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Subject: Support gun idea.
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I have a support gun idea.

It holds 300-500 rounds,when you pick it up you get only 1 clip for reload,and 1 clip already in the gun.(300-500 rounds per clip)

It takes a long time to reload(longer the the rockets)
It also have a long melee time,and only one melee attack.(no combo for this gun)
It's fire rate is = to the human .50 cal mount gun.(it is and .50 cal rounds)
And it takes a some time to fire at first,it has to warm up/spin the barrels,before shooting it.(it has three barrels)
And it takes a little more damagen then the SMG rounds,but it hold more and fires faster the the SMG.And a alot of decreased accuracy,with medium-long range,Big recrol,very heavy(have tto fight to keep on target)

It would be a great weapon for holding a base,and for support fire.

Well what do you think?
(Sorry if old)

[Edited on 6/5/2004 7:19:16 PM]

  • 06.05.2004 6:52 PM PDT
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kinda sounds like a bad version of the battle rifle..

  • 06.05.2004 6:54 PM PDT
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interesting idea. I have been hoping for a gattling gun in halo 2, but its all up to the Bungie hierarchy to decide. I wanted to be able to yank the warthogs gun off and use that, but thats just a fantasy.

  • 06.05.2004 6:56 PM PDT
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Having only 120 rounds per clip doesnt exacly work on a minigun, considering the firing rate of a multiple barreld gun. Now if it were something similar to todays squad automatic weapons, which have a single barrel, then that would justify having a 120 round magazine or clip. Instead of the downside of a slow warm-up, it should have decreased accuracy, so it isnt as accurate as the BR or SMG.

  • 06.05.2004 6:56 PM PDT
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I like it i had a similar idea not a gatling gun though just one barrel more bullets and more power but you can only fire it while not moving. The SMG has 120 rounds.

  • 06.05.2004 6:57 PM PDT
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Your right i fixed it,sorry

  • 06.05.2004 6:59 PM PDT
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Here's my version.... ain't it sweet? :)

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.

  • 06.05.2004 7:13 PM PDT
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Posted by: Draerden
Here's my version.... ain't it sweet? :)

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.


Damn you!! ; )

Sounds good

  • 06.05.2004 7:14 PM PDT
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Minds sounds alot more balance. : )

[Edited on 6/5/2004 7:16:58 PM]

  • 06.05.2004 7:16 PM PDT
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Posted by: fencr505
I like it i had a similar idea not a gatling gun though just one barrel more bullets and more power but you can only fire it while not moving. The SMG has 120 rounds.


No, it's 60 rounds Dual wielding has 120 rounds cause 60+60=120.

  • 06.05.2004 7:24 PM PDT
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Posted by: Draerden
Here's my version.... ain't it sweet? :)

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.


Can you give me a visual reference like does it look like a M60 or a MG-42, or is it something you came up with completely? You bring it up alot, and I was just wanting to visual what it would look like.

  • 06.05.2004 7:24 PM PDT
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I envision it like the overly large support weapon from aliens, affixing itself magnetically against the Chief's hip plate.

I keep posting it because I want it bad! Any sort of support weapon really. It's just difficult to balance balance in game. Any weapon powerful enough to suppress the enemy, to make them cower, has to be powerful enough to kill them with just a hit or two.

The problem with this is that it can't be a "run and gun" weapon or else no one would ever use anything else. It would be the new "M6D" Thus, it needs a ton of drawbacks to make it difficult to use effectively in close quarters and to ensure it can't be used as some form of sniper weapon.

I think I managed that. Many people would hate the jumping and kicking of the reticle but then those that would hate it don't understand how to use the weapon effectively. So, no great loss there.

  • 06.05.2004 7:33 PM PDT
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No look it has 120 atleast at E3 he has 1 smg in hand and it says 120 rounds left 120 dualwielding gives you 240.

  • 06.05.2004 7:38 PM PDT
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ooh, like the Smart Gun. Thats a good design for a SAW. Yeah, thats the drawbacks with designing firearms for games. I totally forgot about the Smart gun. Too many people keep on bringing up the idea of a stupid minigun, thinking about grag games liek Unreal and Quake. And I get blasted for ideas beign too "un-haloish". Good idea Draeden.

  • 06.05.2004 7:39 PM PDT
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To balance it further you should make it so you can fire while walking, and the setup time is 3 seconds. Spartans and elite's can MOVE it by replacing thier secondary weapons. this gun slows you down even when you have you're secondary weapon armed. then you should increase the accuracy, just a tad.

  • 06.05.2004 7:40 PM PDT
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Well, to be honest, my idea did have four barrels up front, just because I wanted it to "spin" up to speed. I'd prefer a liquid cooled system for the barrel instead but that getting up to speed problem helps keep the gun balanced. Otherwise the accuracy and the jumping thing wouldn't matter so much and the gun could be fired in tight bursts and perform something like a shotgun at close range. That would have been stupid.

