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This topic has moved here: Subject: A complaint about Halo 1..........for once.
  • Subject: A complaint about Halo 1..........for once.
Subject: A complaint about Halo 1..........for once.
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i don't even want to talk about the pistol. thast -blam!- all everyone who plays halo2 talks about. it was the equalizer. it was all-around best gun. at further distance, you'd need sniper. close get pr or shottie. mid get AR or PR. pistol wasn't a specialty weapon like any of those. it could be used anywhere. i've heard enough crap about the pistol. just let it go. you had one too. you just sucked with it.

  • 02.10.2005 9:28 PM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

Actually, sickbird, if you would've read my first post, you would realize that I do like the pistol. In fact I love it, it is perfect for almost any situation, but that's what makes it such a cheap weapon. You can kill pretty much anyone with a pistol and maybe a grenade or two, it was just unfair. And just to let you know I was pretty good with it to. I got a 6 Killtacular with a pistol and shotty in Rat Race one time.

  • 02.11.2005 11:18 AM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

You prove my point when you say that the pistol was the great equalizer. That means that it can take on any weapon in any situation, meaning it is cheap. No weapon should be that perfect. Thanks for proving my point while trying to insult me.

  • 02.12.2005 6:28 PM PDT
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Posted by: BoxMonster13
I would tend to disagree nacky. You say that Halo2 is controlled chaos, but I would contend that it is merely the same as Halo1 with more weapons/combinations.


Actually it has far far less options. In Halo 1 for example the plasma weapons stunned, but would overheat before killing a healthy opponent. This meant that you had to use the stunning effect to put yourself into a position to finish the other guy off when your weapon overheated with a grenade, melee etc.

The PR differend from the PP in that the rate of fire of the PR was fixed, where as the PP fired as fast as you could work the trigger. They had two very subtly different tactics to be best used.

In Halo 2 the plasma weapons no longer stun, but they don't overheat as fast. What this means is that the PR is essentially an SMG with pretty lights; you use it in exactly the same way, point gun, hold down trigger.

The PP now has no reason to exist except for the overcharge.

This is just one of the many ways in which Halo 1 got simplified when Bungie made Halo 2.


Halo1 always ended in a massive brawl in the center of the level with everybody's AR blazing, and that is the same as Halo2 (except there are DWable weapons).


I'm sorry to say this, but this only happened when either rookies or Bungie developers played Halo. I was unique in my gaming circles in using the AR a lot, but I tapped it and meleed. Trigger mashing plateaued very very fast in Halo 1.

In Halo 2 picking up two weapons and mashing the triggers is all you need in close range combat, unless somebody has the sword. If you spawn next to a power weapon, whore it all match cause nobody else can get it now. Two basic strategies that are all you need.


Ignorant people tend to think that Halo1 was dominated by skill and Halo2 isn't, when in reality both are games that require a great level of skill. Halo1 players used the pistol to dominate, Halo2 players can use the battle rifle.


The pistol didn't dominate in Halo 1. What it did do was give you a weapon you spawned with that gave you a fighting chance in all situations. The PR, PP, shotty and AR were all better bets close range, the rocket and sniper medium range, and the sniper long range.

The pistol only dominated if your opponents didn't stay in motion, stood around in the open, or ran at you in a straight line.

A Grunt

  • 02.12.2005 7:24 PM PDT
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I have to agree with you when I played it was the same way it always turned into a pistolfest

I'd prefer the sniper rifle for one shot kills

[Edited on 2/13/2005 12:15:19 AM]

  • 02.13.2005 12:11 AM PDT
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I hate everyone who says its unrealistic to have a pistol be so good. who the -blam!- cares!!! ill take fun over realism anyday thanks. and the pistol wasnt a cheap weapon!, it gave everyone a fighting chance. unlike in halo2, where you start with a POS, and if anyone has anything better than you, you lose. halo2 becomes a race for weapons. halo1 allowed skilled players to dominate, why? because they had skill! in halo2, a complete noob can get a kill just by holding the triggers down and spraying and praying, all because they either have a better weapon, or they started shooting first. wheres the skill in that?

PS. you talk way too much boxmonster. shut 'er down.

