spades. I created this after playing a poorly made dodgeball map/game variant combo. The gernades are set to respond instantly and you can only get points by sticking someone. For those of you who dont like to play fair, any beatdown kills will result in a lose of a point. This is set to 2 rounds with 50 kills each. Suited for 2 to 4 teams of any size.

  • 04.10.2008 11:40 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Just released! Gridlock
Set for multiple gametypes, this foundry maze is sure to please!

  • 04.10.2008 10:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Haven't linked my profile yet, and i don't have xbox live (gold) yet either but here are some games i made up.

Ninjaflag.

5 points to win.

Flagcarrier gets

300% speed
75% gravity
75% damage multiplier
10% damage resistance
Normal shields and
90% recharge rate.

Assault variant : Pirates

3 detonations to win.

Bombcarrier gets
150% damage resistance
50% Shield recharge rate

Base player gets
90% damage resistance
Primary weapon Energy sword
No secondary weapon
110% speed
motion tracker range 10 metres
Waypoint visible to everyone

Oddball Variant : Medicine ball

Score to win 50
points per second : 1

Ballcarrier gets
100% damage resistance
4X overshields
90% recharge rate
25% speed
150% gravity.
Waypoint visible to everyone
Good camo

Base player gets
Primary weapon assault rifle
Secondary weapon random
Waypoint visible to allies


Will put them on my file share ASAP.

Please leave feedback but preferrably PM me withj feedback, may be faults as i only created them today.
Also PM with what you think will be a suitable map for it.






  • 04.11.2008 5:42 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

yeah.

[Edited on 04.11.2008 10:56 AM PDT]

  • 04.11.2008 10:55 AM PDT

~Cross †

NAME box fight

PICTURES
rocket launcher
grav hammer
up ramp
passage way
partial overview
partial overview 2
sniper tower

GAME MODES team slayer

MAP foundry

PLAYERS 2-16

BRIEF DESCRIPTION it's kind of like prisoner but it still is made from a blank canvas and if you like prisoner then you should like this map


[Edited on 04.11.2008 10:59 AM PDT]

  • 04.11.2008 10:59 AM PDT

Are you a Halo fan living in Canada or formely a Canadian citizen well then you've to the right place come visit The Canuck Divison and join an all Canuck group. Our goal is to bring more players together in areas and build a stronger Halo community.

My map is an infection variant if you haven’t guessed already and contains three floors which I’ve used CarrotyChip’s ingenious infinity money map to put almost every single thing I wanted to on the map, thank you.

The Roof: 2 machine gun turrets, at least one of every human gun, flamethrower (hidden) and 2 flame grenades. There is three ways to get on the roof, the 2nd floor staircase by breaking through the pallets, by jumping on the dumpsters behind the building itself, or by taking the gravlift behind the three windows.

The Main Floor(2nd floor): 3 battles rifles, 1 in-front of each window. Basically on this level there is some fencewalls and barricades to protect you from the oncoming zombies.

The Basement =D: On this floor there is 2 of every covenant weapon including spike and plasma grenades. This floor is basically a maze, there’s a lot of fencewalls to help you kill oncoming zombies. But the problem is you might find yourself walking into some deadends (trust me I get lost in there sometimes myself). There is only two ways of getting in, well technically one but through the open UNSC containers between the two front staircases hidden behind the A + B signs.

If your curious about what else I have on the map besides the huge house, I have 1 shed with a mongoose inside and a turret atop the roof. As well I basically put random crap like fusion coils, barrels, barricades, roadblocks, cones, and pallets to make it look sort of more zombish infact that is the zombie starting point.
Throughout the week I will also be making assault and slayer gametypes for this map (which are already completed and it’s wicked) but I’m still removing some kinks here and there. If you want to see some more screenshots feel free to visit my service record gallery or just my screenshots in general. I hope you enjoy and please comment, rate, and recommend it to you friends.

Also I wanted to add that I apologize for the thread bumping problem at the time I had no idea what bumping was even know I would pass it every day in the pinned topics, so that won’t be happening again. And please give me any advice for map making considering this is my first forge map that I actually posted besides Arena of Doom, Guardian it would be appreciated
Have fun out there, Dark

  • 04.11.2008 1:56 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I have an awesome map called Pan's Labyrinth.

