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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

The map "The End"took over 4 hours to create, and is extremely symetricle.

It is intended for the infection gametype i used called "The Start".

The End- Map
The Start-Gametype

  • 10.14.2007 5:43 PM PDT
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i call it jousting

you take four players in a team slayer and have 2 mongooses and 2 energy swords.
on each team 1 guy drives and on guy gets on the back with an energy sword and they drive at each other and swing there energy swords at the
opponent works best in the middle of sand trap.

thanks
xFGARRETT

  • 10.14.2007 5:56 PM PDT

I don't play much anymore.

-Gundam Wars-

Inspired by MIA Zebra's DBZ variant (first page), I made this game variant called Gundam Wars (with permission of MIA Zebra). It's basically a standard slayer match, but with a few tweaks.

-Very very low gravity--the lowest you can get--so that the feeling of space can be manipulated
-Only 3 weapons: your spawning weapons, Spartan Laser and Energy Sword, and the only weapon on the map, Assault Rifle (unless you count turrets).
-No vehicles, because, well, they didn't really match with thought of the game
-Super speed, to manipulate floating and hovering
-Max overshields with no recharge.
-Recomended players: 4-16 (although i have only tried 4, I expect 16 to be better.)

When I was creating this variant, my vision was for the game play to feel like a gundam battle. The point was to make everything more space related: with only lasers, clashing plasma swords, and low gravity, and such. Feedback or constructive criticism would be nice. Special thanks to MIA Zebra for inspiring this variant.

  • 10.14.2007 6:08 PM PDT
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Posted by: El sim


Close Quarters

An entirely "new" map. It's a hack of "High Ground" that provides a completely new game play experience. The map is designed to be played with the CQ game variants that are available in my file share. It is a paintball inspired map designed to be fast paced and chaotic. It plays like no other Halo map before it. The map is ideal for 2-8 players.

Nice paintball map, love all the cover. But, you're just taunting us with that tank outside

  • 10.14.2007 6:18 PM PDT
Subject: Teletrack - Teleporter Track
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Tele Track
Tele Track 2

This map contains teleporters that are like a track. You go from one to another to another and so on.

You must be in Forge. The game won't let you spawn on the tower in custom games for some reason.

You must be host for some reason. To make sure you are host, just start the game by yourself.

If you are playing with other people, only one person may spawn on the tower. Just switch teams, it's faster than killing yourself. You must switch teams while a player. If you switch while the editor, you will get nudged forward for some reason and it will mess up your spawn.

All you have to do is hold forward until you go through the first teleporter.

It's fun to shoot your friends while they are going through. it reminds me of Duck Hunt.

I made a few modifications to Tele Track 2. The Radar Jammers are for hoops. Try and score in the holes. Nade the Elephant on the opposite side where you spawn and watch it fly.

  • 10.14.2007 6:30 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Brutalize on Spider
In Halo 2 me and my friend made a game type called is it a spider? From the popular web series Red vs. Blue. we played it on midship and it was pretty cool but there were not enough stickies.

Halo 3 has arrived and beat us to death with beauty and creativity.

I had made the map for is it a spider and threw in a twist for more creativity and attempted though not strongly to keep you in the main "hall".

For some reason I played brutalize on it and omg me and my friends cannot get enough. Its good enough for me to have typed omg and i never type omg its that cool.

125 speed
gravity hammers
brute shots
nades all scattered randomly and evenly on the main floor
fun
check out my file share soon I havent put them up yet but I will.

try to find and grab a mongoose for extra fun try the pre installed ramps if they dont get broken in all the chaos. Fun anywhere from 2-12.
16 mabe?

  • 10.14.2007 6:50 PM PDT
Subject: Pimps At Sea!

Keeep Out of reach of children!!!

Pimps At Sea (My "Pirates" map)

2 choppers and a mongoose spawn on each elephant along with a missle pod, sniper, 2 battle rifles, a shotgun, magnum, and an SMG. Spawns are mainly on the elephants, but if there are alot of enemys on your team's elephant, you will spawn near the middle with a laser in the middle and 4 mongooses to get your team's elephant back! I put alot of thought into the respawn times and placement of weapons and vehicles so everything is balanced. Recomended for Team Slayer, Capture The Flag, and VIP (all recomended 6 players and up in game). Please download and have fun!

