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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Cannon Fodder Map

This is a map I made on Blackout using man cannons, plasma coils, and vehicles to create a lot of explosions and chaos. My husband and I tried it out on a couple game variants and found out the Crazy King it just nuts on it. Trying to get from point A to point B without problems can sometimes really be a challenge!

I purposely stuck weapons in the open to make it harder to get a great weapon, especially if you chose a game type starting out with something like pistols only. There's a lot of different powerups to play with, too. But they may or may not be a help.

  • 01.04.2009 11:38 AM PDT
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http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=62313816

This, is Foundry Redone. This is a redone version of the normal Foundry map. It has modifications to it to reduce spawn killing across the back part of map. Snipers and shotgun have been removed. some walls made higher, and a few objects added throughout to change the layout a bit. energy walls added at the fence walls under rocket spawn to prevent exchange of fire through that area.

please download, and PM your thoughts on this map. thank you. I shall add more maps once they are finalized.

  • 01.04.2009 7:54 PM PDT

aim cover oh -blam!- hes -blam!- t baging me

I have 3 maps and there

http://clan wars h3fileid=58065349
http://clan wars 2 h3fileid=58790797
http://clan wars 3h3fileid=58790807

clan wars:i made this on the map Foundry its a Symmetrical map whith snpiers and trurets on each side theres not a lot of cover on the bottem floor so i added bubble shealds to make up for this theres hidden power ups you can get by geting the grav lift this is made ctf games only

clan wars 2:the same as cw 1 but on standoff has more cover now works with all game types

clan wars 3:again works with all game types made on the map Avalanche its based on the first cw1 map with more cover and vecleis like the hornet that respawns 120 secs witch then tells you that you can take it or destory it.
ps i will make clan wars 4 when the new map pack comes out and please rate this map well

[Edited on 01.06.2009 5:04 PM PST]

  • 01.06.2009 2:56 PM PDT
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My Map is called "Trench Warfare", and Is intended for the "Assault" and "Team Slayer" game modes. Both teams spawn behind a wall and have instant access to a wide, but limited arsenal of weapons. Making good desicions and strategy can make the diffrence between victory or defeat on this map. Also, I have put 3 power weapons in the middle of the two walls, basically the "no mans land" ( complete with falling bombs, by the way). So, basically, games on this map are intended to be professional, fun, and well played.


Link:
http://www.bungie.net/Forums/posts.aspx?postID=29472894



  • 01.11.2009 7:48 PM PDT
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The Track
A map made by DarknessUndone and I on Foundry, it is as it says a track built for mongooses with spike stickies on one side and Incenerator grenades on the other. one base is on the left side one is on the right like normal.

Game Variant: Race
Made to compliment the track, it is a capture the flag variant starting with random weapons and 50% health. Your goal, make it through the track to the other side, steal the flag and make it back alive. Ideally to be played with 4-8 people. That way one can drive one can drive and shoot or ideally two drivers and two shooters.

Team slayer or Rocket Race or some such would probably make good matches for this map also.

Anything you thing should be added, deleted, changed, or fixed please let me know.

[Edited on 01.12.2009 8:36 PM PST]

  • 01.12.2009 8:35 PM PDT

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=63297155
"Working Doors"

The map is basically a four story fortress (prison) with three operable doors on Foundry. There is a front and rear door on the first floor and then a door on the second floor that opens up to a holding cell. The doors are activated by placing grav lifts underneath the doors, best if placed on the very corner of the door. The doors either shut on their own when the grav lift shuts down or if you destroy the grav lift yourself.

The map favors the defensive (prison) team and is good for one flag or bomb as well as infection, however, I did try to accomodate fairly for two flag or bomb games. I imagine it would also be a good map for people whom like playing the cops and robbers variant as it is basically a large prison with a holding cell. The attackers are given a large compliment of power weapons to even up the odds.

I don't mind constructive criticism so download and let me know what you think.