[Edited on 2/13/2005 1:42:07 PM]

  • 02.13.2005 1:36 PM PDT
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Posted by: Lt_Halo117
I have to agree with you when I played it was the same way it always turned into a pistolfest

I'd prefer the sniper rifle for one shot kills


And yet you think a three shot kill weapon is overpowered.

A Grunt

  • 02.13.2005 10:29 PM PDT
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You're right.
I love to shoot people down with sniper rifles.
I'm a great sniper.
But I hate it when everybody in the game runs for one particular weapon.
Nice topic.

  • 02.14.2005 3:33 AM PDT
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I LOVED the pistol, the fact is that when I spawned I could defend myself with it, instead of some one spawn killing me. And Im also sick of every one that keeps complaing about it, Shut Up you have your -blam!-ness h2 that has a -blam!- pistol. Go play that.

[Edited on 2/14/2005 5:59:04 PM]

  • 02.14.2005 5:55 PM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

a Grunt, I will again state my argument, because evidently you didn't grasp the concept the first time.

Halo 2 has more options than Halo 1. Halo 1 had a meager supply and variety of weapons, and you could only carry 2 (plus grenades). Yet in Halo 2, you can mix and match DWable weapons to come up with new styles of fighting. Yes the plasma weapons don't have stun anymore, but that isn't the point I was trying to make. You combine bullet and plasma weapons to come up with a style of playing that works for you. Examples: 2 SMGs, 2 Needlers, SMG and Magnum, SMG and PR, SMG and PP, PP and Magnum, PR and Magnum. No longer do we have to select one of only a few weapons to fight. You say that a PR is just an alien SMG with lights, while in reality, plasma weapons knock out shields more quickly than bullet weapons, so it is better to grab a plasma weapon with your SMG or Magnum than another human weapon. There are many more combinations that allow for a greater variety of gameplay. Bungie did not simplify Halo at all, they added more facets and made it more a game of choice and personal preference. You no longer go straight to the pistol and shotty to win, like most people did, you can now pick up just about anything and use it to survive.

Next point, have you ever tried to play Rat Race or Chill Out with more than 2 people? If you start spawning in the same area, it DOES become a massive brawl with ARs firing every which way. Otherwise, the game consisted of pistol/shotty or snipe fests. And you say that your gaming circle played mostly with ARs? What kind of rooks were you? The AR is designed for people who are just starting to play the game. It has automatic fire so a new player can drag the reticle over the target and still do damage, and it is not that powerful. "tapped it, meleed it..." why would you ever tap or burst with it? There is no point, because in Halo 1 all of the bullets fell with in the reticle; there wasn't recoil. There would be absolutely no reason to burst an AR, because bursting is in fact no more accurate than sustained fire (this part of your argument does not convince me of your "skill"). Meleeing on the other hand, was effective, I will give you that.

In Halo 2, the majority of good combinations do not require "finger mashing," but in fact timing and accuracy. SMG and Magnum requires good aim and coordination to keep the pistol firing while aiming and firing the SMG and compensating for the recoil. PP and Magnum, requires good aim and timing. SMG and PP also require good aim and timing. SMG and PR are sustained fire weapons, but you don't want to overheat, so you have to time letting up on your PR just right so you don't get stuck with only your SMG blazing.

Also, whoring weapons doesn't work when the players are good, I've seen the sword switch players every minute in a good game. Yes you can hold it for awhile, but as soon as someone who is good gets a bead on you, they can most likely contest for the sword. And do you think Halo 1 was so much different? Rocket launcher and sniper rifles were key, plus the pistol in Damnation was a must have. Part of any worthwhile FPS is control of the good weapons. Every seasoned player knows that.

And finally, yes, the pistol did dominate Halo 1 (which I have no problem with, I was just ready for a change). I loved the pistol, and getting that 3 head shot kill was great, but reducing the cheapness factor made for a good game, too. And you say that the other weapons are better for close range, and that is true, but if you read my ENTIRE first post, you would realize that in fact I DID said the perfect Halo 1 combo was SHOTTY AND PISTOL, not just pistol. In Halo 2, there are cheap combos, but the majority of the time, you have to get them you don't just spawn with it already. And isn't that part of a FPS? Weapon control, and knowing where all the good stuff is? That's why there is a learning curve, because the people who know the map best understand the gameplay better, and play better.