  • 10.14.2007 7:13 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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All out - CTF map



a high ground with two bases, one a bit smaller and oddly barricaded with the cement blocks, the bases are well done according tot he people i've play tested it with and it has a story around it as well.
Best used for capture the flag
best used with a full team as well

the link has a story i made to go with it

[Edited on 10.14.2007 7:34 PM PDT]

  • 10.14.2007 7:32 PM PDT
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Map: Hobo Heights

The latest creation from the TDF collection. Players run around on a destructible platform made out of pallets. There is a zombie on the ground with a spartan laser trying to blast through your Hobo home. Be sure not to fall thought because the Hobo Hunter has a sword and extra speed in order to slice you down. Oh by the way did I mention the beach is blocked off? So good luck escaping! Your best bet is to avoid fire for three minutes when the explosions end and the Hobos are free. The game is very hard, and through testing I have only seen the Hobos win once. Also be sure to use the Fireworks Show gametype with the map. Have fun!

Fireworks Show gametype

Screenshot 1
Screenshot 2
Screenshot 3

Visit Forge Hub for my complete map collection as well as other great maps!

[Edited on 10.14.2007 7:45 PM PDT]

  • 10.14.2007 7:43 PM PDT

Dali Lama says to the hotdog vendor:

"Make me one with everything."

"Pirates"

Objective:

-Board enemy elephant (pirate ship)
-Remove all hostile force.
-Take control of enemy ship.

Things to remember:

-No respawns... When you go down you stay down
-HOPEFULLY, everyone can adhere to the rule that off going off the pirate ship is not allowed.


So basically your two (or more) groups of pirates out for each others swag. And all you do is board each others ships and take over... It's kinda fun I think anyway =P

  • 10.14.2007 8:09 PM PDT
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Dike of Diadem - Map
Dike of Diadem - Game Variant

The new "Tower of Power" - played on Highground. Both teams spawn on the beach at the beginning of the match. It's a race to the wall, and you are able to pick up the select equipment along the way, consisting of gravity lifts, bubble shields, personal shields, and flares. There are two turrets placed in and on top of the spartan laser tower, for optimal vision. Work together with your team to keep the invaders from the beach on their side of the wall. To keep players from going to the back of the map to camp, entrances have been blocked by exploding fusion cores and other obstacles.

*note - Turrets are not supposed to be detached.

  • 10.14.2007 8:15 PM PDT
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Mario Kart

on

Turtle Beach

Pretty self explanatory. You might want to change the VIP so he can't drive if you have enough people.

Also, don't forget to open the gate before the race starts!

  • 10.14.2007 8:52 PM PDT
Subject: Death Cube/Pancakes

This is the first game ill publish, and I have high hopes for it. This game is not for serious playing, but it is SO FUN. Its Juggernaut. He has to get to the goal zones, which are at each mancannon on Narrows. A huge crate also spawns at the mancannons, and if it hits you... pancakes. Download the map and game variants.

  • 10.14.2007 9:15 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Gametype: Zombiez-------- Map: Zombiez Narrows (Link to my file share)

Gametype (Link to Gametype thread)

Zombiez is an infection gametype where humans must survive 3 minutes until helicopter extraction... Zombiez KILLZ ALLZ!!!!

Humans: 200% gravity (humans can't jump high), no shields/no recharge, 500% damage resistance (enough to survive two sword swipes assassination still one hit kill), Spawn with magnum no nades, normal speed, NO MOTION TRACKER.

Zombiez: Good jump, 125% speed, sword w/infinite ammo, no shields/no recharge, high damage resistance( takes about a full clip of magnum to kill zombiez, but headshot does it in one), Enhanced motion tracker only 10 meters.

Result: Madness, humans ban together for safety looking for incoming zombiez, Zombiez mad rush humans to increase their ranks.


Map (Link to Map thread) (Best for 16 players Min maybe 8)

This is a remake of Narrows made specifically for playing Zombiez gametype. (Plan to make more maps to go with Zombiez in future.

Humans: Spawn on top of bridge with various weapons around(BRs, shotguns, ARs, rockets, flamethrower, nades) but these weapons have only a single clip inside and don't respawn. Lucky they had time to prepare for zombiez attack. There are turrets set up on either top side and many barricades have been hastly assembled. Stay on bridge with men posted at all four paths in and you should survive.

Zombiez: Spawn on bottom surrounded by crates and fusion coils, best to hit fusion coil then respawn outside crates.(Note: only setup this way to give humans a moment to prepare.) Knock down the humans feeble attempts at barricades and convert them to the proper team.

[Edited on 10.14.2007 10:14 PM PDT]

  • 10.14.2007 10:05 PM PDT
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The Corridor (Sandtrap variant)

The Ultimate CTF gametype. Witness intense dogfights taking place in the air above you as you dodge through the obstacles of the corridor to reach the other team's flag. Recommend no less than 10 players.

