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373 Plasma Pistol kills and counting
Bourbon's Construct
Game Rules file
Map file
A retooled version of Construct. All spawn points are at the bottom area of the map, while all the good weaponry is at the top of the map. The goal, obviously, is to get to the top of the map, and control one of the two side rooms.
The bottom floor has had all the heavier weapons removed. Instead, you start with a measly Plasma Pistol, and no grenades. Nearby your spawning location is four Carbines, four Plasma Rifles, a Needler, and a Beam Rifle. Plasma Grenades and more Carbines are plentiful in the lower room.
A quick search of the lower area reveals some teleporters. Entering any one of these will lead you to a hidden room (where the sword used to be) that has a number of interesting weapon possibilities. This includes more Needlers and Plasma Rifles, but also two Magnums, a Shotgun and two SMGs. These weapons, coupled with a Power Drain and some Plasma Grenades will aid you greatly if the other team has set up camp in one of the side rooms. A quick trek underneath the room gets you to the Sniper Rifle.
In each side room is a Sniper Rifle, a Rocket Launcher, a pair of Battle Rifles, an Assault Rifle and a Shotgun. These are the only available Human weapons on the map, save for the odd Pistol or SMG. All the Human weapons have reduced ammunition (one spare clip or less) and have their spawn times set at 60. The rear entrances to these rooms have been blocked off, leaving only the front door and the purple lift as means of entrance.
This may seem like an unbreakable camp-fest, with all the Human weapons hidden away and everyone else forced to rely on smaller weapons. However, some carefully placed Beam Rifles, Carbines and Plasma Grenades make it possible. Several obstacles along the way can be used for cover as well, making this less of a run and gun map, and more strategic.
All the spawn times for Covenant weapons are 10 for smaller weapons and 30 for the Beam Rifles. This, coupled with their widespread availability forces the player to improvise somewhat if they are to take back the side rooms.
As stated in the description of the gametype file, stylish kills are rewarded, while stupidity is punished severely. A Headshot, Assasination or Stick will yield TWO points for the kill instead of one. A Killing Spree also adds another point to your score. Dying subtracts one point. Betrayal subtracts five.
Every time you die you are forced to restart at the bottom of the map with no grenades and a Plasma Pistol. You absolutely MUST control the top side rooms of this map to succeed. First to 100 points wins. It might seem difficult, but every good kill gets you two points, and every enemy you kill also lowers their score by one. It will be a long game if you can't get the momentum in your favor.
Weapons on the bottom floor:
Plasma Rifles: 12
Carbines: 14
Needlers: 6
Beam Rifles: 2
Plasma Grenades: 16
SMGs: 2
Pistols: 2
Battle Rifles: 2
All Covenant weapons on this floor have a respawn time of 10. All human weapons have a respawn time of 60 and have only one extra clip of ammunition.
Weapons in hidden cache:
Plasma Rifles: 2
Needlers: 2
Assault Rifles: 2
Shotguns: 1
Sniper Rifles: 1
SMGs: 2
Pistols: 2
Frag Grenades: 8
All weapons in this room have a respawn time of 10, except the Shotgun, which is set to 30. This weapons cache is only accessible by teleport (or climbing a thin rail) from the bottom floor, and is completely unaccessible from the top floor. The exit has a pair of Gravity Lifts to get your heavily armed team straight into the action.
Weapons in side rooms:
Assault Rifles: 1
Battle Rifles: 2
Pistols: 2
Sniper Rifles: 1
Rocket Launchers: 1
Shotguns: 1
Regenerators: 1
Frag Grenades: 4
All weapons in this room have only one extra clip (rocket has 0) and have a respawn time of 60. This forces the players to use their human ammunition wisely, and perhaps move on to either Covenant weapons or try the other side room in times of scarcity.
Weapons on top floor:
Plasma Rifles: 4
Needlers: 2
Beam Rifles: 2
Assault Rifles: 2
Battle Rifles: 2
Plasma Grenades: 4
Frag Grenades: 4
All weapons here have the same spawn times you would expect by now. Smaller Covenant weapons at 10, ARs and Beam Rifles at 30, BRs at 60. This floor has plenty of cover allowing the attacking team a fighting chance when assaulting one of the side rooms.
Other weapons:
Energy Swords: 1
There is an Energy Sword on the ramp up to the top floor with a respawn time of 180... just in case the attacking team needs a bit of assistance.
Both files can be downloaded from my File Share. Set Map to "Bourbon's Cnst" and Game Type to "Bourbon's Cnst" and you're good to go. This map is quite fun if you're looking for a bit of an objective in your Team Slayer games.
[Edited on 02.04.2009 1:56 AM PST]