I'm sorry in your "circle" you played with bad weapons (cough, AR, cough, cough) and didn't realize the power of the pistol/shotty combo. Some day you might realize that fast-paced, skilled Halo 1 gameplay was pretty monotonous, revolving around only a few weapons, but until then keep tapping it.

  • 02.17.2005 10:49 AM PDT
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I was wondering if on halo1 anyones elses Spartan turned like a lime realy bright green color.

  • 02.17.2005 2:11 PM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

Yes, sometimes colors change, randomly when you are playing a free for all game. My friend selected the regular yellow color and it was really neon looking during gameplay. I also got a burgundy/pinky color instead of red one time. I don't know what it is about.


ps next time, read the topic before you post.

  • 02.17.2005 9:11 PM PDT
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let me read everyone here a post from a site ive seen, this should clear alot of things up for some of the idiots in here.


"THE PISTOL IS OVERPOWERED- ITS SUPPOSE TO BE A SIMPLE SIDEARM"

Halo1 fans are not concerned with "what" the weapon technically is but "what" the weapon does... make it a covenant "floogndoop" if you want it to be more "realistic"... nobody cares, its a game.. naturally, all we are concerned with is gamePLAY. If you continue with this objection, then answer for me: Why isn''t anyone complaining about melee attacks? Holy cow... Masterchief can take rounds of smg bullets but cant take a couple punches? Clearly... "realism" is NOT the issue, it''s gameplay. If you use this argument and dont condemn melee attacks also (along with half of the game) , logically, you are being a hypocrite. It has nothing to do with "realism".

"IT TAKES NO SKILL TO USE THE PISTOL... THREE SHOTS AND YOU''RE... "

What a twisted and loaded way of saying something... thats just like saying "it takes no skill to golf, just hit the ball into the hole". If you think the pistol is bad, how about that evil sniper gun! Goodness.. how could bungie forget to take that overpowered thing out!? One shot and the person is , with twice the zoom in options of a pistol and infinite range!! How come none of you are dissing on the sniper? Its by far the strongest weapon in the game! Oh right.. the same reason we aren''t.. yet.. you continue to hypocritically condemn the pistol? If you use this argument and dont condemn the sniper also, logically, you are being a hypocrite. I''d like to point out two things: 1. If you put a moderately good pistoler up against an expert pistoler in H1, the expert will literally OWN the moderate. Thats a fact that has been demonstrated time and time again. 2. However, put a moderately good halo2 smg fighter (can hold the rectical on opponants body) up against an expert smg fighter and its a toss up. It could go either way. Why could it go either way? Simple.. because unlike in Halo1, every single players "improvement limit" (regarding their starting weapon) STOPS the moment they can hold that huge rectical on any part of that huge body during a typical face off. As you can see.. for such a simple task that most anybody can do.. that roof of improvement is ridiculously low. So when you have an smg battle.. both players are going to do the same thing.. hold down the trigger and keep their rectical on that huge target at all times (NOT that hard- even with the moving around). In Halo1, you had to time your shots and they had to be on a small moving point (the head)- so even after years of practice you would still get misses regularly- yet, the best part of it is, IF you DID become proficient at pistoling.. you always AT LEAST remained a force to be reconed with REGARDLESS of what your opponant had in his hands- you always AT LEAST stood a chance. For that reason Halo1 emphasized skill instead of weapon whoring. You were always reasonably capable of winning a face off from the very second the game starts. Now, provided you arent facing off against a complete noob, who can say that about halo2 and your starting smg? Is it an aiming game anymore?? absolutely not! So then who will almost always win? The person with the best weaponry of course! Ah! And so the truth is revealed- instead of necessitating skill and aiming precision its all about who gets what gun... which is determined almost always by spawn. Thats why Halo2 is inferior. - - - More: The H1 pistol was balanced because not only because everyone had one, but because it was capable in every situation. It was definately NOT the best gun to have in every situation but it remained capable always- you weren''t ever helpless. A single smg (your starting gun) is practically incapable in ALL situations- you start out helpless. Your chances against a sniper, long distance battle, with an smg is nada. Likewise, your chances against a shotgun or double-wielder in a close range duel is next to none (again, unless you are playing a complete newb). Don''t you see the problem with that? Can we techincally play with it.. of course..but is it better than everyone starting out with a capable weapon with a limitless roof of improvement? Absolutely not!

