- last post: 01.01.0001 12:00 AM PDT
Dash 2 Death - Run, run, run, as fast as you can!
Designed in the grueling environment of 16 player system link parties, this game variant was created for its fun, fast and furious gameplay. Humans are equipped with shotguns & magnums, ammo Save One Bullet Style and have only Mongooses. Zombies are armed with energy swords, move at 300% speed, gravity 75%, have no shields, cannot use vehicles, and have enhanced radar with normal range. Game begins with one randomly selected Alpha, who has an enhanced radar with max range and grenade regeneration. I find the grenade regen gets the gameplay moving quickly, and helps prevent camping. When Last Man is reached gameplay accelerates as he receives 300% speed, 75% gravity, 4x Oversheilds, grenade regeneration and is colored gold and marked for all to see and results in high speed chases as the zombies run him down. 10 rounds, 10 mins per round, only humans can score, 1 point for zombie kill.
Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any
Dash 2 Death 2 - New toys, all round!
Adds extra mayhem to the Dash 2 Death formula with the Zombies receiving hammers & swords. Humans receive all light vehicles for use now. Tends to be more casual, and much funnier!
Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any
Dash 2 Death 3 - The hunters become the hunted.
Last man standing now has good cammo, infinite ammo and no shields. Zombies have swords and hammers, and max range normal radar. However Alpha still has enhanced radar.
Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any
[Edited on 09.06.2008 10:03 PM PDT]