- last post: 01.01.0001 12:00 AM PDT
I’m currently playing Unreal II - The Awakening. Although it’s not a polished game, with more than enough bugs, I’ve really come to enjoy the additional strategic elements:
- Secure Deploy Points to seize map advantage, pin the enemy down to only their home deploys, and don’t let them breathe.
- Securing power generators is so crucial and has so many strategic implications. Artifacts “flags” can’t be registered without the artifact being powered, vehicles don’t work without power, turrets don’t work without power, land and trip mines need power, map cannons need power, vehicles need power, etc. The fundamental speed and ability of a teams players is augmented by the team’s power.
- But what needs power uses power . . . . so using powered items drains power, don’t drain to much or you can’t register your artifact. Aside: wouldn’t it be cool if hackable deploy points required power to work.
- Did I mention TURRETS / TURRETS / TURRETS !!! There is something so cool about auto sentries and projecting the power of your play across a map.
- Choice of one of three characters (tech, gunner, or ranger) each having a strength
- Ability to heal, supply, “fix” each other is cool
- I have no argument with HALO campaign mode. It will be the best ever. My concerns are only with LIVE play.
- Yes, HALO has far advanced polished graphics
- Yes, The look and feel of HALO FPS is superb
- Yes, Destructible environment has strategic potential I suppose.
- Yes, Dual wielding will ROCK hard
- HALO is the ultimate in vehicle use
- The maps will rule
- No lag
- Large number of players
- Online LAN games (I think I understand what they’re talking about here)
- Customizable skins and team symbols
- Rockin’ weapons.
- UII’s vehicles are horrible
- UII’s weaponry seems clunky and unbalanced to me
- LAGGGGGGGGGGGGG!!!!!!!!!!!!
- Need a can of Raid to deal with all these bugs!!
- 4 maps . . . and only 2 are good
My concern is that these attributes are very surface level and don’t improve the heart of strategic play. I don’t know too much about HALO 2 so maybe I’m missing some additional game play elements.
Are they simply two different games. UII being a more strategic FPS where HALO 2 is a more arcade FPS?? Am I asking too much, I guess Bungie can’t steal these elements from UII game play . . .
I want HALO 2 to be the best game ever. I can’t wait for it. I simply fear I’ll be longing for a more strategic gaming experience and will return to UII.
Enlighten me, make my fears go away, what am I missing?
watts