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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

AcW

This is a map coming up on my File Share called AR V1 (Making A V2 soon) It has 2-3 snipers on it and grendades meant for snipers. Has 1 ghost and very many staircases and other small little things. Floating Jail for close quarters combat. 1 Flame thrower and A floating man cannon. Many low hiding spots for a sniper making map variant for it that will also be in my File Share. Putting in tommorow please download and rate. This is on Foundry.

  • 08.31.2008 12:27 PM PDT
Subject: Don't fool with the old-school
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Warrior, a homage to Wizard
Intended to structurally resemble its predecessor, Warrior with its increased fields of fire and vertical liberation, players now being able to ascend above Bases, has quite a different feel. The default weapon set has been reinterpreted, aimed at balance. It is intended not to overwhelm and be "the" deciding factor in a match but rather to assist the team which works the map the best. 2-6 player (recommended).

  • 08.31.2008 5:00 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Map:
bank CTF
game type:
robiing
infection version for this map
if u like it pass the word on
also have a difrent version of this map for the infection gametype

  • 08.31.2008 7:22 PM PDT
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Map:
bank CTF
game type:
robiing
infection version for this map
if u like it pass the word on
also have a difrent version of this map for the infection gametype

  • 08.31.2008 8:22 PM PDT

I'm definitely going to snipe you... in the head.

A first for Halo 3 (I think)! I created a spartan magnet!!!

Spartan Magnet

just go through the man cannon >:)

[Edited on 09.01.2008 6:02 AM PDT]

  • 09.01.2008 6:01 AM PDT

Laser Tag

In this Laser Tag gametype two teams start fighting eachother with plasma pistols. But beware, there are no shields and the pistol kills in two shots. Gravity and speed is the same. you cannot duel wield. There is no weapon pickup and no grenades. You have infinate amo.

This gametype also has modified maps to go with it, but all you have to do is deleat all the overshields turrets and weapons on the map.

Also, this gametype is best played on smaller maps like The Pit or Guardain

[Edited on 09.02.2008 6:13 AM PDT]

  • 09.01.2008 5:21 PM PDT

Click The Homepage

Escape
This is my map variant it is placed in foundry
When you spawn you just have an empty room but when you journey outside the great wall there are alot of cool weapons and one special weapon and a piece cool equipment that will help you in a difficult situation that includes turrets. but be careful when you die you respawn in a room that is absolutly impossible to escape exept for one way..... and this is how to do it, When you are trapped inside at the side of the wall there is something that will help you get through the wall then you will need a grenade jump to do the rest this is all th info i'm giving on how to escape the "Death Penalty" as i call it. Happy Playing

DeathPenalty
This is the game variant for Escape
The game is up to 15 kills or end game if nobody gets out of my room
Team slayer is enabled
There is no suicide penalty
1 betrayal penalty
no leader traits
no power up traits
Team changing not allowed

Please Download!!!

ScreenShots:
The Map Overview

Death Penalty Room

[Edited on 09.02.2008 2:46 PM PDT]

  • 09.02.2008 2:38 PM PDT

Dont underestimate the power of stupid people in large groups.

i made a map variant named Armory the name is kinda suckish but its a good map spawn normal two bases humans and covies players 8-10(recommended)
Foundry
lot of weapons
lot of deaths

[Edited on 09.02.2008 7:56 PM PDT]

  • 09.02.2008 7:55 PM PDT
Subject: Downfall 2.1
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Download Downfall 2.1


Layout:
I tryed to make the layout as original as possible. An almost castle like shape.
There is an attacking base and a defending base. There is also an outer wall in front ot the defending base, and an open hallway in the center stretching from A to B side.

Gameplay:
This map generally works well with all Bungie and MLG game types 2-8 players. Recommended one bomb, one flag, MLG multi flag [onslaught version]. I Designed the map for team play so naturally team games tend to work better than FFAs in my opinion. This is both a close and long range map regardless of weather you have the high or low ground.

Suggested game types:
These game types were designed to balance gameplay on small asymmetrically played maps. Suggestions and feed back regarding the game types are always appreciated as well.

Enjoy~

Attack & Defense Team Slayer
Attack & Defense One Flag
Attack & Defense One Bomb


Pic 1
Pic 2
Pic 3
Pic 4
Pic 5
Pic 6
Pic 7
Pic 8


"Rifick"

  • 09.02.2008 11:37 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

HHO.net

YRDNOUF... Is a complete mirrior image of FOUNDRY, the only thing that was change are the weapons spawns and the item spawns. According to RvB's Delta, "Memory is the Key." This means you'll have to remember where each and every indivual weapon spawns since its switched, I dont think it will be too hard to remember. And its not based on the weapon spawn, its about how good your memory is, good for KoTH, Oddball, slayer, team slayer and CTF.

YRDNOUF


pic 1

pic 2


pic 3




[Edited on 09.04.2008 10:31 AM PDT]

  • 09.03.2008 5:00 PM PDT
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Dash 2 Death - Run, run, run, as fast as you can!

