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  • Subject: Why Halo beats Halo 3
Subject: Why Halo beats Halo 3
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Posted by: General Heed
Posted by: Waspanater645
the story was far more interesting. we are just starting halo and so many mysteries and it all just comes and piles out, leaving you with you mouth open saying more, more. halo 3 half the things that we going on we kinda saw coming and the elites were never in halo 3.. which was totally dumb. and the assault on the control room was a crazy and long level. the greatest time i ever had in a game was just halo 1's story. although master chief was a lil stupid but we all can understand that because of the mystery o and halo 1 had the strongest weapons. then they broke them. you brutes and meanies. Bungie we love you but why did you destroy my pistol. T_T


Ok, a lot of your arguments are incorrect. You clearly have not played Halo 3 enough to know the campaign. There are elites on almost every level in the campaign. The elites are your allies in Halo 3 which is kind of cool because after fighting them for 2 games in a row, you finally get to fight WITH them.

As for the pistol, it's called Halo 3: ODST. The pistol in ODST is even better. It shoots like a Halo 2 pistol with the power of a Halo 1 pistol. And the weapons in Halo 1 were way too unbalanced. The shotgun was considered a medium range weapon which could hit enemies half way across the map. Fortunately, they fixed that in Halo 3 where the shotgun's range barely goes over 10 ft away.

Props to Halo 3 for having the best campaign and well balanced weapons.


O RLY? H3 had a crap campaign and you didn`t have elites on every level and the guns were very unbalanced and the automag in ODST isn`t as good as the H1 pistol

  • 10.01.2009 10:53 AM PDT
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dude you totally have it man. Its great gameplay all around. The graphics for the time it was released it had awesome graphics of the time and just awesome gameplay was so great that they have made insane progress with it.

  • 10.01.2009 10:54 AM PDT

Bring Back Rocket Race!!!

Posted by: CallMePong
dude you totally have it man. Its great gameplay all around. The graphics for the time it was released it had awesome graphics of the time and just awesome gameplay was so great that they have made insane progress with it.


Back then it was good, but that was the past. By modern standards, it's obsolete.

  • 10.01.2009 12:13 PM PDT
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"Pain heals, Chicks dig scars.. Glory lasts forever"- Shane Falco
Huge Man of War!
RIP Johnson :(

WOW.
dont we alll love opinions.

  • 10.01.2009 1:08 PM PDT
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Posted by: YayapisaG
halo 3 is way better than halo 1. i dont like the health system in halo 1 either
Nah dude I disagree completely...

  • 10.01.2009 1:22 PM PDT

TZEENTCH

idiot i beat it on legendary and all that junk. i don't see you fighting with them that much tard. the arbiter always disappears.. i am one of the best plain old. the halo isnt the same in odst as it is in halo 1. and the shotgun is lame.

for frig sakes have you ever seen a military down grade their weapons. i now the argument is balanced but it doesn't make sense. its stupid and doesnt make for a logical game. if you are losing a war are you going to give your self crappier weapons. (no smart ass answers) its stupid so sit down play your crap halo 3. cause we know you suck.. halo 1 had better story no matter what. halo 1 on pc you could mod. forge lovers shut the hell up. if you had it on orig xbox i understand thats what i had it on. but all people do is forge on foundry and sandtrap, im sick of seeing that damn map. least halo had a legend of zelda map.

  • 10.01.2009 1:53 PM PDT

Bring Back Rocket Race!!!

Posted by: Waspanater645
idiot i beat it on legendary and all that junk. i don't see you fighting with them that much tard. the arbiter always disappears.. i am one of the best plain old. the halo isnt the same in odst as it is in halo 1. and the shotgun is lame.

for frig sakes have you ever seen a military down grade their weapons. i now the argument is balanced but it doesn't make sense. its stupid and doesnt make for a logical game. if you are losing a war are you going to give your self crappier weapons. (no smart ass answers) its stupid so sit down play your crap halo 3. cause we know you suck.. halo 1 had better story no matter what. halo 1 on pc you could mod. forge lovers shut the hell up. if you had it on orig xbox i understand thats what i had it on. but all people do is forge on foundry and sandtrap, im sick of seeing that damn map. least halo had a legend of zelda map.


You're clearly not up to date with Halo 3. There's something called the map Sandbox which also has a Legend of Zelda now that you mention it. True, the military doesn't downgrade their weapons in real life. But then again, I don't remember shotguns being able to shoot just as far as a sniper rifle. And there's no way a shotgun in real life, the same size as the Halo 1 shotgun could hold that many rounds as you have in Halo 1. If you don't like realism, then go play Super Mario. All your shots in that game are like 1 hit kill. Go on, it's 100% unbalanced. Isn't that what you like?

