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Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Anyone else have any comments ??? Almost 50 downloads in 2 days, but not many reviews or comments - this is a very competitive map, very playable -

Here’s my newest map, including pics MAZED&CONFUSED - This map is made on the foundry infinite $$ canvass, and I put infinite to the test, I placed as many items as the map would support, this map is set up for all gametypes and works well for FFA, 1v1, 2v2, 4v4, and even 8v8 – there are 4 different levels and tight mazes, as well as open snipe lines, the coil rain falling from the sky, can give the guardians a lot of kills if players aren’t cautious.

left base shows a view looking toward center of map, as you can see, I have a man cannon to shoot you to the rear quick and a grav lift to get a skilled jumper to the 4th level catwalk.

rear man cannon area shows a view of 1 rear corner, with some maze and man cannon to get back to base area.

rear corner snipe tunnel this pic is self explanatory and there are several snipe lines in the map.

central base this is a multi level structure with an air lift in the middle and a roof/sub roof battle area that is great for swords and shotty’s.

center base air lift & center base roof/sub roof
rear lift to 4th level catwalk there are 3 grav lifts capable of getting skilled jumpers to the 4th level catwalk, 1 lift at each base and 1 at the rear.

4th level catwalk there are several places to engage from the catwalk, but remember, there are 4 levels of play,

And last but not least, a cool pic of me hammering the center base roof hammer time and some random pics guardian cover & top platform & 1 of 5 turrets & lastly map above snipe tunnel

PLEASE DOWNLOAD AND RATE/REVIEW, I would love some suggestions as well (note: I am working on a version that does not have the coil rain, the guardians can piss some people off)

  • 04.24.2008 12:22 PM PDT
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http://www.bungie.net/forums/posts.aspx?h3fileid=32204188
someone please take ten seconds and let me know what you think, i've heard nothing but praise thus far

  • 04.25.2008 6:30 AM PDT
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http://www.bungie.net/forums/posts.aspx?h3fileid=32296973


it's good stuff... no doubt

[Edited on 04.25.2008 8:18 AM PDT]

  • 04.25.2008 8:18 AM PDT
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Foundation 101

screenshot

Its setup for Slayer Oddball Capture the Flag

Remake of halo 2 foundation with a few weapon placement changes

  • 04.25.2008 11:37 AM PDT
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A-MAZING-BOOM
This map focuses on high ground and the only way there is with a deployable grav lift (only 4) it is set up for all gametypes and works well with 5v5 or less plarers and is great for FFA

here are some pic's base view keep in mind, that everything on one side of the high wall, is duplicated on the other side.

each base has a turret The lower turrets guard the base and there are other turrets on high ground too the sides.

At the very rear center is the rockets and easy grav lift and then you are up top where all the best goodies are, inviso, overshield and more rockets, and ohh yeah, another grav lift (3 on low ground and 1 up top) that can be used when you have to jump down and get right back up.

Each side has a small section to pass through, but the coil rain is dropping every 10 seconds, so timming is important.

Control from the top is easy with rockets and with the map equal from one side to the other, it is hard to be beat.

Please DOWNLOAD AND RATE/REVIEW, I'll have more maps out soon

  • 04.25.2008 1:12 PM PDT

Have you ever wanted to experience this in Halo 3's multiplayer? (Dont worry, its a Rick Astley free youtube clip) Well, you can, because I, and I alone, have created a map on avalanche that not only recreates the feeling of being pelted by ducks, but in a way that can best be described as a euphoria of explosions and entertainement.

Good for infeciton, one flag CTF, and one bomb, this is as good as crazy monty python maps get....which isn't really saying all that much, but what the hell? Its a free download of something that is extremely fun. So, click the link and enjoy (that was not a suggestion. Do it, or the duck gets it.)

The Castle Aaaaaaah, download it or else we will start launching the ducks.

