- last post: 01.01.0001 12:00 AM PDT
Posted by: hunter77th
A broader specturm of responses to different actions that occur. Okay, let me say that again with an example. You round the corner in New Mombasa and BLAM theres a golden Elite there and he's holding an anti-son-of-a--blam!- weapon (the energy blade) and he spots you. Then he does his thing where he throws his hands into the air and growls cuz he's all pissed at you and then slashes you open. Then you come back and start at the last checkpoint. You round that same corner and but he's not there. And you stand there for a second because you cant figure out where he went. Well, you take a few more steps and that elite jumps out from an alley and slashes ya and you die. You come back at the same check point and round that same corner and then theres a different response.
What i'm saying is that hopefully there wont be so much repeating of responses amongst the enemies and even the chiefs allies like the marines and ODST's and what not.
Okay you are confused now...
I don't know if I'd like that. Maybe a different response from the Elite, like instead of the hiding and ambushing (which how the hell would it know you were coming? That';s the whole point of the checkpoints, they don't) it rolls out of the way and then attacks with the blade.
Different response yes, ambushing without prior knowledge no. Same goes for the more enemies guarding an area the second time through like in Far Cry or whatever it is. We don't need that. Halo had a good formula and I'd like to see it return with smarter enemies, not ones that know you are coming your second time through.
As for my own ideas.....
Zealous Grunts. Ones that through themselves at you until you expend all your ammunition, like in The Fall of Reach. Maybe even have them a bit less cowardly, ya know, a Grunt to be reckoned with.