I really do want something like this in Halo. I don't care how it exists exactly but I want a squad support weapon

  • 06.05.2004 7:45 PM PDT
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seriously that sounds like a gun that exists right now called the m249. a.k.a: the ar

  • 06.05.2004 8:18 PM PDT
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You have it Abrams. The M249 is a light machine gun class. I'm thinking something heavier given the Spartans are so strong and was going for something more akin to an M60.

You'd never see it in campaign since no marine could wield it effectively, nor carry the ammunition and (I always laugh when I see Rambo firing that thing with one hand) I just can't see a two or three man heavy weapons team carrying one and mounting it on a bipod/tripod every time major engagement happens. It's just not "Halo" that way.

  • 06.05.2004 8:29 PM PDT
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Posted by: DRWIIL

I have a support gun idea.

It holds 300-500 rounds,when you pick it up you get only 1 clip for reload,and 1 clip already in the gun.(300-500 rounds per clip)

It takes a long time to reload(longer the the rockets)
It also have a long melee time,and only one melee attack.(no combo for this gun)
It's fire rate is = to the human .50 cal mount gun.(it is and .50 cal rounds)
And it takes a some time to fire at first,it has to warm up/spin the barrels,before shooting it.(it has three barrels)
And it takes a little more damagen then the SMG rounds,but it hold more and fires faster the the SMG.And a alot of decreased accuracy,with medium-long range,Big recrol,very heavy(have tto fight to keep on target)

It would be a great weapon for holding a base,and for support fire.

Well what do you think?
(Sorry if old)


[color=pink] why would you need a mini gun when you have the one on the back of the warthog and the stationary one now in halo 2???? [/color]

[Edited on 6/5/2004 8:35:27 PM]

  • 06.05.2004 8:34 PM PDT
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Kalmah. A squad support weapon would be immensely useful in many situations. It's primarly a defensive weapon, pinning down the enemy so that they cannot attack you for fear of being killed by the ridiculous number of bullets being fired in their general direction.

Say you and your team have stolen the flag and are escaping down a side tunnel. The enemy team is in hot pursuit. You stop, whip out the support weapon and fire a hail of bullets at the doorway. No one would dare go through the doorway because they'll likely be instantly killed. As a result, the rest of your team gets a huge headstart since the other team has to retrace their steps and go another way.

Second instance: The enemy team rushes out from behind a group of rocks and attacks. You whirl and fire your support weapon, forcing them to retreat back behind the rocks. You keep up a hail of bullets and they don't dare stick their heads out for more then a second at at time making it difficult to mount an attack on you. Meanwhile your team moves to different pieces of cover for crossfiring.

  • 06.05.2004 8:47 PM PDT
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Well Draedan, good gun. Except, the dont think it would be "IMPOSSIBLE" for the cheify to use it in close quarters do to recoil. He is a SPARTAN after all. If he can flip a tank, he can keep a gun on target.

  • 06.05.2004 9:27 PM PDT
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Spanky: It's not realism, but gameplay balance that makes the reticle jump due to recoil.

Still, pretending that it is important (and it's not) to discuss the point, it's not the strength that's needed to keep the gun on target but a combination of strength and reflexes. If you exert to much strength you'd overcorrect and still be off target. So it's possible that there could still be some jitter.

If we were to go for true realism... I could write you up a weapons and tactics scenario for the year 2552. It would look quite different then Halo's which, if you consider it, is rather backwards. We have much better weaponry today then what exists in the Halo video games.

  • 06.05.2004 9:35 PM PDT
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Yeah that heavy machine gu nwould be cool, but i think its a lil over the top. THink abotu this, the new BR is a complete remake of the AR from Halo 1, right? and the AR has been replaced with the SMGs, only, the SMG has a smaller bullet ( 5xsomethign rather mm as opposed to the AR's 7.62x somethign rather mm). So, make a Squad auto weapon based of the AR in the first one. Give it a bigger bullet, like similar to the .30-.06, more recoil for balance sake, and a hellov a lot less accuracy. Slow reload time, say maybe one hundred rounds per box mag.

  • 06.05.2004 9:44 PM PDT
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The problem with that is a hundred rounds would be gone in about a two seconds. There's little point in keeping your enemy pinned behind cover for two seconds.

Squad Support Weapons aren't designed to shoot at people, they're defensive. They're designed to fill an entire area with bullets so that everyone in that area has to take cover or die. It's a very different philosophy.

[Edited on 6/5/2004 9:52:15 PM]

  • 06.05.2004 9:47 PM PDT
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well with a .30 liek that, i was leaning towards more power, like the B.A.R. from WWII. firing rate aint that good, but its enough to do heavy damage in relativly small amounts of time.

  • 06.05.2004 9:51 PM PDT

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