"THE CARBINE/BAT. RIFLE SUFFICIENTLY FILL THAT VOID"

It does not, the battle rifle takes 4 head shots with a much much slower firing rate. At far distances no matter how fast you try to shoot.. the person will usually find something to hide behind and recharge (or another individiual will reap the fruits of your labor by cleaning up the kill).. in close range it is owned by duel wielders... More importantly, you dont start out with either of those weapons in ranked games.

"HALO2 REQUIRES MORE FACE OFF STRATEGY THAN HALO1"

Heh. What you would like to call strategy isnt strategy at all.. its common sense... I, along with just about everyone else, know what weapons are best to go into battle with given a defined situation.. i learned that in the first hour as did everyone else. What can you teach me now regarding face-off strategy? What "strategy" will i learn in the future that H1 didnt already incorporate? This argument is absolutely weightless. Somebody teach me something. People use the cliche "oh it just came out, theres lots more to learn"... no my friends.. no there isn''t. In a face-off battle, all options are instantly available and recognized (to any moderate player).. unless there is some new power via button combination the master chief has.. i dont see any more H2 specific "strategy" in the future. It''s done. And if someone disagrees.. dont just call me ''ignorant''.. share something you "learned" and we''ll see. Dont say anything like "you could aim better" or "you could learn the map more" because those were both things already utilized in halo1 and they have nothing to do with face-off strategy in the first place.

"HALO2 FORCES YOU TO USE A VARIETY OF WEAPONS INSTEAD OF ALWAYS USING THE PISTOL LIKE IN HALO1"

My first thought is "and?".. although instead of going into that i''ll simply say.. thats flat out wrong. In H1 the pistol was just the healthy default that everyone had and stood a good chance with.. we still used the plasma rifle, shotgun, and sniper, (and rockets), all depending on the context of the situation. Why? Because each of these alternative weapons are BETTER than the pistol and were preferred OVER the pistol in their respective environments. The point of the pistol is that you always had a chance to win (and EVERYONE had one). Therefore, it wasnt about the weapon as much as it was about the person- that''s not the case anymore... instead of your weaponry simply being A factor.. now its pretty much the ONLY factor that count (again, we are as*uming you are a moderate player).

"HALO2 IS STILL ALOT BETTER AND MORE FAIR IN OTHER WAYS" ...

i agree, fall damage, dying by tapping a moving vehical etc. However, the starting weapon remains, by far, the most influential factor- screw that up and you screw up 90% of the game.

"STOP COMPLAINING YOU BABY, ITS USELESS... GO PLAY HALO1 IF YOU DONT LIKE HALO2"

It''s not useless, bungie needs to recognize this mistake and address it via downloadable content and incorporate it into the ranked gamies (thereby adjust what defines a "high ranking"). As we''ve all been saying, if Bungie merely released halo1 on live, its sales would go through the roof! Thats what we want.. is the ability to play online without lag.. and naturally we''d love extra levels and some of those additions mentioned in the objection above... but the unadultered halo1 online would work just fine. Either way, Bungie wont do anything if they dont know people are upset. The thing about Halo2 that gets under my skin the most is when i win individual battles and when i win whole games.. because, i could tell by the way i played that anybody could have done that.. it was easy and it was more an issue of circumstances then it was my aiming abilities coming to fruition. Its upsetting because i''m no longer proud about my wins.. it''s just not exciting for me anymore- and i believe other H1 fans feel the same way.

  • 02.18.2005 4:45 AM PDT
Subject: faster
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can you say this in 2 or 3 sentenses because i dont want to read it all i am to lazy for that

[Edited on 2/18/2005 10:55:49 AM]

  • 02.18.2005 10:55 AM PDT
Subject: A complaint about Halo 1..........for once.

