- Ponkapoag
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- Exalted Mythic Member
Posted by: Hitzel
Posted by: Ponkapoag
Egocentrism for the win!
Look, everyone is entitled to their opinion. But they did not step on the fans. And nothing is catching up to them.
I sympathize if the game is not what some people wanted it to be. But if the game were catered to your exact specifications, a lot of other people would also be saying the game was made to exclude them.
The one great thing Halo does that a lot of other games don't is allow you to play the game however you want and modify attributes, game types, etc.
That is something nobody ever gives them credit for. Most of these debates would not even occur if Bungie acted like a lot of game developers and made a game, released it, and walked away. I don't mean to come off as an egotist, but I'm not going to sit here and agree with what Bungie's done when I seriously believe it's wrong. At the end of they day, it's not a huge problem, but when I'm talking about it to people who care about Halo, I'm going to be honest.
The options aren't there. Where our options to balance specific weapons? Spawn weapons and powerups on set timers? Create a controllable player spawn system? We have the tools available to make a goofy gametype, but not a serious one.
Read this thread I wrote. I think it'll shed light onto what people like me have a problem with.
Hey - great post. I do understand where you are coming from. I don't agree 100%, but I see the logic. My standards are just different, I suppose, and that is cool...
My main point is, I guess, that there is no singular community for Halo anymore. Call it good, call it bad, whatever....I think it is true. Things have fractured way too much to the point that, now 3 games in, opinions on what the game SHOULD be are all over the map. It's like using the term "American" and hoping someone else will know exactly what an "American" believes in, likes to do, and how they vote on key issues.
We are all Halo fans, I think it is safe to say. But we also all have strong opinions on what we want - or don't want - in the game. Some people would like objective only - others slayer only. Some like the default settings - others like MLG type rules. Some want different physics, and some want games where invisible juggernauts run at 200% speed with rocket launchers. So - letting one part of the community down doesn't have as big an impact as it once did. Partially because gaming is mainstream entertainment now. The hardcore gamers were the pioneers, but now they don't represent the direction the gaming industry as a whole is moving in. Games are more inclusive now, and the hardcore gamer's wants are naturally exclusive.
I don't think your complaints are unwarranted, unimportant, or trivial. I just think that the longevity of a game these days relies less on what it did in the days of Halo:CE, for example. And gaming has changed.
One thing this has done is created a vaccuum of sorts where the hardcore gamers are looking for validation of their needs. Organizations like MLG do a service to them by understanding and responding to what those people want to see in games, but if a game developer were to make a game for the exact same crowd, they would be minimizing the potential "success" of a game. These companies making games, like it or not, HAVE TO look at success in terms of return on investment, or profit. I mean sure....they could try to make the Citizen Kane of games, but they need to make money, too. Nobody makes games (or at least the ones that end up on store shelves) without trying to appeal to as many possible consumers as possible.