Gamertag: Schniggie
Hit me up with a friend request, or send me some feedback on my file share crap. =P
Salute.
<Gametype> Helping Hands
This gametype is fairly simple: essentially, it's Team Slayer with a tweak to the scoring. Points are only earned by a team from assists, not kills. This minor change morphs the game into something entirely different, requiring teammates to travel in packs or lose miserably. The more allies you have shooting at a single target, the more points you'll be awarded.
Recommended Players: 4-16, two or more teams (more teams = more intense battles)
Recommended Map: Any, preferably non-vehicular
<Gametype> Shakedown
Shakedown was a gametype I made a couple days after Halo 3's release. I had decided to push all the new gametype features to the max, arming players with unlimited ammo, regenerating grenades, a gravity hammer, a rocket launcher, 300% speed, and 50% gravity. All in all, it's pretty -blam!-ing crazy.
Recommended Players: 2-16, though 16 can get a bit laggy lol
Recommended Map: Any, but large maps are recommended (I prefer Last Resort, Foundry Canvas, Valhalla, Standoff, etc.)
<Map> Dog Eat Dog
Dog Eat Dog is my baby. I spent a mind-numbing nonstop 36-hour session in Forge crafting it. It was my first attempt at a map suited for anything, and I spent a lot of time laying out the weapon spawns and objectives for every gametype. It's asymmetrical, it's balanced, it's tall, and it's pretty.
Recommended Players: 2-16
Recommended Gametype: Any
<Map> Cave-in
This map is a long story of blood, tears, and most memorably, anger. I got the idea to make a tiny map suited for those small parties we all end up in from time to time, as well as some intense shotgun battles. I basically went through and blocked off all the exits to the underground tunnel/base system below Snowbound, which was a daunting task because my guinea pigs always found ways to break out. Finally, after many an angry night, I'm confident I've locked everyone in. The only weapon spawns are some shotguns, a handful of maulers, two swords in a semi-secret teleporter room, a flamethrower, and an equipment in each base near the teleporter.
Recommended Players: 2-8, but 16 people is friggin hilarious
Recommended Gametype: Slayer; shotguns or swords preferably. NO GRAV HAMMERS, they can end up breaching the exits and defeating the purpose of the map lol
NOTE: I will be making some changes to this map soon; adding territories, a KOTH hill, and CTF flags. If you like the map, check my file share soon to grab the new version, which will have a different description.
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Feel free to send me messages dissing or praising my creations, I like criticism and I'm not afraid to be called a dumbass.
I'm an avid Forger/Gametyper, so if you dig my stuff, send me a friend request. There'll surely be some good s**t in the future. =)
[Edited on 07.13.2008 4:09 PM PDT]