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Kin gJoeKong

Just copy and paste this address into the web address bar.

It is a giant labyrinth on Foundry with a hidden invisibility, and overshield. It also has a cool lookout tower. This map contains no weapons and is made specifiically for the Pan's Labyrinth infection game variant. In this map, a few walls appear during the game, blocking off vital passages. This map is not impossible to navigate, and once played a few times, is quite easy to navigate.

The Pan's Labyrinth game variant of infection starts with one zombie who moves at 200% speed, has 10% damage resistance, and has poor camo. These traits also apply to zombies who were once humans. The zombies have only swords. The humans have no grenades, but they have a shotgun and a pistol. They have normal shields and movement too. Both zombies and humans also have 150% gravity. They also have 75 m. enhanced radar. The last man gets 200% speed.

This game is awesome at 8 players and gets better when more people play. Its perfect at 18.
Enjoy the map, and remember to rate and comment it! :)

  • 04.11.2008 3:18 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

A-MAZING-BOOM

This map is great for FFA, 1v1, 2v2, or even 4v4 and supports all gametypes - Look up, thats where you wanna be, getting there is difficult though with only 4 grav lifts, and 1 is up there. Carefull, the maps guardians can rack up quite a death toll sometimes and the ground maze being identicle on either sides of the great wall makes it difficult as well. Hope you all like it and I would love any feedback you can give, good or bad. I will have more variants of foundry comming down the pipe, this was my first "from scratch" map.

[Edited on 04.15.2008 2:18 PM PDT]

  • 04.11.2008 5:59 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

SaNdWiCh Fest

This my first map ever made. It is made on Foundry. The placement of items is a little sloppy, mostly because I made this in about 5 hours straight staying up all night at my cousin's house.

The map consists of various structures forming a ring around the outside of the map, with a fort made of Barriers in the center. Colossal amounts of grenades and weapons have been placed on the map and are set to respawn instantly.

Recommended players: It's better with a lot of people.
Map Type: Kill fest
Size: Medium
Gametypes: Anything Slayer

  • 04.11.2008 9:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

3 great foundry maps.
Backalley is a large maze and is great for team/ffa slayer and infection.
Bonds cellar is the remake of the Basement from Goldeneye on N64.
And Gridlock is a maze set for multiple gametypes, with a center room to fight over.
All are sure to please! They can be found right here.
Please leave a rating and a comment if you choose to download (and YOU should).
Thanks guys and gals!

  • 04.13.2008 12:04 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

http://www.bungie.net/forums/posts.aspx?h3fileid=28137026
this map is basically a maze that will keep you paranoid about whats around that corner 2-16 players

http://www.bungie.net/Forums/posts.aspx?postID=19591957
vacant is a map with symmetrical sides. no weaons on the map, just a rocket launcher in the middle and a whole lotta cars. 4-16

play vacant with this
http://www.bungie.net/forums/posts.aspx?h3fileid=29658539

  • 04.13.2008 8:58 AM PDT

ZM HorrorHood
text
Zombiemod and ZM HorrorHood
It's a remake of a counter strike map me and my friend Path101 Made
Use it for 8+ ppl

  • 04.13.2008 1:01 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

these games are sounding pretty cool may have to try to make some myself or play these if i can manage to make something ill be sure to post it

  • 04.13.2008 5:09 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

some of my maps:

warehouse

objective

no mans land

hanger 18

gametypes:

Judgement Day

Team J Day

I'm really proud of these maps and games, so download and enjoy

=)

  • 04.13.2008 5:39 PM PDT

-Wally17 (formerly Wally16)

Rumble Arena

This is a map I made a while back on Foundry. It is designed to have a capacity for 2-16 players. I edited in objectives and such so that it supports and works with ALL standard Bungie gametypes (ones that shipped with Halo 3). Thus, there was no need for me to make a specific game variant. I have made previous versions, that some of you may have, but this is the Final Version. The map is mainly played in the air, but can be played on the ground just as well, where there are a number of vehicles, such as warthogs, ghosts, and a random Chopper. There are also weapon rooms in both offices. I utilized the all of Foundry's map space, except I blocked off the the back hallways to prevent camping. Plus, I did not feel like I wanted to have those spaces as a part of my map. I hope you guys all enjoy Rumble Arena. It is the best of all the versions, and the people who have downloaded it will contest to that. Happy playing!