And if Halo 1 is sooo awesome, then why are modders trying to do a Halo 3 remake on Halo PC? What's the point if Halo 3 sucks? I'll tell you why. Because you're all jealous. A lot of you don't have Halo 3 because you don't have an Xbox 360. Since the rest of the world has Halo 3 but you don't you feel all angry and try to be happy with what you have. But that's not enough for you. You have to try and convince yourself why the newer games aren't good. But you're not fooling anyone but yourself.

If you want a logical game, then go play Call of Duty 4. And even Halo 3 is still much more logical than Halo 1. Like I said, shotguns are not long range weapons. If they were, then that would be illogical like Halo 1.

And of course ODST is different. Didn't you read the titles and descriptions in all the trailers? NEW CAMPAIGN! New means something different than the previous games. That means you're not playing as a super soldier anymore but rather a normal human. And the whole concept behind ODST is to have an open-world experience rather than a campaign that goes in a perfectly straight line. Halo 3's campaign was a linear shooter like any other previous Halo game. But you did have the option of doing things a bit differently in some cases.

The Halo 3 campaign offers a more deep storyline than Halo 1. In fact, most of the characters in Halo 1 barely say anything important or meaningful. Halo 3's story on the other hand offered a more dramatic and emotional story that caught Hollywood's attention. That's right, in case you didn't know, it was thanks to Halo 3 that several top movie producers took an interest in making a Halo Movie. That just says something about the campaign in Halo 3. Unfortunately, the Halo Movie has been delayed until further notice because Microsoft is too busy with making more Halo games like Halo: Reach and the Halo anime (Halo: Legends). But at least we'll all know that Halo 3 has a hollywood quality campaign unlike Halo 1.

  • 10.01.2009 6:10 PM PDT
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Posted by: General Heed
Posted by: Waspanater645
idiot i beat it on legendary and all that junk. i don't see you fighting with them that much tard. the arbiter always disappears.. i am one of the best plain old. the halo isnt the same in odst as it is in halo 1. and the shotgun is lame.

for frig sakes have you ever seen a military down grade their weapons. i now the argument is balanced but it doesn't make sense. its stupid and doesnt make for a logical game. if you are losing a war are you going to give your self crappier weapons. (no smart ass answers) its stupid so sit down play your crap halo 3. cause we know you suck.. halo 1 had better story no matter what. halo 1 on pc you could mod. forge lovers shut the hell up. if you had it on orig xbox i understand thats what i had it on. but all people do is forge on foundry and sandtrap, im sick of seeing that damn map. least halo had a legend of zelda map.


You're clearly not up to date with Halo 3. There's something called the map Sandbox which also has a Legend of Zelda now that you mention it. True, the military doesn't downgrade their weapons in real life. But then again, I don't remember shotguns being able to shoot just as far as a sniper rifle. And there's no way a shotgun in real life, the same size as the Halo 1 shotgun could hold that many rounds as you have in Halo 1. If you don't like realism, then go play Super Mario. All your shots in that game are like 1 hit kill. Go on, it's 100% unbalanced. Isn't that what you like?

And if Halo 1 is sooo awesome, then why are modders trying to do a Halo 3 remake on Halo PC? What's the point if Halo 3 sucks? I'll tell you why. Because you're all jealous. A lot of you don't have Halo 3 because you don't have an Xbox 360. Since the rest of the world has Halo 3 but you don't you feel all angry and try to be happy with what you have. But that's not enough for you. You have to try and convince yourself why the newer games aren't good. But you're not fooling anyone but yourself.

If you want a logical game, then go play Call of Duty 4. And even Halo 3 is still much more logical than Halo 1. Like I said, shotguns are not long range weapons. If they were, then that would be illogical like Halo 1.

And of course ODST is different. Didn't you read the titles and descriptions in all the trailers? NEW CAMPAIGN! New means something different than the previous games. That means you're not playing as a super soldier anymore but rather a normal human. And the whole concept behind ODST is to have an open-world experience rather than a campaign that goes in a perfectly straight line. Halo 3's campaign was a linear shooter like any other previous Halo game. But you did have the option of doing things a bit differently in some cases.

