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This topic has moved here: Poll [7 votes]: Should they add a biweekly or monthly global heatmap.
  • Poll [7 votes]: Should they add a biweekly or monthly global heatmap.
Subject: A problem with the global heatmaps Bungie should look into.
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Poll: Should they add a biweekly or monthly global heatmap.  [closed]
Add a biweekly/monthly global heatmap:  71%
(5 Votes)
Don't add one:  14%
(1 Votes)
I don't really watch the global heatmaps:  14%
(1 Votes)
Total Votes: 7

I dont really care but if anyones been watching the global heatmaps for H3 have gotten very sloppy. In other words it's just a big red blob. My suggestion is that they should introduce a biweekly heatmap (once every 2 weeks) or monthly heat maps because i like to know where people are fighting.

  • 12.28.2007 10:19 PM PDT

Well then it will just be two big red blobs.

  • 12.28.2007 10:41 PM PDT
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Personally, I think the best idea would be to 'cap' the amount of red on each heatmap, if this is possible; so if the cap is at 1000 kills on the map, and there are 2000 recorded, it would 'divide' the kills by 2. Though, when I say 'divive' by 2, I'm not sure how to go about doing that :/

  • 12.29.2007 10:09 AM PDT

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The places where people fight rarely change. Knowing the locations of your environment should give you the upper hand in a situation better than simply looking at a monthly red blob. This doesn't change the fact that you are right about them being blobs. It could be more up to date as more people learn to utilize certain places of a map and forget about others.

  • 12.29.2007 10:14 AM PDT

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I don't think a cap is appropriate, but a limiting percentage would be better suited for that purpose. Say, if a global heat map is registering 100,000 kills, instead of mapping each kill as a dot, it'd take 10, or even 100, kills in the same position to warrant a mapping. This will show to a better extent where the majority of people kill or get killed, and not those fluke random spots that someone had just happened to wander into.

  • 12.29.2007 10:26 AM PDT
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It already does that and it doesn't change it. I remember when the heatmaps first came out you could see where people fight there would be one red area but by now everywhere is just one big blob it's gone from showing where people fight to showing the map template in red :)

  • 12.29.2007 2:22 PM PDT
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Posted by: prometheus25
I don't think a cap is appropriate, but a limiting percentage would be better suited for that purpose. Say, if a global heat map is registering 100,000 kills, instead of mapping each kill as a dot, it'd take 10, or even 100, kills in the same position to warrant a mapping. This will show to a better extent where the majority of people kill or get killed, and not those fluke random spots that someone had just happened to wander into.


That's the solution I was effectively looking for with dividing; but that 10 or 100 kills changes based on the cap (So a max of x kills wouldn't really be appropriate, I guess). Your solution, there, has the problem of being in the exact same situation as we are now, once 2 year's worth of games are recorded. I'm basically suggesting what you're saying, but with dynamic values.

[Edited on 12.30.2007 9:41 AM PST]

  • 12.30.2007 9:40 AM PDT