- last post: 01.01.0001 12:00 AM PDT
Red's better for a million reasons. But let's see about both sides . . .
Red:
You've got a RL near tele. Your tele is in the dark, surrounded by hills all around. this means you have more cover when you teleport. Blue's is MUCH more exposed.
You have a great sniper poinit behind your base. better yet, get a scorpion up there, face tank backwards, behind a rock for safety against rockets, and pummel with no remorse. red also has the lightside wall to snipe from and view the whole map. use tunnels to get an annoying vantage point against blue. use darkness to enter blue base unseen and unopposed.
and the "greatest" advantage is that using a ghost, you can get ontop of the blue's base. read: spawn killing ownage 7ime. (go inside the cubbie hole in ghost behind their base, hit the little hill full speed, hit A, and stick the landing).
blue:
you've got easy tunnel networks to get to red. hope you're patient though. don't teleport too often. good red's will watch the teleporter like a hawk and own you up. blue can get away with using teleporters to get flag home, red's much more exposed that way (b/c blue's teleporter is much more open than the red's tele).
use your dark color as blue to your advantage whenhiding in the dark. (esp. good on SWinder). You can use the tunnel opening to annoy red ppl, esp. those teleporting. if you can,use their own snniper spot in the very back cornor to annoy them, but only use it for high threat targets (i.e., ppl with flag about to score). once you fire, you forfeit a good spot.
in all cases, use vehicles as much as possible in attacking. if you can attack with two WH's, the better. one stops for the flag, the other keeps moving and firing.
another technique involves the flag bearer to sneak in unseen, calls in getaway driver, picks up flag, and exits the base as the WH approachs the backdoor. makes for a quick exit with little time to counter (it may be benefitial to do a chinese fire drill, allowing the flag bearer who will probably have full sheilds to drive).
always talk to your team. let'em know who has flag, where its at. tell 'em when the RL, and SR have respawned. if you can,put diff. teams in diff. rooms. that also makes things easier on the "lvl of b17ching" going on, as well as promotingi team work.
always helps to have a frodo like sneak/theif on the team. the guy who forgoes killing to get flags and hide. get this guy a shotgun and RL. he can sit in the enemy's base and wait for the right moment. this means if they're trying to return the flag, he can blast 'em. or he can call in WH's and other support to get out of the base. pateince is the key to true success. don' tbe obsessed with killing. that's not the point of CTF. also talk about engagements, where ppl are and such. often it is BENEFITIAL TO NOT KILL PPL. remember, if you kill someone, they respawn at their base. so if your team is trying to get the flag, killing an attacker gives 'em one more defender. so don't be concerned about letting pplkill you and getting closer to your flag! let the other team close in on the attack. your theif will do his thing, call in help, grab the flag, and run for it. that's when you can go back on killing sprees, removing any obstacles to his own success. got it?
hope that helps a little
-Jäger