- BoxMonster13
- |
- Exalted Legendary Member
Turn my headphones up! Turn them -blam!-s up!
Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.
a Grunt, I will again state my argument, because evidently you didn't grasp the concept the first time.
Halo 2 has more options than Halo 1. Halo 1 had a meager supply and variety of weapons, and you could only carry 2 (plus grenades). Yet in Halo 2, you can mix and match DWable weapons to come up with new styles of fighting. Yes the plasma weapons don't have stun anymore, but that isn't the point I was trying to make. You combine bullet and plasma weapons to come up with a style of playing that works for you. Examples: 2 SMGs, 2 Needlers, SMG and Magnum, SMG and PR, SMG and PP, PP and Magnum, PR and Magnum. No longer do we have to select one of only a few weapons to fight. You say that a PR is just an alien SMG with lights, while in reality, plasma weapons knock out shields more quickly than bullet weapons, so it is better to grab a plasma weapon with your SMG or Magnum than another human weapon. There are many more combinations that allow for a greater variety of gameplay. Bungie did not simplify Halo at all, they added more facets and made it more a game of choice and personal preference. You no longer go straight to the pistol and shotty to win, like most people did, you can now pick up just about anything and use it to survive.
Next point, have you ever tried to play Rat Race or Chill Out with more than 2 people? If you start spawning in the same area, it DOES become a massive brawl with ARs firing every which way. Otherwise, the game consisted of pistol/shotty or snipe fests. And you say that your gaming circle played mostly with ARs? What kind of rooks were you? The AR is designed for people who are just starting to play the game. It has automatic fire so a new player can drag the reticle over the target and still do damage, and it is not that powerful. "tapped it, meleed it..." why would you ever tap or burst with it? There is no point, because in Halo 1 all of the bullets fell with in the reticle; there wasn't recoil. There would be absolutely no reason to burst an AR, because bursting is in fact no more accurate than sustained fire (this part of your argument does not convince me of your "skill"). Meleeing on the other hand, was effective, I will give you that.
In Halo 2, the majority of good combinations do not require "finger mashing," but in fact timing and accuracy. SMG and Magnum requires good aim and coordination to keep the pistol firing while aiming and firing the SMG and compensating for the recoil. PP and Magnum, requires good aim and timing. SMG and PP also require good aim and timing. SMG and PR are sustained fire weapons, but you don't want to overheat, so you have to time letting up on your PR just right so you don't get stuck with only your SMG blazing.
Also, whoring weapons doesn't work when the players are good, I've seen the sword switch players every minute in a good game. Yes you can hold it for awhile, but as soon as someone who is good gets a bead on you, they can most likely contest for the sword. And do you think Halo 1 was so much different? Rocket launcher and sniper rifles were key, plus the pistol in Damnation was a must have. Part of any worthwhile FPS is control of the good weapons. Every seasoned player knows that.
And finally, yes, the pistol did dominate Halo 1 (which I have no problem with, I was just ready for a change). I loved the pistol, and getting that 3 head shot kill was great, but reducing the cheapness factor made for a good game, too. And you say that the other weapons are better for close range, and that is true, but if you read my ENTIRE first post, you would realize that in fact I DID said the perfect Halo 1 combo was SHOTTY AND PISTOL, not just pistol. In Halo 2, there are cheap combos, but the majority of the time, you have to get them you don't just spawn with it already. And isn't that part of a FPS? Weapon control, and knowing where all the good stuff is? That's why there is a learning curve, because the people who know the map best understand the gameplay better, and play better.
I'm sorry in your "circle" you played with bad weapons (cough, AR, cough, cough) and didn't realize the power of the pistol/shotty combo. Some day you might realize that fast-paced, skilled Halo 1 gameplay was pretty monotonous, revolving around only a few weapons, but until then keep tapping it.