- last post: 01.01.0001 12:00 AM PDT
Sand Trap Vehicular Brawl
Remove all items from sand trap (there should really be a button you can press to erase all the objects on a map)
Place spawn points facing away from the middle all around the perimeter of the map. When you get to a base and its Elephant, set the spawn points for either Team 1 or Team 2.
Surround the map in Ghosts, Chaingun Hogs, and Rockets beside Mongeese. Set everything to never respawn, except mongeese; set them to 180 seconds.
Beside each Elephant, or inside each Elephant, Place a tank.
Place half of the splazers, rockets, trip mines, grenades, and other heavy weapons at each base. Set everything to never respawn, except grenades; set them to 180 seconds.
Block off entrances to structures with crates and explosive refuse such as fusion coils and plasma batteries.
Set people to start with Pistols, and no grenades.
Game is to 100, two teams of 5-8. Mainly resource management and stealing the other team's goods.
Moar
Shawn of the Dead
Zombies Map Variant and Game type
Map is High Ground, as usual. The back of the base is blocked off with crates, all spawns take out of it. Zombies spawn near "Two", in the bunker, though the bunker is blocked off from the base and the roof hatch is covered. Alternate spawns are near "Three" and "One"
Humans spawn along the turret wall, and up in the splazer spawn. Alternate spawns are the beach and the ground of the base.
Alpha zombie has normal everything, but is only affected by 75% gravity.
Humans start with Gravity hammers, and there are 5 non respawning pistols on the map, scattered around the base.
Respawn time for zombies is 5 seconds.
All zombies have 50% speed, and have swords.
Last man standing is highlighted, moves at 150%, 100% gravity, does max damage, and takes a good couple lunges before he goes down. His shields dun regen, though, unless he smacks an ass.
All weapons have infinite ammo.
[Edited on 10.14.2007 12:53 PM PDT]