[Edited on 04.14.2008 12:05 AM PDT]

  • 04.13.2008 11:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

This is an almost completely interlocked competetive map with map geo & floating objects, etc. etc. It has very smooth gameplay, and has had over 125 downloads in the first 12 hours.

Project X

Download now, and I'm sure you won't be dissapointed

Also, read the description located in the link for more info.

  • 04.14.2008 12:53 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Riplock

Riplock (file share slot 6)

This is an asymmetrical map (identical on both sides) with its basic layout taken from Gears of Wars "Gridlock". It has two teleporters to take you to either the sniper tunnel and invisibilty room or the rocket tunnel. Some pretty intense close quarter fights often happen around these areas as both teams should arrive at the same time in the struggle for the power weapons.

This map is primarily for CTF and assault games, but slayer, team slayer and KOTH is possible. 6-14 players but 10 would be the ideal number for a multi flag/assault game.

Starting weapon for this map is intended to be the AR as their are plenty of BR's and carbines scattered around each side, but its entirely up to the players.

Have fun playing this map, I put quite a lot of time and effort into making it so ratings and comments would be much appreciated. Please private message me about any problems you are having with the map (if there are any :P) and i will do my best to fix them.

Screenshots

A side

B side

Splazer tower

Sniper tunnel







[Edited on 04.14.2008 2:57 AM PDT]

  • 04.14.2008 2:39 AM PDT

We are the universe experiencing itself subjectively

A map the i mad 4 Multi CTF, Team Slayer and Terratories.


Here is the link:
http://www.bungie.net/forums/posts.aspx?h3fileid=29983682

  • 04.14.2008 3:22 PM PDT

So here is my new map. Its a map inside of foundry something new and fresh. 3storys and really good for team slayer and slayer. The best part is the middle were you can shoot through the fence at the guys up top, or bottom. You can look at the pictures it took me about 2days to make its EXTREME. You really need to play it to see the epicness tho.

exterior pics

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30018960

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019330

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019214

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019398

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019547

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019639

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30019765

interior pics

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30020222

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30020467

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30020644

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30020792

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30020963

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30021088

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30021118

http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?ssid=30021213

basically theres two bases in which each base has 2 hallways in which 1 leads to the 3rd floor and the other leads to the 1st floor, the 2nd floor are fence cages in which you can shoot through. I tried to make the map a balanced as possible with only 2 power weapons and a bubble shield and mine. Great game for fun 4v4 or evean 8v8 close quarter combat. check it out! :)

  • 04.14.2008 7:37 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I have created one of the most adrenalin pumping maps yet.
The action takes place in a UFC inspired arena.
Right from the beginning of the game all players are man cannoned into a teleport that drops you into the arena. The spawn points are located in a cage box with a man cannon right behind it pointing to the teleport, all enclosed in the cage.

This is a great map for the following game types
Juggernaut
King of the hill
slayer-ffa
team slayer

Extreme chaos with BTB game type

I have played all but the BTB game types, I can only imagine the chaos it would bring

If you don't believe me, or you do, download them at the following links and express your feelings

Download The Octagon map
Download The Ultimate Fightn game variant

  • 04.15.2008 6:16 AM PDT

Chris pyro

When the day is done the fight has just begun. so watch out!!!!!

Night Shift is a version of the new black outmap with filters and spawning objects. you start the game with almost nothing on the map but when time files objects start to appear and the light changes.

Night Shift-http://www.bungie.net/forums/posts.aspx?h3fileid=30103272

there are a few weapons to start.
no doors at the start.
and many more suprises

[email]killerspartin@hotmail.com[/email]
[email]kids044@comcast.net[/email]

  • 04.15.2008 10:56 AM PDT