- Shishka
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- Exalted Mythic Member
That depends.
Have you ever seen all the way through the successful design of a multiplayer level, from pre-conceptual straight through to final release?
Have you done this with a team, and have multiple finished multiplayer levels under your belt?
Do you have the flexibility to design your levels based on design rules passed down to you from your project lead?
Can you visualize your work on paper before modeling it in 3d Studio max? If so, can you handle drawing multiple orthographic views, a bird's eye view, and multiple perspectives so as to fully illustrate the concept?
Do we have a position for someone that designs only for MP, and is that position open?
If the answer to any of these questions is "no" (hint: It is), then your chances aren't too hot. Sorry.