  • 04.25.2008 3:54 PM PDT
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Posted by: A Land Pirate
Australia pulls host over USA fyi

This is my small, arena-style map that uses the inside of Last Resort's base as the battleground.
Power Station
Please rate and comment

[Edited on 04.26.2008 8:41 PM PDT]

  • 04.26.2008 8:40 PM PDT
Subject: spaceship
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i have made a cool spaceship that has working engines, a cockpit, engine room, and lasers that take you inside it, like a martian spaceship. it can be used for infection and assault. this is the map

instructions
for infection, you give the zombies energy swords, make them fast, light, and weak. give the humans shotguns and magnums.

for assault , do 1 bomb, give everyone random weapons, and give the bomb carrier x2 overshields

[Edited on 04.26.2008 10:05 PM PDT]

  • 04.26.2008 9:59 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Have a Nice Day!
Phoenix Down
Peter Pan

Squirrel Hunting!

Gametype = Squirrel Hunt
Game map = Squirrel Land

Okay, the rules are simple. The blue team are the squirrels, their goal is to get to the water and into the hill. They are trying to escape from the base and dodge the hunter's bullets. The hunters (red team), spawn on top of the seawall. Their goal is to stop the squirrels from reaching the exit point for the duration of the game, or to get to 150 kills.

When a squirrel enters the hill, he becomes invulnerable. The clock will tick off extremely fast, thus ending the game. If multiple squirrels make it into the hill, they should be the hunters for the next game. If only one squirrel makes it into the hill, he becomes a hunter, and can choose teamates to be hunters with him.

The idea ratio is to have at least 3 squirrels for every 1 hunter. This means that if you have eight people, there should be two hunters.

The squirrels have no shields, and one shot anywhere will kill them. There are custom powerups on the map that allow the squirrels to sprint for short distances!

It works okay with 4 players, but the more you have the better. My idea number is 8+

  • 04.28.2008 8:00 AM PDT
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Hey, MAZED&CONFUSED is almost to 100 downloads, thanks for the feedback so far, I would love some suggestions on possible improvements

  • 04.28.2008 11:18 AM PDT
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Sorry, last post went to the forums. I made an Infection map on Ghost Town. It's called No Sanctuary and It's really fun. I would like to get a game going on it if anyone wants to play. Here's the link:
No Sanctuary
http://www.bungie.net/forums/posts.aspx?h3fileid=32961297

  • 04.28.2008 11:56 AM PDT
Subject: Zombie Breakout
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battefield 2

descriptions on there

  • 04.29.2008 7:53 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

People don't want the truth. They hope the truth is what they want.

Take THAT, philosophy!

Hyper Zombies

Zombies - 300% Speed, 25% Gravity, No Shield, Swords, Instant Kill, No Grenades, No Weapon Pick Up, Enhanced Motion Sensor, Forced Colour = Pink

Other Players - Shotguns, Default everything else. MUST NOT HAVE UNLIMITED AMMO

Last Man Standing - Waypoint over their head

Map Details- No Aircraft, No Weapons on map, Equipment is fine.

recommended for 4 players or more.

P.S. Sorry for not submitting anything on file share, I am currently without gold membership.

  • 04.30.2008 3:22 AM PDT

~Cross †

best map

infection map

sniper map

other map

  • 04.30.2008 10:54 AM PDT
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message R For RELENTLES for level up.

  • 04.30.2008 11:22 AM PDT
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D-Day map

its basically D-day on highground. Mostly assault games defenders defend the base with machine gun turrets and mostly USNC weapons while the attackers attack with Covenant weapons. Changed the spawns for attack and defend, rate comment and download!

