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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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I have a pretty cool game/map. The game is Your invited to and the map is
A pancake party. It can be found here http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=van d22

The game was invented because my guest got 2 vehicular manslaughter's in a row, so he figured the only way he could get kills is with a ghost. So i made this map.

Rules.

Everyone for themselves, you only get a point for a splatter, you cant jump very high.
Weapons: Pistol and plasma, spike, frag and fire grenades all over the map.


The map.

The map is pretty much griffball court but with a ghost in the middle and two overshilds on either side of it. There are all grenade types scattered uneavenly across the map. There is one energy drain one bubble shield, 4 trip mines, 4 deployable covers and 4 grav lifts all used in your attempt to get the guy off the ghost. There are 4 active camo's all in a corner of the map. Basically the people who are not in the ghost work together to get the ghost. Best for any amount of players, but the more the better!

For my final thoughts i'd like to say, i'm having a pancake party and your invited!



  • 04.19.2008 7:31 AM PDT

I like Halo, I like it alot.

My map is called Containment and it was much played by my friends and their friends. You start by defending the base that contains the zombies because you want to try to Contain them as the name says, but if they escape then that is when the real trouble begins and you + your team must frantically try to make it to the next base. And that is where you and your team will make your last stand against the rampid zombies(Here is the url for the map) http://www.bungie.net/forums/posts.aspx?h3fileid=26125948

Also if you enjoyed this map you can check out my other coll maps also ,thanks!

  • 04.19.2008 4:43 PM PDT
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http://admin.bungie.net/Forums/posts.aspx?postID=19944600
The map shipment from CoD4. really fun for Slayer and SWAT.

  • 04.20.2008 6:19 PM PDT
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I have 2 maps I have been working on:


Sidewinder

This map tries to stay as authentic as possible to the original Sidewinder map. The major change that I had to make to gameplay was the use of the battlerifle and carbine since the pistol no longer has a zoom/shoot function from the original game.

Map
Halo 1 style CTF


Base Jump

This map puts the Valhalla Man Cannons to good use. You launch yourself through the Man Cannon and teleport to the sky flying into the opponent's base. This map is perfect for objective based scenarios like Assault.

Map
Base Jump Assault

  • 04.20.2008 10:35 PM PDT
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Here is 30+ hours of creation and supports up to 16 players at once, set up for all gametypes at this time - unlimited $$ canvass and deleted almost all outside items after creation, to add more space to place objects inside - maxxed out placable items - several levels of elevation and several different places to engage the enemy - working real good for FFA up to 16 players
I will add pic's tomorrow, but until then - PLEASE DOWNLOAD AND REVIEW - GOOD OR BAD REVIEWS AND CRITICISM HERE YOU GO MAZED&CONFUSED

  • 04.21.2008 11:09 AM PDT
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Hey bro, the new map loooks cool, and plays great.

  • 04.21.2008 2:49 PM PDT
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This is my Walker that I made. It is from Star Wars if anybody doesn't know. It is meant to be played with custom kingof the hill, territories, ctf, and assault. You can set your own settings. This maps varies around alot of different settings. Hornets are used to drop people off in the walker. From there they have to defend it until the game is over(Kings of the Hill)!

  • 04.21.2008 5:49 PM PDT
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My map is called castle wars, it has foundry divided into two and both have a castle. the goal is to inflintrate the enemy castle and return the flag.
Reccomended 6 - 16 players

In the gametype starts players with An assualt rifle an BR.



http://www.bungie.net/forums/posts.aspx?h3fileid=28890862

^
Map

http://www.bungie.net/forums/posts.aspx?h3fileid=25978243

^
Gametype

Both were Created by Palmphillips With the help of XrampageXskills


[Edited on 04.21.2008 6:45 PM PDT]

  • 04.21.2008 6:43 PM PDT

MAP:Barricade 3.0
GAMETYPE:Damn Dirty Apes

The series of updates for my map had a thread before, but switching its spot on my fileshare means I had to re-publish it. So here we go again. This is my favorite map that I have made because I guess you can say it doesn't take itself too seriously. It's a map that has MANY places to run and hide in with amusing obstacles. The two base rooms each have their unique pros and cons, making it an interesting choice for the uninfected to decide on running to if they don't wish to stay out in the main area.

