Halo: Combat Evolved Forum
This topic has moved here: Subject: Halo: CE is out for DLC. But its lacking some things, Wish list tim...
  • Subject: Halo: CE is out for DLC. But its lacking some things, Wish list tim...
Subject: Halo: CE is out for DLC. But its lacking some things, Wish list tim...

First i'd like to say THANK YOU to Bungie and Microsoft for giving me my favorite game back. It feels so nostalgic and i LOVE it.

But there are a few things people have always dreamed of for Halo: CE. I'm gunna list the ones i've thought of and anyone who wants to can give their own.

Online Multiplayer
Everyone loves the maps and game modes for CE, and you've heard this a million times but WE NEED MP!!!. We dont need matchmaking servers, ranks and all those extras. Make it like the way you did with the PC version and just let us host our own matches. Plenty of arcade games that run on lesser power than CE can handle it so im more than sure it can. All you really need is to add new interface (which you can copy off of the PC version) and set up a small server. XBL can take care of the rest!

Weapons & Vehicles
Whoever has played the PC version has probably seen the awesomeness of the several new objects available. For those uninformed the PC version includes: Fuel Rod Gun, Flamethrower, and the Rocket Hog, which is a normal hog with a new paint job and a rocket launcher mounted in the back. Once again, this can be copied from the PC version and will let us console-gamers experience the things PC-gamers do.

Maps
There are several maps in Halo PC that arent in the console game. I dont know them all seeing as all i own is the Halo Trial for the PC. But i'd love to see these on the console version.

Online Co-op
First i'd like to admit that asking for this is going a bit far. We can all live without this feature but it would be so kick-ass if we had it.

Again i'd like to thank Bungie and MS for giving us the original back, and with free gamer pics and a theme to boot! Everyone feel free to add to my list. Though i think i've covered most of the things we want.

  • 12.05.2007 6:26 PM PDT

If you can make Marathon: Durandal playable over XBL, I don't understand why you couldn't remake H1 multiplayer for live. All of the recoding junk that you people talk about is not impossible.

  • 12.05.2007 6:34 PM PDT

Exactly! And remember how badass CE would be on live, hell i'd pay another 1200 points.

  • 12.05.2007 6:42 PM PDT
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Posted by: Dismojoe
If you can make Marathon: Durandal playable over XBL, I don't understand why you couldn't remake H1 multiplayer for live. All of the recoding junk that you people talk about is not impossible.
No, it isn't. It's extremely difficult and it's absurd that you compare remaking Halo to remaking Marathon: Durandal, which was released in 1995, over twelve years ago. They're two different games, built on different engines, built in different times, on different systems. Also, I think Marathon: Durandal was released offering online multiplayer, unlike Halo: Combat Evolved for the Xbox. That's like saying, "Hey, an ant can fit inside a straw, so why can't a bird-eating tarantula fit inside a straw as well?"

As much as you, me, and a bunch of other people want these things, it's not going to happen for a while.

[Edited on 12.06.2007 12:04 PM PST]

  • 12.06.2007 12:03 PM PDT
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Posted by: Master Kim
As much as you, me, and a bunch of other people want these things, it's not going to happen for a while.

But we do want it and as the consumer, I think it is our right to ask for these things. or at least let them know that there is a demand for it (allthough not overwhelmingly large) it is still there For everyone who went to pick up there new favorite game on Nov. 9 2004, and found out that they made one game COMPLETLY different from its predecessor.

  • 12.06.2007 12:21 PM PDT

Online MP is a big thing to add, but its still possible, and as long as there is that possibility we will keep wanting it.

  • 12.06.2007 2:46 PM PDT

Posted by: Master Kim
No, it isn't. It's extremely difficult and it's absurd that you compare remaking Halo to remaking Marathon: Durandal, which was released in 1995, over twelve years ago. They're two different games, built on different engines, built in different times, on different systems. Also, I think Marathon: Durandal was released offering online multiplayer, unlike Halo: Combat Evolved for the Xbox. That's like saying, "Hey, an ant can fit inside a straw, so why can't a bird-eating tarantula fit inside a straw as well?"


Making a game online for the PC is TONS different for making a game online for XBL. Hence the reason why H1 was able to go online on the PC but not on XBL (yet). Therefore, Marathon: Durandal was probably just as hard as H1 multiplayer would be. Not to mention, you analogy was retarded.