The Halo 3 campaign offers a more deep storyline than Halo 1. In fact, most of the characters in Halo 1 barely say anything important or meaningful. Halo 3's story on the other hand offered a more dramatic and emotional story that caught Hollywood's attention. That's right, in case you didn't know, it was thanks to Halo 3 that several top movie producers took an interest in making a Halo Movie. That just says something about the campaign in Halo 3. Unfortunately, the Halo Movie has been delayed until further notice because Microsoft is too busy with making more Halo games like Halo: Reach and the Halo anime (Halo: Legends). But at least we'll all know that Halo 3 has a hollywood quality campaign unlike Halo 1.


you still don`t get it? you like H3 and ODST doesn`t mean everyone else should H3 was too bright while H1 2 and ODST were very dark and i can just skip every level(doing that level and skipping everything) in H1 and 2 you couldn`t H3 dropships were ruined(way too easy to get out of map with)

  • 10.03.2009 3:47 AM PDT

betrayers are haters cause i'm a player

on your profile it says you never had played halo 3 online so no room to judge and you can get out of the map if you know how u r wright about the music all that other stuff just don't bring it down cause you don't have it

  • 10.03.2009 3:56 AM PDT

betrayers are haters cause i'm a player

that a lot of words

  • 10.03.2009 3:57 AM PDT

I liked the graphics, and the campaign, above all.

  • 10.03.2009 8:02 AM PDT

Posted by: dtc ppwnage
halo one blows on my balls compared 2 halo 3 . halo 1 sux for multiplayer, halo 1 campaign= amazing halo 3 campaign= ok , halo 1 multiplayer =crap halo 3 multiplayer=sweet , halo 2 multiplayer = AMAZING!

I think Halo 3 multiplayer is better than Halo 2

  • 10.11.2009 7:41 AM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

The best Halo is CE by far. Im not too big on single player modes, but I will say that CE's campaign was much better than Halo 2's and Halo 3's because it was less repetitive than the other games in the trilogy.

Now, multiplayer is what makes a game playable after you beat campaign. And Halo 1 destroyed Halo 2 and 3 gameplay wise. This is mainly because the game was crisp and had great weapon balance.

People who trash on the pistol must have never played an actual game of Halo 1. The weapon was not overpowered, it was the perfect starting weapon. Every weapon played a certian role in Halo 1's sandbox, and they played it well. The pistol could be beaten by a shotgun, an assasult rifle and a rocket launcher at close range. At long range, the sniper could easily take it out. The maps in Halo 1 were great too. I don't fully understand why ditching the room-base map design was a good idea, but that's bungie for you. Not to mention the Halo 1 was the best game for casual players. The way everything worked in Halo 1 was perfect.

In Halo 2, the BR replaced the pistol. This was a bad idea because the BR was a burst fire hitscan weapon. This made it much easier to get kills in the game. And with aim assist and hitboxes beefed up so much, this only further contributed to the game being more noob friendly. Melee lunges were also introduced to the game, which was a fail because this too made the game appeal more to people with less skill at the game. The rocket launcher now shot at an incredibly slow rate, which slowed down the pace of the game. Invisible health bars were also added to the game, further slowing down the pace of the game. And the shotgun was now called the lottery cannon because it was so inconsistent. I guess the biggest problem with Halo 2 was the skill gap was much lower than Halo 1's. Even with all this crap though, Halo 2 was a masterpeice compared to Halo 3.

To start, the control pysics of Halo 3 are pretty bad. The game really lost it's crisp feeling it had in Halo CE. You also ran extremely slow, which slowed down the pace of the game. To add on to this, every weapon is inconsistent. This is very bad, I really don't see why bungie thought this was a good idea. I can't tell you how many times i've shot someone in the face with a sniper rifle, see blood come from his head, and he takes no damage. The BR being downgraded further was a bad idea too. There was no longer an effective all-purpose weapon to use, so getting destroyed by noobs with a rocket launcher and shotgun starting occuring more often. Im not saying that picking up a power weapon shouldn't give an easy kill, but I am saying not having a weapon that you can at least defend yourself with against a power weapon creates a huge balance issue. The inconsistency of weapons turned the game much more into luck than skill, which is a bad thing. The skill gap in Halo 3 is extremely small compared to Halo 1 and Halo 2. Further more, melees in Halo 3 are terrible. Having two enemies get killed in a melee fight when one bashes first is really bad. Also, the maps in Halo 3 are huge. Yes, we now have a few that are smaller thanks to DLC, but the majority of the maps in Halo 3 are way too big and only appeal to the casual player. Another problem with Halo 3 are power ups. Instead of being small cubes and pyramids, they are huge spheres that can't be shot through. And objectives being a one-hit beatdown are awful. It's like the oddball and flag are power weapons now. But possibly the biggest mistake in Halo 3 was equipment. This really turns the game into a camp fest when you have big bubbles that shield you from everything. Or shield regenerators that keep you alive unless shot in the head with an inconsistent sniper rifle, or a well placed, slow moving rocket. I really don't understand Bungie's logic with all this crap, but hopefully Reach will fix at least some of it. While having forge, theater and more customization options is a step foward in the series, it doesn't compensate for bad gameplay. Which leads me to my next point...