I guess you could say that the spawn area has no real "pattern" to it; esentially its just subtle but clever placements of boxes, barrels, crates, and other factory objects. I like to think of it as a playground. There is a warthog that you can use to either drive around in or use as a speeding hunk of death by throwing a grenade at it while it's still in it's spawned position There are two man cannons that take you to separate "tree forts" and a soccer ball that you can roll up stairs to help you jump in one of two deep holes. Again, there are many more places to hide in and defend yourself.

Every spawn in the game gives the player a 10 second invincibility, including the zombies, so don't get too cocky outside. The first zombie spawns in a cage that is inescapable for 20 seconds, giving a chance for everyone else to go wherever. I understand that I put quite a few power weapons on the map, but all weapons and equipment have lowered amount of ammunition and do not respawn.

Please download my map and rate it. I'm sure you'll have as much fun with your friends in this as we have. It definitely has a social and hectic atmosphere. Be sure to download my game variant made specifically for this map, Damn Dirty Apes. ENJOY PLZ :]

Now, to figure out how I post pics. . .

This is the best I can do about picture posting, sorry

http://www.bungie.net/forums/posts.aspx?h3fileid=24867666
http://www.bungie.net/forums/posts.aspx?h3fileid=24867746
http://www.bungie.net/forums/posts.aspx?h3fileid=24867747
http://www.bungie.net/forums/posts.aspx?h3fileid=24867841
http://www.bungie.net/forums/posts.aspx?h3fileid=24868764
http://www.bungie.net/forums/posts.aspx?h3fileid=24868908

  • 04.22.2008 11:03 AM PDT
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Dodgeball
2 teams have to survive an onslaught of grenades while trying to kill the other team in an enclosed arena. 2 fences block the teams off from each other, so the only way to kill each other is to use grenades (or fusion coils)

Normally, it's easy to make your grenades reach the back of the enemy's half, but harder to get anyone near their side of the fence. There are 2 gravlifts on each side to help you get a slightly better shot. There are also 6 mancannons floating above the fences, and these can be used to help aim your shots downwards. A mancannon at the back of each half can be used to get grenades across the court, if you're a good shot. You can also bounce grenades off the shield doors at the sides of the court to try to get people near the fence.

Even with all of these, it would still be hard to kill anyone hiding near the fence. That's where the fusion coils come in. There are two rows of fusion coils in each half (they spawn every 10 seconds), and an empty space between the two fences in the middle. If you throw a grenade and it lands exactly in the middle of this empty space, you'll blow up both rows of fusion coils, killing anyone hiding near the fence on both halves of the court (including your team mates).

If the grenade lands in the empty space, but closer to your opponents' half, you'll blow up only the enemy's fusion coils, meaning your team mates are safe, but the enemies nearby aren't. If you aim badly and it lands closer to your half, you only blow up your fusion coils, and you might end up with some betrayals.

Map:
You can download the map here.

Gametype:
You can download the gametype here. There are 2 rounds, each of 5 minutes. A normal kill earns you 1 point and a stick is worth 2. Suicides and betrayals cost you a point each so aim carefully! If you die, when you respawn you will be invincible for 4 seconds (to prevent people from spawn killing). Your armour colour will also change to gold during this time, so the enemy team knows not to bother with you.

  • 04.22.2008 11:52 AM PDT
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Here’s my newest map, including pics MAZED&CONFUSED - This map is made on the foundry infinite $$ canvass, and I put infinite to the test, I placed as many items as the map would support, this map is set up for all gametypes and works well for FFA, 1v1, 2v2, 4v4, and even 8v8 – there are 4 different levels and tight mazes, as well as open snipe lines, the coil rain falling from the sky, can give the guardians a lot of kills if players aren’t cautious.
left base shows a view looking toward center of map, as you can see, I have a man cannon to shoot you to the rear quick and a grav lift to get a skilled jumper to the 4th level catwalk.
rear man cannon area shows a view of 1 rear corner, with some maze and man cannon to get back to base area.
rear corner snipe tunnel this pic is self explanatory and there are several snipe lines in the map.
central base this is a multi level structure with an air lift in the middle and a roof/sub roof battle area that is great for swords and shotty’s.
center base air lift & center base roof/sub roof
rear lift to 4th level catwalk there are 3 grav lifts capable of getting skilled jumpers to the 4th level catwalk, 1 lift at each base and 1 at the rear.
4th level catwalk there are several places to engage from the catwalk, but remember, there are 4 levels of play, and last but not least, a cool pic of me hammering the center base roof hammer time and some random pics guardian cover & top platform & 1 of 5 turrets & lastly map above snipe tunnel

