- ThePuMan
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- Exalted Heroic Member
Posted by: Dismojoe
Posted by: Master Kim
No, it isn't. It's extremely difficult and it's absurd that you compare remaking Halo to remaking Marathon: Durandal, which was released in 1995, over twelve years ago. They're two different games, built on different engines, built in different times, on different systems. Also, I think Marathon: Durandal was released offering online multiplayer, unlike Halo: Combat Evolved for the Xbox. That's like saying, "Hey, an ant can fit inside a straw, so why can't a bird-eating tarantula fit inside a straw as well?"
Making a game online for the PC is TONS different for making a game online for XBL. Hence the reason why H1 was able to go online on the PC but not on XBL (yet). Therefore, Marathon: Durandal was probably just as hard as H1 multiplayer would be. Not to mention, you analogy was retarded.
No, his analogy is sound.
If you even DARE to compare the ease of making Marathon: Durandal, to Halo: CE, you should have your eyes stabbed out with a rusty fork. Consider this:
Marathon was intended for Macs. Macs have internet support. The later Marathon games were very compatible with internet and they were made so they can handle online play. Plus, like it was stated, Marathon is twice as old as Halo: CE. The resources needed to make Marathon work are minuscule compared to those of Halo: CE.
Halo: CE came out before xbox live and the most "intensive" network connection that the game was intended for was system link, and it is almost completely lag-free. In order to make the game function in an internet environment is much more difficult since the code has to be adapted in order to be able to handle any amount of lag.
Is it possible to make Halo: CE available for Xbox live? Sure, but it almost certainly won't be the same experience as playing locally or on system link.