  • 04.30.2008 4:01 PM PDT
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All right. Now that i have bungie pro, i can show all my recent maps.

first Grunt High
It is a school with two floors, two girl ansd boy bathrooms, classrooms ((i think 3)), a gym, a principles office, detention room, lunch room, boiler room, a janitors closet, and a park. Made for TEAM SLAYER, SLAYER, and INFECTION. 4-16 playersI'm sorry for no pictures, but this is basically what it is, there isnt much to more to tell.

second The Bowling Alley
This is just a bowling alley with two lanes, four tables ((two at each)), and a front counter. Each lane has a ball return and 6 pins. If you want this, you'll want the gametype.

third Falling Point
this is just a ravine with two bases on each side and a ton of rocks in the middle. Made for TEAM SLAYER, SLAYER, and CTF. 4-10 players

fourth Condemed Town
This is just half of a city state with a giant watch tower in the middle, a wall, inaccesable buildings on the inside, and rocks on the outside. Made for this Condemed ((INFECTION)), SLAYER and TEAM SLAYER. 2-16 players

fifth Inflicted v1
A mix of, Guardian, Lockout, and my own level. It has the modifyed guardian snipe tower, modified lockout building ((the one opposite of snipe tower)), lockout BIG building except it has two floors, my own lift, and the whole lower level is mine. Made for TEAM SLAYER and SLAYER. 4-10 players

All of these levels above have Easter eggs I made. These are all made on Foundry.
Now these levels do NOT have easter eggs. These are made on Foundry.

sixth Turf
one of my older levels. I used to have pictures, but they're gone. Remake from H2 Turf. Not the best.

seventh Ascension
again, one of my older levels. Not the best. Remake from H2 Ascension.

eighth Twindocks v1
newer one. Its just two giant bases with two floors, a little thing at one end, and the Beaver Creek ((H2 map)) rocket arch. NOT A REMAKE!!! Made for TEAM SLAYER, SLAYER, and CTF. 4-20 players

ninth The Subway
my own level. Its an older one. It has two terminals, a train, a broken pillar, two extra cargos lying around and some cool details. Made for TEAM SLAYER, SLAYER, ASSAULT, and CTF. 4-12 players

tenth Switchback v1
two crazy cool bases, a third neutral base and a thing like MLG Ons v4 middle thingy. Made for TEAM SLAYER, SLAYER, and CTF. 2-12 players

Now these maps don't have easter eggs and were made on Foundry.
These maps I'm gonna show you arn't on Foundry and have easter eggs.

eleventh Lockout
This is on Blackout, i just changed, added, and removed a little to make it more like Lockout. The easter egg can be a camping spot though, so watch out!!!!

twelfth Sky Mansoin
Made on Avalanche. A three story mansoin floating in the sky. It has a crappy zombie base far in the distance. Made for INFECTION, TEAM SLAYER, and SLAYER. The easter egg has a glitch in it if you do something right!!! ;)

thirteenth Border
This one is sort of racist but fun!!!! Its about mexicans try to cross the border. On the MEXICAN side-a bunch of buildings ((inaccesable)). a clock tower with a clock that actually goes around ((takes three minutes to go around)) and when it gets all the way around, nighttime is there. And Heaven, the mexicans only spawn here. On the AMERICAN side-two watch towers ((the one object)). A helicopter that blows up if you shoot it in certain spots and everyone dies in it. and there is the Pentagon where the mexicans have to get to. NUETRAL is the Wall ((which is the border)), and at night time new ways open up for the mexicans to cross and the main way closes up. It is so cool. Made for SLAYER, TEAM SLAYER, TERRITORIES, and this SPECAIL GAMETYPE!!!!!!!!! <==crossing border gametype. ((has an easter egg)) 4-16 players

All of these levels not made on Foundry have easter eggs.

I am sorry for no pictures, but I'll add some for the newer ones later.

I hope you enjoy all these levels!!! Try finding the easter egg! And PLEASE download and rate and comment on my levels! PLEASE do not not take credit for what I made with my friends!!!

ENJOY!!!!!!!!!!!

-Echo SQ Leader

  • 05.01.2008 9:26 AM PDT

" Listen, I don't mean to be a sore loser, but when it's done, if I'm dead, kill him."

I have one. It's a Team Slayer map on Avalanche. It requires that one team is ALL Elites and the other Spartans. It might be a little awkward (I'm no map designer :) but I'd say it's pretty good. One side is all Covie and the other, all UNSC. Please try it, it's on my File Share.