[Edited on 01.18.2009 2:42 PM PST]

  • 01.13.2009 7:04 PM PDT

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=54689608&fset=33057

Here's a mongoose based obstacle course I made awhile back. The course is very difficult and will take an unimaginable amount of patience to complete. I still have not yet completed it and I made it! Don't forget to download the other files in the file set and please leave comments, suggestions, complaints, etc... Also, if you do manage to complete it, It would be great if you could send me the video.

  • 01.13.2009 8:39 PM PDT

Join the SIP now! were a fun and active community that play games the way theyre meant to be played. make friends, have fun and be part of something special! The Spartan I Project

Last Stand, its in my file share

i based it on a section of Halo: Ghosts of Onyx which im not at liberty to descibe, as it could be a spoiler

its an infection map on foundry, with all humans spawning on a central raised platform, an impenetrable spawn hive for the zombies. and random teleports set in a 360 degree field around the platform, giving the zombies the ability to attack from all sides, also theres instant spawning grav lifts set all around the platform for easy access for the zombies. i'll update it soon to support assault and maybe territories, but the platforms the only capturable feature. as the attacking spawn hive is, as i said, impenetrable from outside.
i tried to keep in mind that too many infection maps are biased for humans, and ive tried to erase that bias and make it fair, only through good teamwork will the humans survive

[Edited on 01.14.2009 3:31 AM PST]

  • 01.14.2009 3:28 AM PDT
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So you've tracked me down...

Be sure to check out my Youtube profile for all of my videos.

Map:

Highway β

Description:

Highway β is a map with an arching centre structure. Some people who helped to test this have called it the rainbow bridge. This structure tends to be where the main bulk of the battles are. I tried to give this map solid gameplay which is both fun and competitive.

This map can be played with all standard gametypes excluding Infection.

Alternatively, you can view the Forge Hub thread for screenshots and a map video.

You can also find the Youtube map video here!

[Edited on 01.14.2009 4:21 AM PST]

  • 01.14.2009 4:20 AM PDT

Greatness

Hope the above link works, if not, check out my fileshare for "greatness".

Its a map with a lot of geomerging (i think thats what its called) and it works best with 4 or more people. Oddball is supported, and i am yet to set up koth. Multi team is great, and is FFA slayer. Its really worth a look, and would love to hear you ideas on it. Criticism (preferably constructive) is ok too.

More soon.

  • 01.16.2009 4:10 AM PDT
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Alright I have 2 maps... one is mine and another is an extremely good map that needs to be mentioned.

DiSoRiEnTaTiOn
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A Griffball map with a twist... there are teleporters everywhere. this is a great map for fans of griffball that are looking for something new. I made this map and its on my fileshare, i recommend downloading Blitz map variant also on my file share.




what the
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This is a map my friend made thats on my file share, its meant for slayer type games and works best with swords.
This map is amazing i highly recommend it (even more than my map)

  • 01.16.2009 5:04 PM PDT

"You got killed by Force."

Try it

Description explains all.

  • 01.19.2009 3:02 AM PDT

Rockband & Guitar Hero MLG

Guydo Tunnel v2 - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=62545795

Play soccer the deadly way. 2 goals filled with fusion coils and propane tanks. One person spawns inside a tunnel and must escape to fight the others. 1-8 players recommended.


Off-map Fighter - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=63522077

Team Snipers map using some off-map teleporters and spawn points. Spawn near explosives for a sniper duel with fireworks. 2-4 player teams recommended.

  • 01.19.2009 12:55 PM PDT

Posted by: PeeEngine
Common sense - the most under utilized ability since teamwork.

The Bunker, a medium sized map with lots of thought and work put into it.
(Gametype here: CQB)

One of the Main spawns in The Bunker, there is another just like it in the other base.

