Halo 3 Forum
This topic has moved here: Subject: My Halo Map Ideas
  • Subject: My Halo Map Ideas
Subject: My Halo Map Ideas
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Good Ideas and I like the pictures. What did you make them in? Paint?

  • 11.23.2007 11:24 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Photoshop Elements 4.0, though not too much effort was put in to them, I can do better but I'm busy with other stuff, so I don't.

  • 11.23.2007 11:42 PM PDT
Subject: My Halo Map Ideas
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

These are just some map ideas I have, I'm not saying these should be added to Halo 3 (though I would LOVE it.) I'd just like comments (though really only one map so far was completely made up by me.)

Survivor
Map: Link
Size: Small
Recommended Gametypes: Slayer, Oddball, Juggernaut?
This map is based completely on the level for Survival Mode on Marathon 2: Durandal (though I've really only played the Marketplace Demo.), with a Rocket and Lava in the middle and some weapons behind those walls. I can't really call this MY idea, but I'd like it in Halo.

Ranger Conflict
Map: Link
Size: Moderate
Recommended Gametypes: Team Slayer, Assault, Capture the Flag
Completely team-based, each team gets a launching pad for flying vehicles, then there's a corridor leading to a bridge where the main fight would take place, originally I thought that there wouldn't be anyway to get to the opponents area and for it to be strictly long-ranged, but then it'd be impossible for games like Capture the Flag to be played.

Circulation
Map: Link
Size: Large
Recommended Gametypes: Any
I always imagined Blood Gulch would be a staple in the Halo series, but then it wasn't in Halo 3 (Valhalla isn't close enough.) so I designed my own version. The bases are CONSIDERABLY larger and built into the Canyon with a passage way leading to a Hanger, where the flying vehicles would be. I forgot to add the Scorpion Tank to the map, but it'd be around the other vehicles, which each team gets a lot of. The Rocket in the middle is now on a thin bridge above the air, which requires one to go up the cliffs and through the caves to reach.

Charlie Foxtrot
Map: Link
Size: Large
Recommended Gametypes: Any
A large non-vehicular Map. It's based on a certain area of the Halo 3 Level Sierra 117 (named after the Level Chapter it was in.), there are two sides, each with a circular base, one side has three bunkers to take cover and return fire at, and the other makes up for it with high-up on rock Sniper Positions as opposed to the other sides small cliff Sniper Positions. In the middle is a shallow lake that one can hide from enemies or get those flames from the Flamethrower (which is located in the top-middle of the map.) off.

Boarding Ruins
Map: Don't Have One Yet
Size: Large
Recommended Gametypes: Slayer
A remake of Boarding Action from Halo 1, I imagine it's like what happened with Tombstone and Desolation, it's a Halo 1 Map in a different environment but essentially the same map. It seems the two ships have crashed on Earth, to keep the main aspect of the level intact, there are waterfalls leading to falling death in-between the two crashed ships. The ships are crooked and broken, luckily their teleporters still work, plus there's always the option of Man-Cannoning across. (Not sure if the teleporters should be kept, they haven't been in a base map in Halo 3 yet, and I like the idea of Man Cannon exclusiveness.)

EDIT:

Factory
Map: Don't Have One Yet
Size: Large
Recommended Gametypes: All
An original one, ever wonder where those Warthogs and Mongooses come from? It's here, it's a large square factory, on two of the four corners are little mini houses with some windows that you can shoot through, good for taking cover. On the other two corners are stairs leading up to switches (and the flag.) once a switch is pressed, a Warthog will come out on a nearby conveyor belt, each switch can be pressed three times. Around the level are Mongooses being carried across by Machines through the level, shoot the Machines and the Mongoose will fall down, allowing you to ride it (you can also ride the Warthogs.), you can also kill an enemy with the Mongooses.

Next map should be completely original, I'll update this when it's done being designed.

EDIT: Oh, and I know the maps suck, especially Charlie Foxtrot. And by maps I mean the literal image maps, not the entire ideas.

[Edited on 11.24.2007 12:24 AM PST]

  • 11.23.2007 11:10 PM PDT