- ilovetotinos
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- Senior Legendary Member
Posted by: Bluesman
Also, a few of us were talking during matchmaking and Halo: Reach is definitely going to be, not a first person shooter, not a third person shooter, but a second person shooter. Bungie is going to revolutionize the way you watch other people play games.
Posted by: Hitzel
Posted by: ilovetotinos
Nice list! We see here that Halo 3 did not win GOTY, however, it is rightfully lauded as incorporating the most innovative design elements into the game. COD4 offers little to no innovation - yeah, they were 10/10 with the stuff they did, but the stuff they did was *yawn*.
Halo 3 gave us Forge, an object editor that is unprecedented in a console FPS. Does it have its problems? Hell yeah. But Bungie put it in to show the future of online gaming - making and swapping maps with other players.
Same with saved films. I don't know of a console FPS with a similar feature. It's far from perfect too, but the fact that Bungie put it in their game shows that they are truly advancing the technology of video games.
Plus, like Strike Force said, I'd rather play the Multiplayer Game of the Year than the overall game of the year. IGN, the most reliable gaming website, has said it - COD4 plays second fiddle to Halo 3's multiplayer. End of story.I honestly can't consider it innovative when you take standard features for PC games and put them on a console game. The only reason we haven't seen these features on console games before is because console gamers don't demand it (hopefully, Halo 3 changes that). If anything, these features were implemented because Bungie ran out of ideas and started looking into already well-established standard PC game features. And despite that, Bungie still delivered these featured half-ass and flawed. That doesn't make me think Bungie was either innovative or deserving of GotY with that kind of product.
Fact remains, it's never been done on a console. Future FPS games are going to include stuff like this as basics, and I think we have Halo 3 to thank for that. And I don't think the features aren't half-assed. Forge could use some additions, and the video-capping needs fast-forwarding, but they are both very solid in their own right.
COD4 offers no innovation whatsoever. That's even ok - they do the basics, but they do them right. Still, its certainly not going to go down in history as a pivotal gaming milestone.
In an era where the Wii is showing us a different take on consoles, Half-Life 2 is showing us the future of physics manipulation in games, multiplayer games are showing us the prevalence of networking and social play, and Guitar Hero is showing us the applications of perhiprials, I think that innovation is key. I also think that the GOTY award should go to a game that retains the solid-ness of the old gaming standards - gameplay, replayability, graphics - while adding an element of unprecedented innovation.
Just my take:)