- KatoKatonian
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Thanks Bungie for the fun Halloween treat. It was an interesting change of pace from the other gametypes. I particularly liked the map names and the fact that the playlist had room for 13 players. Very appropriate. Always so clever with the numbers, aren't you?
It was fun, but I think it could use a little tweaking. In some games, the last man standing would decide that instead of getting killed and letting us move on to the next round he would repeatedly jump off the edge of the map. Of course he kept suffering a penalty, which is good, but it was boring for the rest of us having to wait for the timer to end or someone to be lucky enough to be near him and kill him when he spawned.
The variations on the maps were cool, though I noticed some issues when a large number of barrels would explode--usually I'd see "lag" or unusual physics for a second or two. Not a big deal, but looked a little wonky.
Infection seems to have a bit of a bug in it when you first spawn on either team. It takes about a second for you to join a team after spawning, and as such you show up as an enemy to other players (red on the radar and in the reticle). I saw numerous cases of teamkills because of this--a player would spawn in front of you and appear to be an enemy and you'd respond by lunging at them only to be punished with a betrayal. Not cool.
I also noticed in some matches that zombie (and sometimes human) players decided they would just run around and teamkill the other players, either just to grief or, more likely, to get more kills or be the one who killed the last man standing. This didn't happen a lot, but it was annoying when it did.
Finally, although the variations on the gametype were interesting, I didn't get to see many of them--it seemed like most of the time a majority of the people would veto anytime they saw the creeping or rocket variant (and then complain if the new gametype was similar). I don't know if many people really didn't want to play them or if it was just because one or two people were vehemently yelling "Veto this! This gametype sucks! You don't want to play it!" Of course, I instantly mute anyone who yells veto. :)
Regardless of these issues, it was a fun diversion. Thanks!