- YahwehFreak4evr
- |
- Fabled Legendary Member
You posted this in the wrong grouping but here is something I burrowed from halo wiki.
Iron
Level: Sierra 117
Directions: This skull is at the end of the level. You can find it after a part in which you cross a bridge packed with enemies. It is located on the roof of the building to the left of the building where Sergeant Johnson is being held captive (facing the entrance). You can get up by jumping onto the pipes. Go all the way to the end of the rooftop, and the skull will be there.
Icon: A skull marked with a hammer.
Effect: If you die while playing solo, you will restart at the beginning of the level (you cannot revert to the last checkpoint at any time). If any player dies while playing co-operative, you will reset to the last checkpoint.
Point Multiplier: 3x
Black Eye
Level: Crow's Nest
Directions: As soon as you start the level, move to the end of the first room where there is a locked door you will use later on in the level. The door is facing what appears to be empty weapon racks. Carfeully jump on top of them. Above the racks there is a set of brown pipes connected to one larger pipe that you must jump onto. After that, jump on the larger pipe. The skull should be at the end of the larger pipe.
Icon: A skull marked with a smaller skull with a bruise under one eye. Also, the skull’s left eye is marked with a bruise underneath it.
Effect: Your personal energy shields no longer recharge normally. To do this you must melee an enemy with any weapon other than the Energy Sword.[verification needed]
Note: In Halo 2 the Blackeye skull could be used to give the player a full 300% overshield but the recharge effect only worked if you killed an enemy with a melee attack. In Halo 3 simply hitting an enemy with a melee attack will recharge your shield, regardless of whether the enemy dies or not. However you're no longer able to gain an overshield.
Point Multiplier: 1.5x
Thunderstorm
Level: The Covenant[1]
Directions: There is a part in the level where there are two hornets and you are expected to take one and get to the third tower to take it down. When you get in, start to fly to the third tower. On your way there is what looks exactly like the third tower (only without all the land and enemies on it). Fly over to it. There is a long part of the tower that extends out into the ocean. There is a very tall ramp that leads up to it. At the end of the extension you will find the Thunderstorm skull.
Icon: A skull marked with a lightning bolt.
Effect: All enemies (and Sangheili allies) are promoted to the next available rank. This skull does not affect Flood units.
Point Multiplier: 1.5x
Blind
Level: Sierra 117
Directions: In the beginning of the level, you and your troops will come across a waterfall with a phantom dropping off troops. Kill all of the enemy troops to get the out of the way, and move to the right of the area. There is a rocky outcrop, and one of the larger rocks extends into the water. The blind skull is at the tip of the rock.
Icon: A skull marked with an eye with a crossed out pupil. Also, the skull’s eyes are shaded white.
Effect: Your HUD and weapon are no longer visible.
Grunt Birthday Party
Level: Crow's Nest[1]
Directions: You will come to a part where you drop down into a tunnel, and as soon as you land, Cortana will send you a message. There will be drones in the corridor, that you have to kill. Go to the end of the tunnel and slowly approach the ledge. If you look down over the ledge BEFORE falling, you will see a small green platform with an arrow pointing in. Face back where you came in the corridor, and slowly back away until you drop off the edge. The second you start to drop, start moving forward. If done correctly, you should just barely "grab" the ledge and since you SHOULD already be moving forward, it will walk you into the tunnel with the skull. If it still doesn't make sense as far as where, you can look down through the end of the corridor at the floor you're standing on before you drop down, and you can vaguely see another room underneath the grating under your feet. At the end of the hallway you drop into, there should be the Grunt's Birthday Party skull.
Note: If walking backwards off the edge does not work for you, take a gravity lift and use it to propel yourself back up to the room underneath the grating after you have jumped down off the edge.
Icon: A skull marked with a candle.
Effect: If a Grunt is shot in the head with sniper rifles, beam rifles, battle rifles, carbines, or pistols, confetti explodes out of it (the explosion causes minor damage to nearby enemies), and children cheering are heard in the background.
Cowbell
Level: The Ark
Directions: After defeating the Scarab, grab a gravity lift from the small structure in the center, then continue on until you pass the room with a lot of explosive plasma containers. In the hallway after this room, there is a tall section with openings above the turning point of the hall, and the skull is in the top one of these. Use the gravity lift to get there (place the lift around the middle of the ramp). If your grav-lift is destroyed, you can always revert to last save since the room containing the skull is a checkpoint.
Note: You should always couple this skull with the Grunt Birthday Party skull for maximum damage when encountering large numbers of Grunts.
Icon: A skull marked with a cowbell.
Effect: The force of explosions is increased.
IWHBYD
Level: The Covenant
Directions: After the Arbiter kills the Prophet of Truth, kill all of the Flood in the entire area between Truth's body and the elevator that you came up on. Jump through the rings in the following order: 4, 6, 5, 4, 5, 3, and 4, with "1" being the ring closest to the elevator and "7" being the ring closest to Truth's body. If done correctly, the rings should all flash in a chasing pattern, and the skull will appear on the small bridge leading to the platform with Truth's body. It takes about 5 seconds for the rings to flash.
Note: In some cases you may need to complete the level after getting the skull to unlock it, unlike with the others. This is not always the case, however. After getting the skull check in the level selection lobby whether it is unlocked or not. If not, reload your last checkpoint, get the skull again, and finish the level.
Icon: A skull marked with a double helix.
Effect: Unlocks new, often humorous, dialog for the AI.
And if you need it here is the url for YouTube videos of how and where to get it. Gold skulls and the silver skulls.
Happy hunting and have a very Merry Christmas,
Yahweh Freak