  • 05.01.2008 12:14 PM PDT

=)

I have a good idea for a map. A bunch of islands linked by bridges.

  • 05.02.2008 4:24 PM PDT
  •  | 
  • Exalted Heroic Member

Storm The Castle
and The Ruins

Two great maps with Great reviews so far check them out

For those wondering The ruins is based on the movie

  • 05.02.2008 4:49 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread- WAM

This is WHACK - A - MOLE! Need I say more?
Please read the text description and leave comments and ratings, thanks.


[Edited on 05.04.2008 12:25 PM PDT]

  • 05.02.2008 9:03 PM PDT

http://www.bungie.net/Forums/posts.aspx?postID=20491837

best giant robot ever made. check it out!!!

  • 05.03.2008 1:16 AM PDT
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Old Skool CTF

Game Variant

Variations:
No Radar
Flag carrier runs at 100%
Flag must be home to score
Instant touch return
Respawns set to 5 sec, with suicide/TK set to 15

That's about all the main changes made. This gametype brings back some of the old CTF games from the Quake days. I would love to see a game variant like this make it to the playlist one day. Let me know what you all think.

Thanks!

  • 05.03.2008 8:54 AM PDT
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WOW, my map made it to 100 downloads – I want to thank everyone who has downloaded so far, and a special thanks to all who rated and/or reviewed it, even the negative comments ( though not many) – for anyone who still has not checked it out, here are links to both my current maps and soon I will have a new “trick room” map that I hope to promote as well – thanks again and lets see if we can get 200 DL’s

Here’s my newest map, including pics MAZED&CONFUSED - This map is made on the foundry infinite $$ canvass, and I put infinite to the test, I placed as many items as the map would support, this map is set up for all gametypes and works well for FFA, 1v1, 2v2, 4v4, and even 8v8 – there are 4 different levels and tight mazes, as well as open snipe lines, the coil rain falling from the sky, can give the guardians a lot of kills if players aren’t cautious.

left base shows a view looking toward center of map, as you can see, I have a man cannon to shoot you to the rear quick and a grav lift to get a skilled jumper to the 4th level catwalk.

rear man cannon area shows a view of 1 rear corner, with some maze and man cannon to get back to base area.

rear corner snipe tunnel this pic is self explanatory and there are several snipe lines in the map.

central base this is a multi level structure with an air lift in the middle and a roof/sub roof battle area that is great for swords and shotty’s.

center base air lift & center base roof/sub roof
rear lift to 4th level catwalk there are 3 grav lifts capable of getting skilled jumpers to the 4th level catwalk, 1 lift at each base and 1 at the rear.

4th level catwalk there are several places to engage from the catwalk, but remember, there are 4 levels of play,

And last but not least, a cool pic of me hammering the center base roof hammer time and some random pics guardian cover & top platform & 1 of 5 turrets & lastly map above snipe tunnel

PLEASE DOWNLOAD AND RATE/REVIEW, I would love some suggestions as well (note: I am working on a version that does not have the coil rain, the guardians can piss some people off)


AND

A-MAZING-BOOM
This map focuses on high ground and the only way there is with a deployable grav lift (only 4) it is set up for all gametypes and works well with 5v5 or less plarers and is great for FFA

here are some pic's base view keep in mind, that everything on one side of the high wall, is duplicated on the other side.

each base has a turret The lower turrets guard the base and there are other turrets on high ground too the sides.

At the very rear center is the rockets and easy grav lift and then you are up top where all the best goodies are, inviso, overshield and more rockets, and ohh yeah, another grav lift (3 on low ground and 1 up top) that can be used when you have to jump down and get right back up.

Each side has a small section to pass through, but the coil rain is dropping every 10 seconds, so timming is important.

Control from the top is easy with rockets and with the map equal from one side to the other, it is hard to be beat.

Please DOWNLOAD AND RATE/REVIEW, I'll have more maps out soon

  • 05.03.2008 10:53 AM PDT