- last post: 01.01.0001 12:00 AM PDT
Dude, a nuke? That would seriously be the most unbalanced weapon in the game, plus, realistically, it will vaporize every single player in the map, not ONE left standing, even if it's the biggest map in the game. Automated turrets would make this game way to much like Unreal 2, and we don't want that do we? Anyway, here is an idea I have for a weapon that I do not have a name for, but I have thought about it, and made it to where it can actually be balanced in multiplayer:
The weapon is about 2/3 the size of a rocket launcher, has a maximum clip of 4 shots, and has a firing rate of 4 shots in 8 seconds, with a reload time of 3 seconds. The gun must be aimed at least 60 degrees up in the air or it will not fire(reticle turns yellow when not fireable). The weapon launches rockets that are half as long as the normal rockets, but are 2 times as wide. When launched into the air(steering fins detracted), the rocket goes about 2/3 the speed of a normal rocket, gets to a height of about 50 feet in the air, then searches the ground area of a 500 feet radius(pulsing blue light) finds a target, whether it is friend or foe, locks onto it(pulsing red light, steering fins open), and launches at the target at the same speed of a normal rocket and hits the target. The rocket will track on ANY target it finds, even if it's a friend(so it needs to be used wisely), but it will NOT track onto any targets that are within a 20 feet radius of the person who fired it, so teammates need to stay in close groups. This weapon obviously can't be fired indoors, and is not intended for close combat. It's mainly used for large, outdoor environments where there are too many walls or objects blocking your view if there are enemies around the corner, so this weapon seeks enemies from a bird's eye view where you cannot target them with any normal weapons. Use this weapon if the enemy is traveling in groups. When the enemy sees this rocket launched into the air, they will most likely split up. The only downsides to this weapon other than being inoperable indoors and in close combat, is that the rocket immediatly loses tracking once the target goes into a building or under a large object, and that it does the damage of a single grenade(not covie).
Useful Against: Large enemy groups, ghosts, banshees, ATVs, invisible enemies, turrets.
Bad Against: Tanks, warthogs, overshielded enemies, snipers, close combat, indoors.
[Edited on 6/8/2004 1:05:51 PM]