Designed in the grueling environment of 16 player system link parties, this game variant was created for its fun, fast and furious gameplay. Humans are equipped with shotguns & magnums, ammo Save One Bullet Style and have only Mongooses. Zombies are armed with energy swords, move at 300% speed, gravity 75%, have no shields, cannot use vehicles, and have enhanced radar with normal range. Game begins with one randomly selected Alpha, who has an enhanced radar with max range and grenade regeneration. I find the grenade regen gets the gameplay moving quickly, and helps prevent camping. When Last Man is reached gameplay accelerates as he receives 300% speed, 75% gravity, 4x Oversheilds, grenade regeneration and is colored gold and marked for all to see and results in high speed chases as the zombies run him down. 10 rounds, 10 mins per round, only humans can score, 1 point for zombie kill.

Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any

Dash 2 Death 2 - New toys, all round!

Adds extra mayhem to the Dash 2 Death formula with the Zombies receiving hammers & swords. Humans receive all light vehicles for use now. Tends to be more casual, and much funnier!

Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any

Dash 2 Death 3 - The hunters become the hunted.

Last man standing now has good cammo, infinite ammo and no shields. Zombies have swords and hammers, and max range normal radar. However Alpha still has enhanced radar.

Game Type: Infection
Recommended Players: 3-16
Recommended Maps: Any

[Edited on 09.06.2008 10:03 PM PDT]

  • 09.05.2008 9:52 PM PDT

The map:

Infectaph

The gametype:

Epizombs

  • 09.06.2008 11:28 AM PDT
  • gamertag: Axilo
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The map is pretty plain but it is made for my infection gamemode dont run, drive.
ive uploaded 2 videos to Gamevee: 1 of the zombies point of view and 1 of the humans point of view.

Human Point of View

Zombie Point of View

You can download the gamemode right here

You can download the map right here

I hope you like it and have fun.

Please rate/leave a message and tell me what you think.

[Edited on 09.07.2008 4:15 AM PDT]

  • 09.07.2008 4:14 AM PDT
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Run N Gun 2.0

This is a game I perfected after I fixed a few technical glitches that made the game either unfair or just boring.

Anyway, Here's the way the game is setup. RnG 2.0 is not your typical infection game. It is, infact, a new type were there is only one zombie and if you die you have to wait for the next round. You should play this on huge maps because you want to get far from the zombie.

ZOMBIE- Alright, this zombie is one you wont want to run into. He carries a sword, all the grenades on the map and an unlimited number of them, normal shields, 300% player speed, 50% gravity, and he's cloaked.

PEOPLE- He is your typical player. But, you have numbers on your side so it wont be hard to take down the zombie if he shows himself. He carries a shotgun, a battle rifle, and 2 frags.

Try it out, rate and comment please if you have played it.

  • 09.07.2008 5:04 AM PDT
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Here's my map: Dog Pound

First thing's first.... here are the PICS:
Overview
Sniper Spawn
Rocket Launcher Spawn
Overview from Blue Base
Overview from Red Base
Action Shot 1
Action Shot 2
Action Shot 3
Action Shot 4

Description:

Simple design and easy to get the hang of (and completely different from the original Foundry layout). In short, it's a cube with 3 floors. First (bottom) floor consists of 2 shotguns, 2 needlers, and plenty of cover. The second floor surrounds the first, and if controlled, makes short work of campers and hiders. Finally, the third floor is along 2 sides of the second floor, it contains 2 plasma pistols, 1 sniper rifle, and on rocket launcher.

Weapons

Shotgun x2
Needler x2
Plasma Pistol x2
Sniper Rifle x1
Rocket Launcher x1
Battle Rifle x4

Recommended Gametypes:

2-4 Player Slayer- BR starts, no secondary weapon

[Edited on 09.07.2008 11:43 AM PDT]

  • 09.07.2008 11:41 AM PDT
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I have an issue with fixing this little edge issue on this map. I've tried numerous times to fix it and have not yet succeeded. Anyone who can fix it, or has any ideas on how to fix it: please send me a message.

  • 09.07.2008 1:43 PM PDT
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I have created 11 different trapt maps. Trapt maps are pretty much in a nutshell a condense map with re arranged weapons, powerups, gernades, and rooms. I created them mainly for 6 man free-for-alls and 3 on 3 or team doubles. I have just recently made my eleventh map and would like to share it with the community.
Please use with SLAYER TRAPT game settings which can be found under my file share. Please download and rate my trapt maps and if you dont like them just delete it from your share. Thanks Pauly
MAPS one thru elevn can be found on these links or my file share
Trapt The Orginal
located on snowbound 4****
Trapt Two
located on last resort 5*****
Trapt Three
located on high ground 3***
Trapt Four
located on Valhalla 2**
Trapt Five
located on standoff 4****
Trapt Six
located on rats nest 4****
Trapt 7
located on sandtrap 4****
Trapt Eight
located on avalanche 5*****
Trapt Nine
located on ghost town 4****
Trapt Ten
located on foundry 5*****
Trapt Eleven
located on cold storage 5*****
Try higher star maps first then move on to the rest and tell me what you think, thanks pauly33iowa

  • 09.07.2008 4:23 PM PDT
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Raid the base

This is a all out D-day map made on foundry. Its all about skill. There are two bases on either side, both stocked with many weapons. The map is complete with special surprises from above. There is bunkers spread out through the map for protection. Shielded turrets on both bases. Small surrounding.

