- last post: 01.01.0001 12:00 AM PDT
Posted by: Fatso
Posted by: halo2vista
Whatever happened to all the ragdoll physics in Halo 2 when there are more than 8 players? It looks beautiful when you snipe someone and see them rolling off the hill. But when your playing big CTF or team games, when someone dies due to an explosion, the Spartan/Elite just waves his arms and legs like he's swimming. Ragdoll physics are beautiful. Seriously, what happened to them? Please make a pattch or update to fix this.
I think the bodies flying in the air always had the flailing arms and legs. When the ragdoll is on dead bodies will flip from headshots, fall and roll on the ground but when it's off the bodies will fall in a manner I recognize from Halo CE with bodies always lying face down with the left leg raised chest level.
Honestly, I like seeing this classic death animation when you snipe someone to the head and instead of flipping he does this twirl where he spins his head almost all the way around before hitting the ground. It's a distinct visual cue that you inflicted or received a headshot. Personally I never really liked the ragdoll too much because while the bodies would flip satisfyingly from headshots, the bodies almost never seemed to behaved realistically on the ground. Limbs would often get stuck in the geometry, vibrate, twitch or roll down an incline with the most irritating sounds to accompany them. I don't miss the ragdoll when they're gone. I totally agree. Halo 2 and Halo 3 need less rag doll and more distinguishable consistent death animation, along with cow bell.