On the left shelf(door) lies two magnums, an SMG, and later in the game, an assault rifle will spawn next to it. On the right shelf lies a spiker, a plasma rifle, and two plasma pistols. On the floor, there are two frag grenades, two plasma grenades that spawn a minute later into the game, and two spike grenades that spawn at the same time as the plasma grenades. There is also a Power Drain, which spawns every minute(starts at beginning); a deployable cover, which spawns two minutes into the game; and a bubble shield, which spawns three minutes into the game. In the fence box, there is a sniper(spawns every three minutes and only has 1 spare clip) and a teleporter leading to a sniper post above the courtyard. To the left of the room is a path leading directly to the courtyard as well. (due to my SDTV, I couldn't fit it into the picture)

Tip: You can also shoot at the courtyard and the other base's fence box through the fence as well.


Picture.
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Where the flag spawns in The Bunker. Also in both bases, although there are slight differences in the actual room.

A regenerator spawns on the floor every minute. A battle rifle also spawns on the floor every 30 seconds. The box serves as a safe respawn area and a hiding spot to catch someone trying to get the flag by surprise. There is a path leading out of the room to the right.

Tip: The br doesn't have much use beyond the courtyard, as most weapons when used right will outgun it at any other range.


Picture.
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Where the bomb spawn and plant points are in Assault. It is also the same in the other base, except that the other base has a turret that is in asymmetric gametypes only and doesn't respawn.

The hall leading from the flag room and main spawn room to the courtyard. It has a shield door protecting the entrance. You can also spawn inside of the hall.


Picture.
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The middle of the map and part of the courtyard.

Tip: you can hide on the A sign and drop down to assassinate someone when they carelessly walk under it.


Picture.
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The sniper post above the courtyard. get to it by entering your main spawn's teleporter.

A two way teleporter leads to and from the sniper post. there is a wall separating each base's sniper post. the fence wall can be shot through, so there isn't much cover except for by the teleporter. (Couldn't be put into the picture because of SDTV)

Tip: There is a br in the flag room that can also be used effectively from the post.

Tip 2: You can also drop down from the post and get directly to the courtyard.

Tip 3: If the sniper is shooting at you, you can flush him out with a grenade or shoot back at him through the fence.


Picture.
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Away from the courtyard are some spawn points, weapons, and cover. It also serves as the starting point for the zombies in infection.

A plasma pistol and a magnum sit behind the dumpsters and fence wall. In the left room is a spawn and a spiker and magnum. to the right is a spawn, a plasma rifle and frag grenade, and in Infection is the starting point for the zombies. On the middle dumpster, a Shotgun with no spare clips spawns every 3 minutes. This serves as the power weapon of the map.

Tip: If anyone tries to camp behind the shield door or in either of the small rooms, flush them out by throwing a grenade over the shield wall.

Tip 2: Try to get that shotgun before the other team/any enemies. if you're lucky and don't get killed, it can mean 8 free kills for you or your team.


Picture.
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The courtyard. It is the most open area of the map and will most likely be where the most conflicts happen.

In the courtyard, there is an entrance and exit from both major spawns, a sniper post above, a fusion coil over to the right, a spiker and frag grenade to the left of the bridge, and an SMG and frag grenade to the right of the bridge.

Tip: Watch out for the sniper posts, as you might get sniped or killed if you are too careless.


Picture.
_____________________________________________________________


Hope you enjoy it, as I spent lots of time working on and testing it. Hell, I spent lots of time taking the pics and typing all of that.

  • 01.20.2009 9:06 PM PDT

Wheres Meh Sniper?

Youtube page

you have got to try this map i have made :
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=63402873


this map has 2 castles on each side of the map (foundry) the bigger castle is for the defence team, and the smaller castle for the attack, i have been working on this map for a bit trying to make it fun on every type of game.

[Edited on 01.21.2009 11:42 AM PST]

  • 01.21.2009 11:40 AM PDT
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** USMC **

About me:
I'm 20. I use to play Halo alot but never do really anymore. I'm a offline player since I have dial up. I do play online on rare events when I don't have to go to work, school, etc.

In my file share I created Zanzibar using last resort. All the weapons are in the exact (or closest) position and they are facing the same way and the spawns are pretty decent. For my first map i rate it 3/10. Not bad if you liked the original map.



[Edited on 01.21.2009 12:54 PM PST]

  • 01.21.2009 12:53 PM PDT

Light Rex

The Original Recon winner..