PLEASE DOWNLOAD AND RATE/REVIEW, I would love some suggestions as well (note: I am working on a version that does not have the coil rain, the guardians can piss some people off)

  • 04.22.2008 12:22 PM PDT

A body and soul, divided and whole, to achieve power beyond what all others hold.

I have a gametype and two maps for Demolition derby. The gametype is:

Demo derby

The maps are:

Dirty Driving

Demo Derby

I hope people enjoy these maps. The details about the maps and gametype can be found on their respective links.

[Edited on 04.22.2008 3:54 PM PDT]

  • 04.22.2008 3:44 PM PDT
Subject: go Kart racer
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hey if u want a sick map look on my file share (DaiLYchuTeR) and download go kart racer and autobahn and race ur friends.

have fun and dont forget to rate it.

DaiLYchuTeR

  • 04.22.2008 4:47 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

You've Been SHWEGALED!!!

insanity gametype

pure awesomeness

http://www.bungie.net/forums/posts.aspx?h3fileid=15367915

  • 04.22.2008 5:05 PM PDT

ZeroMike
AFK Justice!
Ogz

"I just read an article on the dangers of heavy drinking.. scared the hell out of me. So thats it, after today.. No more reading."

If you like team swat then you should definetly play my custom variant... 15 of 2 is the name of it, i chose this name simply because it consists of two rounds both of which are first to 15 kills, it can be a FFA or a team game your choice (just enable or disable the team play). you have no shields and 150% damage resistance so unlike team swat a well placed frag or a melee will score you a kill making for an even more tactical approach.
the scoring system differs also, you get 1 for a weapon kill or grenade kill but two points for a beat down or a stick.
i have made 12 custom maps to date that are specific to this variant, these map provide many added objects for additional cover (assisting in more tactical play) and contain mostly human weapons... specifically br's, snipers, smg's, magnums, shotguns and rocket launchers (with the addition of plasma grenades). starting weapons are the assault rifle and the plasma pistol.

out of the 12 custom maps created for this variant the best one in my opinion would be my guardian variant, it has a completely different feel to guardian with its custom objects and tactical approach. i named the map Hell's Cusp... well because i liked the name.

so download 15 of 2 and Hell's Cusp now and try out this great variant...
Also for access to the other eleven 15 of 2 compatible maps and several interesting film clips and screenshots visit my File Share.





[Edited on 04.22.2008 6:09 PM PDT]

  • 04.22.2008 5:57 PM PDT
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how do u make gametypes i cant fiure it out.

  • 04.22.2008 6:22 PM PDT
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After nearly 20 hours of perfection i finished my map killtacular V1 which has many dimensions and is unlike any other MLG slayer map youll ever see. This map is virtually better than every map on every sight. My version 2 will come out in about a month or so which will have perfect merging and item placements. Killtacular V1 is better than every forgehub slayer MLG map ever posted. I spent alot of time adding in all the dimensions makeing it so even in the 2 shotgun rooms you cant camp in there and your only advantage will be your shotgun.

  • 04.22.2008 10:57 PM PDT
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Witty Words.

I don't know if anyone has found this spot yet but i made a map with a great sniper spot already on the map on Ghost Town.
SNIPER PARADISE

  • 04.23.2008 2:30 PM PDT
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Check out my map(don't judge by the stupid name, i didn't have time to think of one yet). It's called Mini Foundry. The map is mainly used for 1 vs. 1 and 2 vs. 2 gametypes.

  • 04.23.2008 3:16 PM PDT
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Play nice.

POWER STRUGGLE: A fun NEW way to play Team Slayer!!!.

It's Team Slayer, but players only have 1 life each. Get a kill, your teammate(s) gets to respawn. Eliminate everyone on the opposing team, and you win the round (1 point). Win 3 rounds, and you win the match (3 points).