Hint: Hiding wont last for long...

  • 09.07.2008 6:18 PM PDT
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Halo: Classic Edition

I've created gametypes and forged maps to recreate the fun of Halo CE. Here are the changes I've made:

-Used custom powerups as health packs. Shields do not automatically regenerate and players must pick up a health pack (or overshield) in order to regenerate shields. Health packs respawn 30 seconds after being picked up.

-Battle Rifle will kill with three headshots or five body shots.

-All power weapons (shotgun, sniper rifle and rocket launcher) are on "drop spawn", meaning that they will respawn at the same times every game (unless someone picks one up as it is dropping). Battle Rifles respawn ten seconds after being picked up. Needlers, plasma pistols and plasma rifles respawn 90 seconds after being picked up. I haven't put ammo on the maps for Assault Rifles in the hopes that this will encourage players to use other weapons. There should still be plenty of Assault Rifle ammo on the maps, however, through dropped ammo from dead opponents.

-Battle Rifle starts with Assault Rifle secondary.

-All vehicles are indestructable. Keep in mind, this does not mean that players can simply ride around and spawn kill opponents the entire game. The boost in the Battle Rifle's damage and the lack of shields automatically regenerating means that players who do nothing but ride in vehicles will die about as quickly as they did in Halo CE. Vehicles are set to respawn after 30 seconds of inactivity.

-Player invulnerability for three seconds after respawn in order to keep spawn-trapping and spawn-killing to a minimum.

-The amplified damage system also makes it so that killing with the plasma pistol and plasma rifle is possible again, as it was in Halo CE. Altogether, all weapons seem to work remarkably similar to Halo CE with this damage system.

Using this system, "flow" type gameplay is naturally encouraged and "set-up" type gameplay becomes counter-productive.

Please keep in mind that there is currently a bug with the health packs (custom powerups). If you are damaged and you pick up a health pack within three seconds of being damaged, the health pack will do nothing. Hopefully Bungie will fix this with the AU2. Please download the gametypes and maps from my fileshare, test, and respond with suggestions and comments. I hope to make this an on-going project. So far I have had good responses from all testers and I hope that you enjoy it as well.

Gametypes:
Team Slayer
CTF
Team Ball
Team King

Maps:
Avalanche
Blackout
Cold Storage
Construct
Epitaph
Foundry
Ghost Town
Guardian
High Ground
Isolation
Last Resort
Narrows
Rat's Nest
Sandtrap
Snowbound
Standoff
The Pit
Valhalla

A big thanks goes out to everybody who helped me test this and to Bungie for providing the game that has kept me so occupied. /verbal fallatio

[Edited on 09.07.2008 10:08 PM PDT]

  • 09.07.2008 7:04 PM PDT

I will find you doctor phil and i will destroy you

The Hulk …

The hulk is an infection style gametype and the hulk is…. The hulk

The hulk has # times over shield 2000% damage resistance 300% speed and 50% gravity almost enough to catch a hog… he is armed with a gravity hammer.

The mini hulks are the result of being infected and they have the same traits as hulk but they don’t have shields or damage resistance and they have gravity hammers aka they can be killed

The army or the marines [whatever you want to call yourselves] have 2 tanks 2 guass hogs 4 gattling hogs.

You yourself have a br and a magnum with infinte ammo andd grenades there is an armoury but the Hulks spawn around their so its very dangerous.


Stay together and make a stand or get hunted down one by one this works good with atleast 4 people through 16 poepple

ill add a link soon

  • 09.07.2008 8:21 PM PDT
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User created?...with funz included, not just thought. ;)
Check my file share for a few of the most liked custom game and map types.
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=SIR BOE

  • 09.10.2008 3:42 AM PDT

For Team Slayer

Complex

[Edited on 09.13.2008 9:30 AM PDT]

  • 09.10.2008 6:00 PM PDT

Roland Deschain FTW!

Vice President of BagoGames

Come and check us out!

Here's a nice mongoose driving test that is set in the Middle Ages.The object of the game is to drive the mongoose and pass all obstacles and try to get the skull at the end.
The gametype is in my file share sorry about that.

Here's the map http://www.bungie.net/forums/posts.aspx?h3fileid=52692212








[Edited on 09.11.2008 3:59 PM PDT]

  • 09.11.2008 3:55 PM PDT

HOC for life.
My Stats Sig
Down with the Forum Police, let the mods do their job.
Map Editor Poll

Stronghold

This is primarily a CTF map that i created.

Symmetrical map meant for 8 or more players.

Download and rate please. Just looking for some feedback

  • 09.11.2008 6:33 PM PDT