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

You say that Battle Rifle and Carbine do not fill the void left by the old pistol. I disagree. They are essentially the same style of weapon, but rather in rifle form. Pistol 3 headshots, BR 4, Carbine 5. But if you are talking about time it takes to kill someone, it is almost the same. In Halo 1 the pistol kill was the fastest kill (besides rocket or point blank shotty), now BR and Carb do almost the exact same thing. The firing rate on the Carbine is actually higher than the pistol, and the rate on the BR is just about the same (you have to time you trigger pulls right, you can even get a final burst faster than normal if you do). And the reason it doesn't take 3 head shots is because that was simply not enough time to react. Yes, it takes a little more time to kill someone with one of the pistol style rifles, but it makes it much less cheap. In Halo 1, you could get pounded from across the map in a few seconds and still not know where your opponent was, but now the tracer rounds plus the fact that it takes just a tad longer balances gameplay.

  • 02.23.2005 7:45 AM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

Second Sight, you say that Bungie must recognize their mistakes in Halo 2, but you are wrong. They made no mistakes (besides glitches) - a mistake is a problem with the game that needs to be fixed, everything in Halo 2 functions correctly (besides the occasional glitch which they are trying to fix). Halo 2 has more variety of gameplay and therefore requires as much skill as Halo 1. You say that "anyone could have done that" referring to you winning a game, but that is overtly incorrect. Why do the majority of players level out at around an 11 ranking. It's because not just anyone can be good at it, meaning it REQUIRES skill. And you say that circumstances dictate who wins a battle, untrue, if you are truely better than the other player(s) you will over come and beat them, even if they are hoarding all of the good weapons. I can't tell you how many times my clan and I have won a game when the other team has the snipes and rocket. You should stop complaining you baby.

[Edited on 3/2/2005 10:56:27 AM]

  • 03.02.2005 10:52 AM PDT
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I don't think the Halo 1 shotgun was overpowered. I could (sometimes) take down a shotgunner with my Assault rifle.

  • 03.02.2005 6:34 PM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

Halo 1 shotty was overpowered, you could pratically snipe people with it. Someone half way across Blood Gultch with a shotty can take you out of zoom when you are sniping. Now that is ridiculous. Shotguns with buckshot are designed for close encounters not long distance battles. The shotty could kill anything anywhere as long as you were in the same room, now in Halo 2 it takes more skill to get closer and kill them, it also doesn't do as much damage at the ranges it originally did.

  • 03.04.2005 2:45 PM PDT

* Halo 1= Skill * Halo 2= Some skill after the update * Halo 3= Lets hope it doesn't need a fix for Non-NOOBS…

1,095 days of creation...
730 days of anticipation...
300 days of preorder....
5,000,000 copies sold...
250,000,000 plus dollars made...
ONE HUGE DISAPPOINTMENT… this is Halo 2 ...

Theres no such thing as a pistol whore u fuking retards. How the hell can u be a whore with a weapon that everyone has? If u thought someone was a pistol whore because they kicked ur a$$ with it it was because they were better then u not cause it was overpowered. And just because it could kill a sniper long range doesn't mean it was overpowered either retards. At long range the sniper had the ickvantage but the pistol could win. It's not cheap that it took skill to take out a decent sniper at long range with a pistol. What do u want it to fuking be like the sniper always kills the pistol? WTF is that sh1t. What would u rather it be like the better weapons always kills you or you have a chance to kill someone with your starting weapon even if they have a sniper, rocket, shotty close range? U nevor fealt useless in halo 1. My point is bungie really fuk'd up on H2 and theres no such fuking thing as a pistol whore.

  • 03.04.2005 6:01 PM PDT
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i dont know if it's just me but I found Halo 1 alot harder than Halo 2. I beat Halo 2 in about 4 hours, maybe less, but Halo 1 took me longer than that. Although, I'm loving the online in Halo 2. Later Peeps.
Cheers.

  • 03.05.2005 6:51 AM PDT
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Thank you Boxmonster, someone that agrees with me on H1 pistol carnage. - ToxicJester VII .... Wow, It's Easy To Tell Who The *New People* are nowadays... anyone who said that the pistol was cheap, were probably the people getting mowed down by the elites who knew how to do a 3-shot. Seriously, i see posts about the pistol being overpowered, although true as it may be, it's what brought Halo TRUE BALANCE between the *New People* and The Skilled people... Bungie Didn't realize this however, and turned halo into a game based less on skill, into a game based more on, " what weapons does our team got? ". End Of Discussion.

