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Subject: Ideas for multiplayer modes...
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Posted by: Truemonkeyking
Super tag;
One player is 'it' That player has the shotgun with unlimited rounds. All other players have no weapons (or grenades) All other players are trying to kill who is 'it' If you kill 'it' you are know 'it'

Score based on time as 'it'


if the other team has no form of hurting the IT guy due to no weapons or grenades how the heck do they kill him to become IT?

  • 06.10.2004 1:20 PM PDT
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Melee attack. I never said it would be easy. Besides, everyone would probably rush 'it' and then whoever dealt the final blow to become 'it' would already be surrounded by everyone else and probably wounded to boot.

  • 06.10.2004 1:29 PM PDT
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How about a reverse slayer. You dont have lives but you can only die X amount of times before you can't win, you can still fight and kill people to make them get deaths but you just can't win. The last person who doesn't have X deaths wins

  • 06.10.2004 1:38 PM PDT
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#10 banshee run-a race in banshees across an astroid belt

#11 deathstar-one team has a base with turrets and rockets (among others) the other team trys to shoot a small target in the front of the base with the banshee (they cant get out of the banshee) if they dont get the target the teams swich positions untill the score is met

(and im spent)

  • 06.10.2004 1:38 PM PDT
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Don't you want to be a lemming too...

Team play (2-4)
Scoring based on set number of times team members die from falling/jumping. If you get killed before you hit the ground it doesn't count. Prevent other team from falling/jumping by killing them while you try to extinguish yourself.

  • 06.10.2004 1:50 PM PDT
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American Gladiators.. Halo style.. Whatever that is.

  • 06.10.2004 1:58 PM PDT
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Old mode that needs tweaking. Maybe the snipers could be cloaked. I'd also like a mode where the teams have to run a flag from their spawn point, to the center of the Coliseum. Snipers would have to keep up with the other teams snipers, and each round they have spent. Teams would have to when, and when not to kill the snipers. I think this gametype could play out really intense..

Coliseum: Training Ground for Snipers. It would be twice the size of Derilect, at least.

Game mode would be capture the flag: One flag placed in the center of the arena.

Up to four teams.

Your team would spawn inside the arena, but just outside the fighting zone, which would be marked off by a set of steps that lead into the circular battlefield. There is an invisible (maybe it's visible, but transparent) wall just outside the steps, so when you spawn, or are waiting to run for the flag in the center of the fighting zone, you are in safe mode. You know that you are safe from taking fire, since you have not stepped into the "fighting zone": The steps mark the invisible wall. But this doesn't mean you are completely safe. More on that later.

Four players to a team, or possibly more. Each player has two weapons.. Their right and left hands. You also have the ability to sprint towards the flag.

One member of each team is assigned the SNIPER position. This player would be determined before hand. He/She has the ability to shoot into the battle zone, killing enemies and flag runners. But he CANNOT shoot through to the other side. The sniper round can "enter" the invisible wall (marked by steps leading into the battlefield), but the projectile can only travel through the invisible wall once.

If the sniper chooses so, he may step inside the arena (down the steps) and and shoot inside the battlefield, giving him/her the abitlity to take out other snipers in the safe zone, since his round would only be traveling through the invisible wall just one time. But he is also in danger of being sniped himself as soon as he/she steps inside the battlefield.

Respawns have yet to be determined, but I feel that the snipers should have the longest respawn times. Don't get sniped. Be aware. Make good decisions.

Snipers have the ability to choose from two separate rounds.
One, is the normal projectile, capable of shooting through multiple enimies, and even your own teamates. That's good and bad. Depending on your snipers ability to make the right choices, considering there will be multiple enemies fighting over the flag: he could team kill often, Or he could take out multiple enemies with one round.

The other round, would be a frangible, which would shatter as it enters the enemies body. This projectile would NOT be able to travel through a players body. This is better for the beginner sniper who may not know when it's best to pull the trigger.

  • 06.10.2004 2:09 PM PDT
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Maybe you could add animals to the map - Tigers and Lions. Snipe their chain to let 'em loose.. Just another thing for the snipers to protect their teamates from. Maybe you hijack a lion, wildboyz style, and ride them and force them to munch on the enemy. lmao

I just want a level/map/gameplay editor.

  • 06.10.2004 2:16 PM PDT
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Justlazy Wrote:
Swainy what dose that have to do with anything?


Mabye the fact that you could make your gametype. ¬_¬

  • 06.10.2004 2:27 PM PDT
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invisible sniping:

* invisibility
* snipers (weapons)
* infinite grenades
* a whole lot of fun
Me and my mate did this while drunk-most fun i've ever had on halo-ever

  • 06.10.2004 3:18 PM PDT
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i think the conquest is the best idea it would be fun :B

  • 06.10.2004 3:27 PM PDT
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for the 1 posted on:6/9/2004 6:56:14 AM i think conquest would be the best

  • 06.10.2004 3:29 PM PDT
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ye i'd have to say thats the best, oh wait its mine! lol

  • 06.11.2004 7:48 AM PDT
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I am in wonder and awe that so many came to save a dying thread

Thank You *tear in eye*

  • 06.11.2004 7:55 AM PDT
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Posted by: Vel
I am in wonder and awe that so many came to save a dying thread

Thank You *tear in eye*


LOL, it is a good thread though

  • 06.11.2004 7:59 AM PDT
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But when I posted it, it was in the tank before I knew it...

  • 06.11.2004 8:01 AM PDT

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