- last post: 01.01.0001 12:00 AM PDT
I created a King of the Hill map on Foundry. Link to The Hill What I say here is exactly what I have written in the thread.
The original concept was literally a cone with the hill on top and spawns all around. Seems OK, eh? But as I was building it, it just didn't come out like that. It actually came out like this. As you can see, it is not a cone. The first hill is at the very top. There are frags and AR ammo up there. I will discuss the other two hills later. First, weapon spawns.
There are battle rifles at the top of every staircase. Above every spawn point, their are walls used to cover players from being spawn killed. On top of these, there is a Brute Shot, Needler, Mauler, or two Plasma Rifles, depending on the spawn point. All spawns are neutral, so you could spawn under any of them. Grenades are placed nicely across the map.
Did you notice the interior area? That's where we're going next. You can clearly see a floating platform. Second hill. Heck yes! This hill is small and, unlike the hill at the top, not very defensable. There are people on the walls around you and on the slopes above you as well as the ground below. Again, ARs and frags, but also a bubble shield.
There is a third hill. If you couldn't guess, it is on the bottom floor. It is of decent size, yes but you may wish to stick near the teleport, because that is where the radius starts. Speaking of the teleport, it is on the same channel as those receiver nodes you saw on the corners of the map in the first screenshot. The bottom florr is populated with dual weapons (except the pistols and the plasma rifles, which are already on the map). It also has a Carbine at every open box door and an abundance of equipment and the Fuel Rod Cannon behind the teleport. You can climb on the surrounding scenery to get out of the bottom if you wish.
Now, the gamemode Gladiator Hill is designed to accompany the map. Its settings are as follows:
200% shield regen rate while in the hill
Mobile hill moves in order every three minutes
Custom Powerup Settings
Gravity- 75%
Simple, no?
The game is designed for 4 teams of 4, but any amount of teams/players will work.
I chose shield regen istead of damage resistance because I didn't want it to take an obscene amount of time to kill someone in the hil, but I wanted hillgoers to have a break.
The plasma rifles are placed as a special weapon because "shoot shoot shoot, no shields, melee." There are no actual power weapons because they would be too cheap. The Mauler is more than enough, we don't need a Shotgun or Hammer.
Please download the map and mode, rate and comment. Any suggestions are much appreciated. And yes, I know it can be hard to climb the first slope. He will jump, just not high and will end up falling. I know. I can recommend being patient and jumping at the peak of the slope. Try slowing down. You may also consider jumping on the corner boxes to get up.