- last post: 01.01.0001 12:00 AM PDT
Having trouble getting anyone to try this, so I'm posting it as many places as I can. Think its alot of fun, and has lots of potential, but I need some good feedback on how to make it better, and my friends can only do so much.
Ghost Ball
Type: Team Oddball Variant
You, as the ball carrier, have Poor Camo, and are colored white, thus are the "Ghost". You have no way point marker to enemies so you cannot be tracked. All players start with a shotgun as their only gun, but on the Ghost Ball Court are Sentinel Beams (Think Ghost Busters ^_^) The Ghost gets two points for each kill with the Insta-Kill ball. And enemy players get 1 point for each kill of the ball carrier.
Respawn:
When you respawn, you turn black, have no waypoint to anyone and move at 90% speed. Aswell as have only a 10 meter/ally only radar. This lasts for 15 seconds, but makes people think twice about who they're shooting. Each death adds 3 seconds onto your respawn counter, with 4 seconds being the default time.
Scoring: The scoring is again 2 points per kill as the Ball Carrier, 1 point for each time you kill the ball carrier. 10 points ends the round, with 2 rounds being the default, 3 easily set. (My friends thought getting to 30 points was kinda pushing it for attention spans). Scoring is the Sum of the Team.
Ghost Ball v1.5
Ghost Ball Court on The Pit
The Ghost Ball court consists of Sentinel Beams being placed for that classic Ghost Busters feel, aswell as two spartan lasers, but if you can keep the Ghost in sight long enough, good for you. Next comes the Ghost Traps.. err 2 power drains placed in the two blue rooms under the towers. 1 Flamethrower in the normal sword room for good measure. Warning to the unwise, that room is now also the Fusion Coil storage room. I also learned a few things from the Infection Weekend, and so there are now fusion coils placed under the walkways where people kept hiding to prevent Ghost Abuse. My favorite design aspects are the Teleporter wall and the Barrel Barriers. Finally, right near the Ball Spawn are a Radar Jammer and Flare, so the ghost can get away at first.
Play Ghost Ball, and tell your friends about it. I know it sounds like selfish self promotion, but this is seriously a fun game and map. I'd be happy to see what other kinds of maps people play this on.
Ghost Ball is intended for 2-3 teams of 3 or more people.