- last post: 01.01.0001 12:00 AM PDT
Just a clarification for the unaware...
The Xbox 360 uses the DVD-9 format, which holds ~8.5GB worth of data.
Halo:CE was installed from CD-ROM, which holds (at max) 700MB of data.
If Halo:CE were re-created for Xbox 360, all of the single-player was cut out, and the graphical quality was left the same... Bungie could likely compile it into a download that was between 500-900MB
Any of you out there that play the demos on the XBL marketplace know that they are generally somewhere in that size range.
Alternately, it could be distributed in disc form.
The main problem is that in order to release an Xbox game for the 360... it would have to be ported, which is a difficult process. That's why original Xbox games run through an emulator.
Doing this would be a lengthy and expensive process, and would also require Bungie to add more server bandwidth in order to handle the load. It's not really financially worth it for them. Especially since it's not clear whether or not people would actually buy the thing. Face it, it is old and Halo 3 is the cool new kid on the block.