- last post: 01.01.0001 12:00 AM PDT
Posted by: prometheus25
I don't think a cap is appropriate, but a limiting percentage would be better suited for that purpose. Say, if a global heat map is registering 100,000 kills, instead of mapping each kill as a dot, it'd take 10, or even 100, kills in the same position to warrant a mapping. This will show to a better extent where the majority of people kill or get killed, and not those fluke random spots that someone had just happened to wander into.
That's the solution I was effectively looking for with dividing; but that 10 or 100 kills changes based on the cap (So a max of x kills wouldn't really be appropriate, I guess). Your solution, there, has the problem of being in the exact same situation as we are now, once 2 year's worth of games are recorded. I'm basically suggesting what you're saying, but with dynamic values.
[Edited on 12.30.2007 9:41 AM PST]