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Subject: Waves Audio Plug-ins in Halo 3

One of the plug-ins that helped audio wizards Jay Weinland, CPaul and Marty O'Donnell turn it to 11.


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  • 10.19.2007 12:09 PM PDT
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There are so many details in halo 3 that I don't think most people will really ever cherish. It's all taken for granted since its so right, that it feels like it has either been or should have always been there despite it being new. I knew about how bullets being shot from far away sounded differently than those being fired near the players viscinity, but I didn't realize how much else of the game was influenced by that technology. Interesting stuff.

...Did Cortana's voice use L360 waves? because she sounds so out of place...in the original trailer she sounded like a ghost trying to get through to the chief, but in the game it sounds like she's right next to you.

[Edited on 10.19.2007 12:21 PM PDT]

  • 10.19.2007 12:10 PM PDT

pretty sweet stuff... Halo 3 with surrond sound rocks! My poor neighbors!

by the way....first page, woot!

  • 10.19.2007 12:12 PM PDT

I have Barbeque Sauce in my veins!

Nice, I love all the audio in Halo 3, its amazing.

  • 10.19.2007 12:15 PM PDT
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Wow, unexpected and interesting! I like how transparent Bungie is sometimes (in a good way).

  • 10.19.2007 12:16 PM PDT
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First page & Audioz FTW.

  • 10.19.2007 12:23 PM PDT

believe in a Hero!

it just goes to show how many sides their are to a game! O_O

awesome'ness

[Edited on 10.19.2007 12:25 PM PDT]

  • 10.19.2007 12:24 PM PDT
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god i love the sounds in the game, it just shows the level of detail and hard work that was put in the game. Great story!

PS: First page!

  • 10.19.2007 12:32 PM PDT
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Cool...all we need now is a weekly update...

  • 10.19.2007 12:33 PM PDT
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I really enjoy the audio in the game... however why no audio controls for the user? Ridiculous, guys, seriously. Human factors is one of the only areas I see games like The Orange Box kicking Halo3's ass. Orange Box has configurable controller buttons, music volume controls AND regular audio volume controls. Bungie has a reason for why they do everything, so I assume these features weren't overlooked -- why take that power out of our hands?

[Edited on 10.19.2007 12:34 PM PDT]

  • 10.19.2007 12:34 PM PDT
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good stuff, i can hear a big difference. nice job.

  • 10.19.2007 12:35 PM PDT

believe in a Hero!

Posted by: HeavyMetal
There are so many details in halo 3 that I don't think most people will really ever cherish. It's all taken for granted since its so right, that it feels like it has either been or should have always been there despite it being new. I knew about how bullets being shot from far away sounded differently than those being fired near the players viscinity, but I didn't realize how much else of the game was influenced by that technology. Interesting stuff.

...Did Cortana's voice use L360 waves? because she sounds so out of place...in the original trailer she sounded like a ghost trying to get through to the chief, but in the game it sounds like she's right next to you.


i think your right, work like that has to really be appreciated, alot of work goes into it and the end result is technical greatness lol

  • 10.19.2007 12:36 PM PDT
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Wow, I didn't realize how big of a difference it would make.

  • 10.19.2007 12:39 PM PDT
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Posted by: FRB Fli
Wow, I didn't realize how big of a difference it would make.



Ditto, glad you guys implemented it. =)

  • 10.19.2007 12:49 PM PDT
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first page

EVERYONE BELOW IS A HO

[Edited on 10.19.2007 12:57 PM PDT]

  • 10.19.2007 12:57 PM PDT

I work here: Sound Devices, LLC. We make bad-ass field audio gear, and you think that's awesome. My messy desk (With work-related items on the computer screen).

One does not simply grenade jump into Mordor...

L360 Limited/Maximizer*Nerdy snikering* Hehe: You meant "Limiter".