Each team starts with a variety of weapons at their base (Gravity Hammer, Laser, Rockets, Bruteshot, BRs/ARs, Spikers, SMGs, Sniper Rifle, Turret, Power Drainer/Flare), along with a Banshee, a Hornet, a Mongoose, and a Gauss Warthog hidden a bit behind the rest of the armaments.

There are also two main teleporters in each base. The first links to a Wraith near where the Banshee would normally spawn, while the second leads to the top of the main structure, or the corridor. Right at the receiving node of the second teleporter is a staging area, which is protected by two large crates. Near the crates spawn a shotgun, a gravity lift (for attacks from below), a needler, a bubble shield, a pair of spike, fire, plasma, and frag grenades, and another BR.

The flags for either team are located at the top middle of the main structure, right next to each other. The path to the structure is full of barricades and large crates, which provide ample cover as well as leading to heavy and tactical firefights to capture-or defend-the flags. Directly below the flag is a radar jammer, which when coupled with a gravity lift can assist in sudden, unexpected flag captures.

Where the rockets would normally spawn is a rocket pod leaning on a pile of fusion cores. Across from the rocket pod is a tripmine. On the auxiliary structures near the pod are two turrets, which can lay down supressing fire on the canyon side of the main structure.

There are other random weapons around the map and in the smaller structures, like another needler, a brute shot, SMGs, and more BRs/ARs. Also on the map are two overshields and two active camos. And hidden in a difficult to access part of the map (without being creative, that is) is a custom powerup which can be modified to the user's preference.

Each asset on this map can be countered with another. Although air supremacy is important, the various anti-vehicle & anti-air weapons keep this map from turning stalemate. The wraith's long-range bombardment can be a powerful asset in protecting your flag, but unprotected can be taken out by the various aircraft and anti vehicle weapons on the map. Although there are ground vehicles on the map, they hardly play a role in flag capturing and are better used for countering the wraith and the air vehicles.
This is a highly strategic map, and well thought out and executed plans will pave the way to victory. Do not let your guard down, and stay in control.

A lot of info, I know, and some of it must have been unclear. Download the map and it will all be made clear!
Works with the Multi-Flag CTF gametype.

[Edited on 10.14.2007 11:04 PM PDT]

  • 10.14.2007 10:52 PM PDT
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Z-DAY: The most realistic and balanced zombie siege scenario you will ever find. Period.

It is meant to be played on specifically structured maps with their own individually crafted back stories. If you're a fan of the genre you should recognize these names:

"Code Red"

"The Great Panic"

I don't use teleporters or overshields or plasma weapons or any of that crap. I don't lay out piles of weapons and ammo like a survivalist on crack. I don't pile up mounds of crap in doorways like a tornado just hit. You like zombie survival movies? Then play this game.

Zombies are slightly faster and they can smell you, but have no shields. Shoot them in the chest and you're in for a long day, but one between the eyes does the trick. Just like it should be.

Ammo is limited and team communication is key. These are SERIOUS zombie maps for SERIOUS horror fans.

Use your brain and you may be the last one standing, slip up and it's zombie food.

I'm tired of downloading map after map with little to no effort at all put into it. If you like infection PLAY THIS MAP. I also highly reccomend "organ trail" and "orphanage", the only other well-crafted zombie maps I've come across thus far.

-Semi-

  • 10.14.2007 11:22 PM PDT
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Oops

[Edited on 10.14.2007 11:50 PM PDT]

  • 10.14.2007 11:45 PM PDT

Beelkeel

Room Of Death, one room where everyone spawns.

So everyone spawns inside the base. It is barricaded off so you can not leave. It is just big enough and just small enough to work; this game is great for split screen. I have been using the bungie-made FFA slayer and it works better than anything else really. The weapons are all over against walls and around the perimeter of the room. A gravity lift has been added to get to the small second story area but the inside of the room is fairly open other than that. Except their is a bridge of pallets supported by fusion coils across where the stairs dip down. Expect lots of melee kills and lots and lots of other chaos. I am posting this map because it is the by far most requested out of my forge maps. I have found a lot of people who always want to play it so i think it's worthy of being posted.

  • 10.15.2007 12:10 AM PDT
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H3P Zombified
A variant of the pit designed for use with "H3P Last Man". Three structures have been barricaded to make them a little safer and a line has been made out of road cones to show the border between the human zone and no-mans land. All the ammo is located in no-mans land along with all the zombie spawns. It's designed for prolonged zombie sieges and 10-16 players.