Usually, games where you only have 1 life aren't fun, but I can guarantee you'll have fun playing this with your friends. It gets real intense when you think you're about to finish off the enemy team, just to find his friends are back! And don't worry about trying to keep up with who's dead and all that, everyone that respawns have a waypoint over their head for 4 seconds; that way, you know your job is not yet over.

  • 04.23.2008 3:28 PM PDT
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Phantom

Map Description
"Once a 1 on 1 Spartan training area, this building was soon abandoned after the war."

Phantom is great for 2-8 player matches. It was Inspired by one of my favorite levels on Halo 2, Ivory Tower. The inner area of this map, which I will refer to as the "Arena", is a circular room. The Arena spreads out as you go from level to level. In the center of the room, which is bottom level, is a regenerator on top of the barrels. Across from the regenerator is the rocket launcher spawn. Use the platforms (door pieces) to get to the next level of the Arena. On this floor, you have a good shot at the enemies below but not above. There are several items that you can stand on and jump off of to get up to the next level (barrels, crates, etc.)

There's also the preferred way which is located straight across from the Rocket Launcher spawn, which I refer to as the Energy Sword platform. As interpreted, there is an energy sword on top of this platform and there is also a overshield below it. You can use this platform to hop up to the next level of the Arena. There is a sniper spawn on this level, which is across from the energy sword spawn, leaning on the right wall. There is two tunnels leading out of the Arena, looking from the sniper spawn you have one on your left and one straight ahead. (Also, there is a teleporter receiver on the right)

Left Hallway (Shotgun Hall/Sniping Room): I call the room to the left the "Shotgun Hallway", mainly because it's the only shotgun spawn on the level. This Hallway has a turn/angle in it which makes it good for surprise attacks. At the end of the hall way is a ledge (door piece). Jump on top of it and then jump on top of the next surface and you're in the "Sniping Room". There's no sniper spawn in this room so you'll have to bring your own (there's a BR spawn, though). This room gives the sniper a pretty clear over view of the Arena, so watch out.

Straight Hallway (Outer Area): This short tunnel leads to the outer area. You can either go down the double-staircase or go straight and jump on the ledge (bridges). Going down the stairs will take you to the sniper spawn, which is straight under the stair platform and surrounded by roadblocks. I consider the outer are to be separated into two sides, Side A and Side B. Side A is the wall siting across from the stairs. Side B is the area under the ledge (double boxes), and there's a teleporter on side B which leads you back to the arena. On the right are two dumpsters with the mauler spawn on top of it.

Now instead of going down the stairs, you jump across to the ledge. The needler spawn is up here and at the very end is a gravlift(equipment) spawn. Pick up the gravelift and look above side B, you should see a Turret sitting on top of a ledge. Jump down and throw the gravlift near the ledge, and float up to it. This is the only way you can access the turret. This spot works extremely well on Capture The Flag.

I tried to balance the weapons as well as I could and I played threw several test matches. I spent several days off and on trying to smooth and balance this map. Anything and Everything is welcomed.

Screenshots
http://i20.photobucket.com/albums/b223/ohhmyross/25697012-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697910-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697728-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697625-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697560-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697475-Ful l.png
http://i20.photobucket.com/albums/b223/ohhmyross/25697133-Ful l.png

  • 04.23.2008 7:00 PM PDT
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Posted by: A Land Pirate
Australia pulls host over USA fyi

Is there any Chiron remakes here anywhere?
message me if you have

[Edited on 04.24.2008 1:33 AM PDT]

  • 04.24.2008 1:32 AM PDT

"There is no such this as innocence, only degrees of guilt."

Remember, The task ahead is NOTHING compared to the power of what we have already achieved.

My foundry map:

Link

The description to the map is on the download page.

  • 04.24.2008 2:54 AM PDT
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Heres Rat Nest okay all battles take place in the open spot. Respawn Points might need to be tweaked a little but other than that is a good map. I haven't tried assault on it yet but i imagine it will be great. please PM ME foe suggestions notice PM PRIVATE MESSAGE
BATTLE GROUND
Next is a version of Foundry the there are two buildings i'll let the forgers tweak it, but try it out.
UNSC TRAINING
Ok last is a version of the pit I think its my best map but I''ll let you decide.
SNIPZ

[Edited on 04.24.2008 10:31 AM PDT]

  • 04.24.2008 10:30 AM PDT