- last post: 01.01.0001 12:00 AM PDT
The Corridor (Sandtrap variant)
The Ultimate CTF gametype. Witness intense dogfights taking place in the air above you as you dodge through the obstacles of the corridor to reach the other team's flag. Recommend no less than 10 players.
Each team starts with a variety of weapons at their base (Gravity Hammer, Laser, Rockets, Bruteshot, BRs/ARs, Spikers, SMGs, Sniper Rifle, Turret, Power Drainer/Flare), along with a Banshee, a Hornet, a Mongoose, and a Gauss Warthog hidden a bit behind the rest of the armaments.
There are also two main teleporters in each base. The first links to a Wraith near where the Banshee would normally spawn, while the second leads to the top of the main structure, or the corridor. Right at the receiving node of the second teleporter is a staging area, which is protected by two large crates. Near the crates spawn a shotgun, a gravity lift (for attacks from below), a needler, a bubble shield, a pair of spike, fire, plasma, and frag grenades, and another BR.
The flags for either team are located at the top middle of the main structure, right next to each other. The path to the structure is full of barricades and large crates, which provide ample cover as well as leading to heavy and tactical firefights to capture-or defend-the flags. Directly below the flag is a radar jammer, which when coupled with a gravity lift can assist in sudden, unexpected flag captures.
Where the rockets would normally spawn is a rocket pod leaning on a pile of fusion cores. Across from the rocket pod is a tripmine. On the auxiliary structures near the pod are two turrets, which can lay down supressing fire on the canyon side of the main structure.
There are other random weapons around the map and in the smaller structures, like another needler, a brute shot, SMGs, and more BRs/ARs. Also on the map are two overshields and two active camos. And hidden in a difficult to access part of the map (without being creative, that is) is a custom powerup which can be modified to the user's preference.
Each asset on this map can be countered with another. Although air supremacy is important, the various anti-vehicle & anti-air weapons keep this map from turning stalemate. The wraith's long-range bombardment can be a powerful asset in protecting your flag, but unprotected can be taken out by the various aircraft and anti vehicle weapons on the map. Although there are ground vehicles on the map, they hardly play a role in flag capturing and are better used for countering the wraith and the air vehicles.
This is a highly strategic map, and well thought out and executed plans will pave the way to victory. Do not let your guard down, and stay in control.
A lot of info, I know, and some of it must have been unclear. Download the map and it will all be made clear!
Works with the Multi-Flag CTF gametype.
[Edited on 10.14.2007 11:04 PM PDT]