- last post: 01.01.0001 12:00 AM PDT
Old mode that needs tweaking. Maybe the snipers could be cloaked. I'd also like a mode where the teams have to run a flag from their spawn point, to the center of the Coliseum. Snipers would have to keep up with the other teams snipers, and each round they have spent. Teams would have to when, and when not to kill the snipers. I think this gametype could play out really intense..
Coliseum: Training Ground for Snipers. It would be twice the size of Derilect, at least.
Game mode would be capture the flag: One flag placed in the center of the arena.
Up to four teams.
Your team would spawn inside the arena, but just outside the fighting zone, which would be marked off by a set of steps that lead into the circular battlefield. There is an invisible (maybe it's visible, but transparent) wall just outside the steps, so when you spawn, or are waiting to run for the flag in the center of the fighting zone, you are in safe mode. You know that you are safe from taking fire, since you have not stepped into the "fighting zone": The steps mark the invisible wall. But this doesn't mean you are completely safe. More on that later.
Four players to a team, or possibly more. Each player has two weapons.. Their right and left hands. You also have the ability to sprint towards the flag.
One member of each team is assigned the SNIPER position. This player would be determined before hand. He/She has the ability to shoot into the battle zone, killing enemies and flag runners. But he CANNOT shoot through to the other side. The sniper round can "enter" the invisible wall (marked by steps leading into the battlefield), but the projectile can only travel through the invisible wall once.
If the sniper chooses so, he may step inside the arena (down the steps) and and shoot inside the battlefield, giving him/her the abitlity to take out other snipers in the safe zone, since his round would only be traveling through the invisible wall just one time. But he is also in danger of being sniped himself as soon as he/she steps inside the battlefield.
Respawns have yet to be determined, but I feel that the snipers should have the longest respawn times. Don't get sniped. Be aware. Make good decisions.
Snipers have the ability to choose from two separate rounds.
One, is the normal projectile, capable of shooting through multiple enimies, and even your own teamates. That's good and bad. Depending on your snipers ability to make the right choices, considering there will be multiple enemies fighting over the flag: he could team kill often, Or he could take out multiple enemies with one round.
The other round, would be a frangible, which would shatter as it enters the enemies body. This projectile would NOT be able to travel through a players body. This is better for the beginner sniper who may not know when it's best to pull the trigger.