Halo Mansion, check it out on youtube and see how i won Recon

asnecsion remake from halo 2, best one out there, get ur copy today!

  • 01.21.2009 8:13 PM PDT
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The game: Flame Tag

Time limit: 12 mins
Teams: No (However you may work together against the one)
How to win: The least times Tagged (1 point added to your score if tagged)
Kill count: No (unless you tag another player)

Information about "The one": Colour changes to Black has firebomb grenades instead of normal, flamethrower, cannot pick up other weapons, 20% health, 300% speed. Immediatly changes to normal when tags other player

Other players Info: Normal traits

Rules:
1) The one must ONLY use Fire
2) You are allowed to work with other players against the one, this rule is optional
3) Players are not allowed to use fire

The one is picked at random

Other types of Flame tag:
Build up: when tagged you team up with the one, the more players the harder
Manhunt: Powerful One, weak weapons, No survival

Created By Shadowkon69, Me (ribbo71)

Maps comming soon.

  • 01.22.2009 12:27 PM PDT

Can someone make a friday the 13th camp crystal lake map? somewhere with real water. I've tried I am just not very good at it and with the new movie coming out in less than three weeks it'll be a big hit.

  • 01.23.2009 10:46 AM PDT

Paintball Map Update

The Paintball gametype and map are featured on Bungie's Favorites right now but If you've played them at all you might notice that you'll spawn out of the map so I fixed that by simply adding teleporters.

You can download my revised version here: Paintball V2

[Edited on 01.24.2009 3:42 AM PST]

  • 01.24.2009 3:41 AM PDT
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This is my map MLG Repulse

This was my first attempt at a small scale MLG map, most of the people I have shown it to enjoyed playing on it. I am currently working on another MLG map and would like to know if this map is any good. It was made for all gametypes yet most people prefer slayer.

HOPE YOU LIKE IT

  • 01.24.2009 7:11 AM PDT
  • gamertag: Dragla
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I made this map one day when i got bored, my friends and I seem to enjoy playing on it so i decided would stick it on here. Please leave comments for improvements or comments of any kind. I tried to make this map as fair and symmetrical as possible. This is actually a revision of another map i made named Veggur but this one is a lot better than Veggur. There is also a MLG version of this map with all the right spawn times. You can find Veggur and the MLG versions of this map and Veggur on my file set when you get on Auditoria's page.

This game is good for every style/type of game. i have set it up for anything and everything from slayer to assault, but i would keep it 2-10 players.

there is a wall u start behind with 2 ways over it and once you get out of the wall there is a symmetrical map that has a neutral spot in the middle that keeps the rocket launcher. also this map has lots of cover and a sniper for each team in there side once they get over the wall. you can fight while on the wall and get back forth over the wall when ever you want.


Map Name: Auditoria




This map has:

10 brs
2 brute shots
2 snipers
4 spikers
1 rocket
1 shotgun
2 maulers
8 plasmas
18 frags
2 power drains
2 bubble shields
1 health regen
1 grav lift

The MLG version has
2 snipers
2 maulers
10 brs
frags
plasmas
1 custom power up

[Edited on 01.27.2009 4:22 PM PST]

  • 01.24.2009 1:50 PM PDT
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I've tryed to make a map in foundry to resemble the Call Of Duty : WaW Zombie map.
Game type to be used for this map : Infection

Hope You Like!

Map : COD5 Zombiez
Based Off Call Of Duty : WaW Zombie Map. 2 to 4 players

  • 01.24.2009 2:09 PM PDT
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Bloody Murder

Description:
My second attempt at forging, this assymetrical, arena style map is best suited for small slayer games. 2 vs. 2 recommended. Though very well thought out in terms of aesthetics and gameplay, any suggestions and/or complaints are appreciated.

Screens:
red spawn

lower level, central room

portion of upper walkway

A lot of thought and effort went into making this forge map NOT look like a forge map, but play well at the same time. Give it a shot.

  • 01.24.2009 5:13 PM PDT