But yeah, like I've went on-and-on about before: The audio in Halo 3 is amazing. The real time effects explain why the audio adapts so beautifully to the location/environment of its source and the location/environment of the listener. I think that a lot of people don't notice how crazy the audio is literally because it is so realistic. I encourage anyone who hasn't to play Halo and listen critically while experimenting with where they stand in relation to audio sources. Just last night, I was in forge, and I paused the video where a player had dual SMGs blazing. The video continues to play the sound, and it is a great way to experience a bit of this real time processing. the sound get's louder and quiter appropriately as I move closer and farther away, or put walls between me and the source. Also, I noticed a "flanging" type affect as moved about closer to the source, very much like the doppler effect that I would normally (In the real world) hear when I move relative to a sound source...

Things will get super crazy once the hardware can handle "physical" sound virtualization. Imagine a "sound engine" that literally created audio based off the vibrations of physical objects and then calculated the resultant compressions and rarefactions as they bounced around the geometry of the virtual 3 dimensional space... That would be "true" reverb, without effects... I think we have quite a ways to go though.

Halo 3 audio production, design, and programming is the very best I have ever encountered in a video game. Kudos!

  • 10.19.2007 1:03 PM PDT

Our mentality shapes our reality.

FIRST page! Reeeeeeeeeeder get a life!

  • 10.19.2007 1:13 PM PDT

If Chuck Norris played halo he wouldn't melee, he would roundhouse kick you to death.

Tha'ts so sweet. I'm an audio engineer for an ad agency and each week within the production department one of the team members will present something pertaining to his/her job. This video and the one on the extras disk about audio is going to be perfect for my presentation. This stuff is really interesting, my co-workers even though most are not gamers (none play halo at least) will get a kick out of this stuff.

  • 10.19.2007 1:14 PM PDT
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2nd time. And the audio for Halo 3 is amazing.

  • 10.19.2007 1:15 PM PDT

HALO RULES!!!!!

Marty is a music Genius. He should be praised and receive many many accolades. I am proud to say I am part of Marty's Army. That's why I have his picture as my gamer picture. I can't wait to get my hands on the Halo 3 sound track. Thank you Bungie for putting out an amazing GAME.

  • 10.19.2007 1:17 PM PDT

Formerly known as BASs13 and One Point Three

Posted by: AnalogWeapon
L360 Limited/Maximizer*Nerdy snikering* Hehe: You meant "Limiter".

But yeah, like I've went on-and-on about before: The audio in Halo 3 is amazing. The real time effects explain why the audio adapts so beautifully to the location/environment of its source and the location/environment of the listener. I think that a lot of people don't notice how crazy the audio is literally because it is so realistic. I encourage anyone who hasn't to play Halo and listen critically while experimenting with where they stand in relation to audio sources. Just last night, I was in forge, and I paused the video where a player had dual SMGs blazing. The video continues to play the sound, and it is a great way to experience a bit of this real time processing. the sound get's louder and quiter appropriately as I move closer and farther away, or put walls between me and the source. Also, I noticed a "flanging" type affect as moved about closer to the source, very much like the doppler effect that I would normally (In the real world) hear when I move relative to a sound source...

Things will get super crazy once the hardware can handle "physical" sound virtualization. Imagine a "sound engine" that literally created audio based off the vibrations of physical objects and then calculated the resultant compressions and rarefactions as they bounced around the geometry of the virtual 3 dimensional space... That would be "true" reverb, without effects... I think we have quite a ways to go though.

Halo 3 audio production, design, and programming is the very best I have ever encountered in a video game. Kudos!
Uhhhh, yeah.... (I actually get some of it, I'm not that stupid)

I never really noticed it, but then again, I do use the TV speakers.

  • 10.19.2007 1:20 PM PDT
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Awesome to the max, can't wait for the soundtrack.

  • 10.19.2007 1:22 PM PDT

If Chuck Norris played halo he wouldn't melee, he would roundhouse kick you to death.

awesome audio experience in halo 3 = walking down the creek in Valhalla shooting the detachable turret

I was amazed the first time i did this, my jaw literally hit the floor.

  • 10.19.2007 1:22 PM PDT
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Big friggin woop!

  • 10.19.2007 1:26 PM PDT

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