  • 03.05.2005 4:39 PM PDT
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Posted by: Blu Mammoth
What people dont understand is that everyone spawned with a pistol and what it really did while being a good weapon it kept all the weapon whores in check. If you say pistol whore, everyone had one, so you cant whore it you can only be good with it. Shotty is better at close range, prifle is better at close range, ar was better at close range, sniper was better at long range, rockets....well there rockets. Pistol was best at mid range, and it allowed a skilled player to have a chance of beating that guy with the rockets, or sniper, or shotty ect. People who didnt play aganst good people didnt see this, and thats why a lot of them see no problem with halo2, they dont realize how halo CE was a sport, everyone was equal, and skill ruled all, not the weapons.
Yes, for me that's the biggest downfall for Halo 2. Why should a noob be able to spawn kill me because i start with the -blam!- SMG? In Halo 1, no one on my team EVER said "Do they have the rocket?", instead it was, "cover me, i'm going to get the flag"

[Edited on 3/5/2005 10:36:29 PM]

  • 03.05.2005 10:20 PM PDT
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Posted by: Shadow Claw
Yes ... totaly agree . I am a sniper/close quarters person and I hated when people sniped you with the pistol .

Bungie made an awsome job with the wepon balancing system .


But you had one too...that's what I don't understand about you people. Why didn't you shoot back? It's not our fault that you're playing split screen on your 13 inch TV. Most people I've asked about this didn't mind the power of the pistol, they just didn't like it's shape. They thought being a pistol, it shouldn't have the power of a decent weapon. OK, so let's make it a human carbine then. That should make you all happy. And it wasn't just shot guns and pistols. Sure, some maps were. But, most games were fought around the snipers and rockets. I didn't see anyone timing the shotguns on Derelict. Everyone goes after the rocket and snipers, just like they do in Halo 2. Only difference is you had a decent weapon to fend them off with. The battle rifle is no substitute for the pistol. Shoot it at 30 feet at a flat surface. Only the first round goes where you shoot it. The other two round can be as much as 10 inches off. Expand that to 100 feet and only 1/3rd of your rounds will hit there target.

  • 03.06.2005 7:05 AM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

halhammer, you obviously didn't read my above posts, then you would have an answer to this question: "how can you be a whore with a weapon that everyone has?" Well if you played default, you would know that in many levels you DO NOT spawn with a pistol. THE PISTOL IS NOT THE DEFAULT STARTING WEAPON IN MANY LEVELS. In fact, in Chill Out, Wizard, Damnation, Blood Gultch, Derelict, and probably something I'm forgetting, you have to pick one up. My friends and I always played default, because it made us better all around players due to the fact that each level has its own specific starting weapon (PP, AR, Pistol, AR/Pistol). You and your group probably only played with human weapons, which is unnerving to think about. The more I read these posts, the more people talk about how they only used human weapon sets. NEWSFLASH: You are missing half of the game if you only play with human weapons! Play a new gametype with default settings and get back to me on how the pistol isn't a whore weapon. In Damnation, one spawns maybe every 2 minutes, making it almost impossible to get ahold of one. Try again.

  • 03.07.2005 8:00 PM PDT

Turn my headphones up! Turn them -blam!-s up!

Terminal, Multi-Team Slayer BR
50-30-28-17
Score: 39 Spree: 16 Deaths: 8 Medals:17 (8 Doubles, 2 Triples, 1 Killtackular, 4 Sprees, 1 Riot, 1 Rampage) Accuracy: 46% Head Shots: 9
Moral of the story: Gauss Hog for President.

Spherex, you are among the many people who I have had to correct recently. You didn't spawn with the pistol on every level. Try playing each level on default, the starting weapon on each level is specific to the level. Yes on a few levels like Boarding Action, Hang 'Em High, and Sidewinder, you start with a pistol, but the majority of levels have AR or PP starts. Halo 1 was just as much of a game of who has what as Halo 2. Granted in Halo 2 the weapons spawn fewer times during a game, but have you ever played Damnation when the other team holds the top and has the pistol (say goodnight)?

ps. This is to everyone -- if you are going to post that "everyone starts with a pistol" DON'T, because it simply isn't true (unless you are all pansies and only play with human weapons).

  • 03.09.2005 5:20 PM PDT