Halo 2 Forum
This topic has moved here: Subject: I'm Worried About Halo 2, Please Allay My Fears
  • Subject: I'm Worried About Halo 2, Please Allay My Fears
Subject: I'm Worried About Halo 2, Please Allay My Fears
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I’m currently playing Unreal II - The Awakening. Although it’s not a polished game, with more than enough bugs, I’ve really come to enjoy the additional strategic elements:

- Secure Deploy Points to seize map advantage, pin the enemy down to only their home deploys, and don’t let them breathe.
- Securing power generators is so crucial and has so many strategic implications. Artifacts “flags” can’t be registered without the artifact being powered, vehicles don’t work without power, turrets don’t work without power, land and trip mines need power, map cannons need power, vehicles need power, etc. The fundamental speed and ability of a teams players is augmented by the team’s power.
- But what needs power uses power . . . . so using powered items drains power, don’t drain to much or you can’t register your artifact. Aside: wouldn’t it be cool if hackable deploy points required power to work.
- Did I mention TURRETS / TURRETS / TURRETS !!! There is something so cool about auto sentries and projecting the power of your play across a map.
- Choice of one of three characters (tech, gunner, or ranger) each having a strength
- Ability to heal, supply, “fix” each other is cool


- I have no argument with HALO campaign mode. It will be the best ever. My concerns are only with LIVE play.
- Yes, HALO has far advanced polished graphics
- Yes, The look and feel of HALO FPS is superb
- Yes, Destructible environment has strategic potential I suppose.
- Yes, Dual wielding will ROCK hard
- HALO is the ultimate in vehicle use
- The maps will rule
- No lag
- Large number of players
- Online LAN games (I think I understand what they’re talking about here)
- Customizable skins and team symbols
- Rockin’ weapons.

- UII’s vehicles are horrible
- UII’s weaponry seems clunky and unbalanced to me
- LAGGGGGGGGGGGGG!!!!!!!!!!!!
- Need a can of Raid to deal with all these bugs!!
- 4 maps . . . and only 2 are good

My concern is that these attributes are very surface level and don’t improve the heart of strategic play. I don’t know too much about HALO 2 so maybe I’m missing some additional game play elements.

Are they simply two different games. UII being a more strategic FPS where HALO 2 is a more arcade FPS?? Am I asking too much, I guess Bungie can’t steal these elements from UII game play . . .

I want HALO 2 to be the best game ever. I can’t wait for it. I simply fear I’ll be longing for a more strategic gaming experience and will return to UII.

Enlighten me, make my fears go away, what am I missing?

watts

  • 06.05.2004 10:09 AM PDT
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Halo 2 will be better than any good game ever made. Thats aobut it.

  • 06.05.2004 10:14 AM PDT
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if you dont think halo multiplayer will be awsome then... then.... well i wont say it.

  • 06.05.2004 10:24 AM PDT
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How about breakin' down some of the muliplayer game play elements for me then . . . you seem very confident, I simply want to be that confident as well.

-watts

  • 06.05.2004 10:28 AM PDT
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Are you retarded, watts? You think Halo 2 is an arcade game? more like Unreal is. It has cartoony graphics and stupid guns and cheesy sound effects. Halo 2 is realistic and sounds amazing. Halo 2 is FAR from arcade like. You can actually be under control unlike Unreal, when you run at about 100 MPH and just shoot any where because you dont really know what your shooting because the sensitivity on the aimer is so sensitive it is insane. Not stragety at all.

[Edited on 6/5/2004 10:46:47 AM]

  • 06.05.2004 10:31 AM PDT
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lol

  • 06.05.2004 10:52 AM PDT
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Didn't you post this question is the Xbox forums as well?

  • 06.05.2004 11:21 AM PDT
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I did post there as well, just trying to get the thoughts from two different groups of people . . . last time I checked I wasn't retarded . . . wait, let me check again . . . nope, still not retarded.

Please don't take my questions as a slam on Halo at all. Not my agenda.

Shoemaker . . . "It [UII] has cartoony graphics and stupid guns and cheesy sound effects. Halo 2 is realistic and sounds amazing."

I agree with you . . . I made the same criticisms of UII and lauded Halo on those same points

"You can actually be under control unlike Unreal, when you run at about 100 MPH and just shoot any where because you dont really know what your shooting because the sensitivity on the aimer is so sensitive it is insane. Not stragety at all."

Ok, now we're talking actual strategic differences. So you're calling out a difference in that Halo 2 is based more on practicality then on speed boosts and high jumps, etc. . . . leading to a more challenging experience with Halo.

Ok, now that you've started the ball rolling . . . let's talk more details.

I just thought of one element of Halo that requires more strategic thinking. That is, Master Chief can only carry 2 weapons at a time (still true with dual wielding?) . . . so this forces some strategic decision making.

- watts

  • 06.05.2004 11:57 AM PDT
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With the dual wielding, I'm pretty sure you have two guns that you carry. Then if you want to dual wield you just pick another gun up off the floor and you don't lose the two guns you were previously carrying. You just lose the gun you picked up when your done with it. Thats the way it looked from the demo, but it may be different. One of the first things you were talking about was lag. However, the Halo 2 code was completely rewritten, and is a lot better. Even though the xbox has to do like twice the amount of calculations, the code was written so well, that it still takes the same amount of time that it did for Halo. So, according to Chris Butcher, the Halo 2 will have the same amount of FPS as Halo did, and the Online and network play will be very tight, and I mean that as fast...

  • 06.05.2004 12:14 PM PDT
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In the 2003 E3 demo thats how it was, MC carried a battlerifle and two smgs for duel weilding. Now i'm pretty sure he can not, but not completly.

  • 06.05.2004 12:33 PM PDT
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how can you even relate unreal the awakening to halo 2?
DUDE WHERE ARE YOUR BRAINS!!!

1 game is 1 game!!!! and the other is the other!!!!

Ok you can compare games that really look alike or are from the same makers or a newer version like later on comparing halo with halo2 Ok thats possible
but comparing halo with unreal comeon!

Unreal is just a bloody shooting game, SP sucks, its only fun for the internet what mostly laggs so you just keap dying caus your shots all miss caus of the friggin' lagg!

Halo 2 will be just the best game ever!
It'll have voice communicators, it'll be well balanced out, COOL game modes, and just look awsome!
AND ONE OF THE BEST THINGS NOOOOOOOOOOOOO LAGGGGGGGG!!!!!!!!!

  • 06.05.2004 12:40 PM PDT
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ah no response i thought so :P

  • 06.05.2004 1:20 PM PDT
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no i just gave up on this becuase i know i am right

  • 06.05.2004 1:22 PM PDT
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if your with me your alway right...

  • 06.05.2004 1:27 PM PDT