- last post: 01.01.0001 12:00 AM PDT
Hey. It's Private Simmons, and I'm back from my self-imposed exile. I have a question for you. Why do you think that so many games look so good in the planning stages, then come out badly? Fable is an example. It wasn't a bad game, but think about it. Peter Molyneux said that you would be able to free roam, have long conversations, and do other wonderful things. It was going to be like a real-time, mideival KOTOR. What went wrong?
My personal opinion of why these things happen: Sometimes, you have a really good idea, right? But then, you have to compromise in order to make ends meet. I mean, It's great if you can fly a hovercraft, but if it's only usable for a third of one level, and not in multiplayer, wouldn't you want to take that out and put something else in?
Another big problem: Time itself. If you can't meet a deadline, then you're probably going to have to take things out to get the game out on time. For instance, Halo 2 had some things that were probably taken out during crunch time.
Numero tres: Producers. If the producer says that they don't like it, you can't have it. If the producer says that you have to make a deadline, you have to make it.
What do you guys think? I value your opinions very much. (This does not go for Texas Ben.)