H3P Last Man
An infection variant designed to be as close as I could make it to the original "zombie" or "Dawn of the Dead" Halo 2 game that inspired infection. Best when played on "H3P Zombified". Humans have shotguns, battle rifles, grenades and no radar. Zombies have swords, 110% speed, 75% gravity and 10 meter enhanced radar. The only way to score is by being the last human alive.

  • 10.15.2007 12:59 AM PDT
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I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.

Viral Marketing, played on Quarantine Zone
An Infection gametype designed to be played on a variant of Guardian. The map has been set up to disallow Infected players from trekking any path other than a single entryway onto the center platform, which is the Human spawning zone / stronghold. The appeal of this gametype is reminiscent of Room 2 from Halo 2's Foundation. The Humans spawn with four Deployable Shields, all of which respawn in 30 seconds. Given that the Infected players have only one path to attack from (at first, anyway), the Deployable Shields will be a very necessary tactic to keeping players from harm's way.

Humans must protect and uphold their barricade until the time limit runs out, or be taken as food for the diseased!

Ideal match of 8-16 players.

  • 10.15.2007 1:27 AM PDT

"Tank Beats Everything" - Marine from Halo 3

Prominent Communique - Where great minds think alike.

Join to obtain some enlightenment.

Halo Armory The Place For Weapons

I noticed that with all the Halo 3 maps there wasn't any firebomb grenades. So what I did was take a basic map like "The Pit" and transform it into something more fun and balanced to play.
What I did do was I added firebomb grenades to the map, as well as a couple of mongooses at either base and trip mines to deal with said mongooses. I also put 2 way teleporters leading to to the sniper holes on "The Pit." All weapon spawns are the same but I have made some weapons harder to get. I put Fusion Cores in the sword room so that in order to get the sword it takes more risk. and camping in that area is more dangerous (I hate people who camp in the sword room so that a whole team can get. This makes it harder to get a key weapon. Also with the sniper points i have put fusion cores in there so that it is a risk to stand in a point where you get good vantage of the area below.
There are custom power-ups in the sword room which makes you go faster so when a person does get the sword they move pretty fast, so be warned.
I think that is all you need to know. If you have any further questions just give me a buzz.

Click the link below to get to the map:
http://www.bungie.net/Forums/createpost.aspx?forumID=127679&a mp;h3file=5377606&source=The%20Figure%2013

This is a map best suited to Slayer and Team Slayer games of any number of people. Also try this with Multiflag CTF and Multibomb. Hopefully there will be carnage as those mongooses will be a problem.


[Edited on 10.15.2007 1:50 AM PDT]

  • 10.15.2007 1:48 AM PDT
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WE NEED SWAT THATS ALL I NEED TO SAY

  • 10.15.2007 2:54 AM PDT

Paintball

Really fun fast paced game, asists kills and assasinations are worth points... as are sprees but betrayals are huge negatives. everyone is the same color so check twice before shooting.
any map will work but turn power ups off

Dogeball

I'm aware its spelled wrong but theres a lot of diffrent variants out there.

It only counts if u stick em so even if u kill a guy with a pistol or beat down it doesnt help you. betrayls are bad news and you should probably turn power ups off on the maps you use

IM LOOKING FOR ANYONE WHO WANTS TO CO-OBERATE AND MAKE SOME SWEET GAME TYPES OR MAPS, I OPERATE ON PACIFIC TIME FYI

  • 10.15.2007 3:06 AM PDT
Subject: TOP Ground

Relativity | A Halo 3 Dualtage | Pope Rex and Unyshek

Posted by: x Foman123 x
If you want to troll, be a man and do it in the main forums.


LiFe ChEcK

Map: TOP Ground Gametype: TOP
I altered High Ground because i wanted to see how fun it would be to try Tower of Power on Halo 3. It's practically the same but some limtations because the gate is already open when the game starts and the turret can be detached. I put some barricades in the gate but you can still jump through so its neccisary to have people gaurding the bottom just like H2 Tower of Power.
This based on honor for the team who possesses the tower that they wont rip off the turret and run.

Ill out it on my file share w/in 48 hours

  • 10.15.2007 3:34 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Don't stand in the way of progress you will only be run over

http://www.bungie.net/Forums/posts.aspx?postID=13592809
Chaos Kannon.
A variant of narrows set up for crazy mid man cannon fun. Have a mid air duel with swords or smash anyone on your way across with the hammer. Splater someone with crates or throw a trip mine across the map. Anything you toss into the cannon keeps going until it respawns or hits someone. Give it a try.

  • 10.15.2007 5:00 AM PDT