[Edited on 12.06.2007 4:19 PM PST]

  • 12.06.2007 4:19 PM PDT

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Posted by: Dismojoe
Posted by: Master Kim
No, it isn't. It's extremely difficult and it's absurd that you compare remaking Halo to remaking Marathon: Durandal, which was released in 1995, over twelve years ago. They're two different games, built on different engines, built in different times, on different systems. Also, I think Marathon: Durandal was released offering online multiplayer, unlike Halo: Combat Evolved for the Xbox. That's like saying, "Hey, an ant can fit inside a straw, so why can't a bird-eating tarantula fit inside a straw as well?"


Making a game online for the PC is TONS different for making a game online for XBL. Hence the reason why H1 was able to go online on the PC but not on XBL (yet). Therefore, Marathon: Durandal was probably just as hard as H1 multiplayer would be. Not to mention, you analogy was retarded.

No, his analogy is sound.

If you even DARE to compare the ease of making Marathon: Durandal, to Halo: CE, you should have your eyes stabbed out with a rusty fork. Consider this:
Marathon was intended for Macs. Macs have internet support. The later Marathon games were very compatible with internet and they were made so they can handle online play. Plus, like it was stated, Marathon is twice as old as Halo: CE. The resources needed to make Marathon work are minuscule compared to those of Halo: CE.

Halo: CE came out before xbox live and the most "intensive" network connection that the game was intended for was system link, and it is almost completely lag-free. In order to make the game function in an internet environment is much more difficult since the code has to be adapted in order to be able to handle any amount of lag.

Is it possible to make Halo: CE available for Xbox live? Sure, but it almost certainly won't be the same experience as playing locally or on system link.

  • 12.06.2007 5:06 PM PDT
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Posted by: Dismojoe
Making a game online for the PC is TONS different for making a game online for XBL.
My point freaking exactly.
Posted by: Dismojoe
Hence the reason why H1 was able to go online on the PC but not on XBL (yet).
What? No, that's not why.
Posted by: Dismojoe
Therefore, Marathon: Durandal was probably just as hard as H1 multiplayer would be. Not to mention, you analogy was retarded.
Listen, if remaking Halo was as easy as you say it is, then it would be out right now and we wouldn't be having this discussion. I say again, there's a difference between porting an ancient computer game from 1995 to a console that is similar to a high-end PC that came out in 2005 to remaking a much more complex game like Halo.

Plus, if you haven't noticed, Halo PC did not come out unscathed; it's amazing that the port came out the way it is to begin with. It's far from perfect, and I'd imagine an attempt on Halo: Combat Evolved for the 360 would turn out just as bad, if not worse.

[Edited on 12.06.2007 5:31 PM PST]

  • 12.06.2007 5:31 PM PDT

Posted by: ThePuMan
No, his analogy is sound.

If you even DARE to compare the ease of making Marathon: Durandal, to Halo: CE, you should have your eyes stabbed out with a rusty fork. Consider this:
Marathon was intended for Macs. Macs have internet support. The later Marathon games were very compatible with internet and they were made so they can handle online play. Plus, like it was stated, Marathon is twice as old as Halo: CE. The resources needed to make Marathon work are minuscule compared to those of Halo: CE.

Halo: CE came out before xbox live and the most "intensive" network connection that the game was intended for was system link, and it is almost completely lag-free. In order to make the game function in an internet environment is much more difficult since the code has to be adapted in order to be able to handle any amount of lag.

Is it possible to make Halo: CE available for Xbox live? Sure, but it almost certainly won't be the same experience as playing locally or on system link.

This guy knows his -blam!-!

Posted by: Master Kim
Listen, if remaking Halo was as easy as you say it is, then it would be out right now and we wouldn't be having this discussion.

As does this guy!! Unfortunately for us fans, it really is that simple.

You can't teach your grandmother to suck eggs, so the saying goes. Well, you can't teach MS how to make money. If there is as huge a demand as some of our fellow halo 1 fans think, and it was also as easily done as our fellow Halo 1 fans think.... well, you can join the dots!

  • 12.07.2007 4:48 AM PDT
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I was really hopeing it would be an arcade game, not just a patch to play it without the disk. Then it could have online multiplayer, online co-op, ect.

  • 12.07.2007 10:26 AM PDT
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Posted by: Direman
I was really hopeing it would be an arcade game, not just a patch to play it without the disk. Then it could have online multiplayer, online co-op, ect.
Then it would be the first freaking Arcade title to be over a gigabyte, damn! That still wouldn't solve the problems of online multiplayer and co-op.

  • 12.07.2007 11:49 AM PDT

Its actually 2.5 gigs, now i have only 1 gig of memory left :(

  • 12.07.2007 4:27 PM PDT