- NeoCow
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- Elder Legendary Member
Guns don't kill people, physics kills people!
They're not gey, they're Hobbits!
Moo...
Wow, okay. So, apparently, every week, an update comes out, a bunch of people read it, and then they spend the weekend endlessly flaming it until it's old news. That's just weak.
Anyway, I was happy to see many things addressed in this week's update, especially since the matchmaking update already took place in the middle of the week. I do agree with lukems that players exploiting the system to boost their rank is a problem. There are people who play for fun on Halo 3, and then there are people who play for competition with others. Now, who's to say if these people are really "strutting their stuff" if their rank icon is really just a fake because they set their controllers down and walked away for 12 hours, just letting their own game get them an extra 50 EXP? How's that fair to the rest of us who work on getting those 50 wins?
On another note, I'd like to talk about maps for a minute. Yes, everyone complains that Bungie makes us pay "so much money" for Halo 3 (an excellent game), and then only includes 10 multi-player maps. First off, most other FPS games don't even have 10 maps. Secondly, they're already hard in the works of making more maps so that we can quickly get more maps to play. Also, with the Forge feature, Bungie's hoping that players will begin to develop their own maps (much like with CS, Portal, etc.) which they may be able to tweak and then incorporate into the game so to release more maps faster. And who says they're going to charge an arm and a leg for it? In Halo 2, all the map packs were free unless you chose to play them right away. After a certain amount of time, they became free and were programmed right into matchmaking itself. These maps might even skip the "paying" part, who knows?
Back to my original point: Lukems talks about the maps that are currently being developed in this update. Of what I'm afraid, however, is that he talks about one of these maps being really big. Now, if anyone here, especially lukems, himself, has been on the Optimatch forums lately, all you ever hear is how the maps are just too big and how we need smaller maps. My question to Bungie is: are you also creating some smaller, close-combat maps along with these huge maps of yours?
Thanks!
~Tym