Halo 3 has so many customization options, why couldn't they have a few that lets players alter the control physics of the game so we can have that crisp feeling that Halo CE gave us? Why couldn't we have an option that turns off dual weilding? Why couldn't there be an option through forge that lets us alter indivudial weapon traits (damage, range, consistency, etc...). It would have been no trouble at all espically since these would be custom game options and would not have to be in matchmaking. This is something that Bungie needs to do for Reach. Bungie always says they can't please everyone that plays Halo. But if they give every type of player options through forge and custom games, they can! I hope Bungie reads this, and takes it more as criticism other than an insult.

  • 10.15.2009 2:40 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
The best Halo is CE by far. Im not too big on single player modes, but I will say that CE's campaign was much better than Halo 2's and Halo 3's because it was less repetitive than the other games in the trilogy.

Now, multiplayer is what makes a game playable after you beat campaign. And Halo 1 destroyed Halo 2 and 3 gameplay wise. This is mainly because the game was crisp and had great weapon balance.

People who trash on the pistol must have never played an actual game of Halo 1. The weapon was not overpowered, it was the perfect starting weapon. Every weapon played a certian role in Halo 1's sandbox, and they played it well. The pistol could be beaten by a shotgun, an assasult rifle and a rocket launcher at close range. At long range, the sniper could easily take it out. The maps in Halo 1 were great too. I don't fully understand why ditching the room-base map design was a good idea, but that's bungie for you. Not to mention the Halo 1 was the best game for casual players. The way everything worked in Halo 1 was perfect.

In Halo 2, the BR replaced the pistol. This was a bad idea because the BR was a burst fire hitscan weapon. This made it much easier to get kills in the game. And with aim assist and hitboxes beefed up so much, this only further contributed to the game being more noob friendly. Melee lunges were also introduced to the game, which was a fail because this too made the game appeal more to people with less skill at the game. The rocket launcher now shot at an incredibly slow rate, which slowed down the pace of the game. Invisible health bars were also added to the game, further slowing down the pace of the game. And the shotgun was now called the lottery cannon because it was so inconsistent. I guess the biggest problem with Halo 2 was the skill gap was much lower than Halo 1's. Even with all this crap though, Halo 2 was a masterpeice compared to Halo 3.

To start, the control pysics of Halo 3 are pretty bad. The game really lost it's crisp feeling it had in Halo CE. You also ran extremely slow, which slowed down the pace of the game. To add on to this, every weapon is inconsistent. This is very bad, I really don't see why bungie thought this was a good idea. I can't tell you how many times i've shot someone in the face with a sniper rifle, see blood come from his head, and he takes no damage. The BR being downgraded further was a bad idea too. There was no longer an effective all-purpose weapon to use, so getting destroyed by noobs with a rocket launcher and shotgun starting occuring more often. Im not saying that picking up a power weapon shouldn't give an easy kill, but I am saying not having a weapon that you can at least defend yourself with against a power weapon creates a huge balance issue. The inconsistency of weapons turned the game much more into luck than skill, which is a bad thing. The skill gap in Halo 3 is extremely small compared to Halo 1 and Halo 2. Further more, melees in Halo 3 are terrible. Having two enemies get killed in a melee fight when one bashes first is really bad. Also, the maps in Halo 3 are huge. Yes, we now have a few that are smaller thanks to DLC, but the majority of the maps in Halo 3 are way too big and only appeal to the casual player. Another problem with Halo 3 are power ups. Instead of being small cubes and pyramids, they are huge spheres that can't be shot through. And objectives being a one-hit beatdown are awful. It's like the oddball and flag are power weapons now. But possibly the biggest mistake in Halo 3 was equipment. This really turns the game into a camp fest when you have big bubbles that shield you from everything. Or shield regenerators that keep you alive unless shot in the head with an inconsistent sniper rifle, or a well placed, slow moving rocket. I really don't understand Bungie's logic with all this crap, but hopefully Reach will fix at least some of it. While having forge, theater and more customization options is a step foward in the series, it doesn't compensate for bad gameplay. Which leads me to my next point...

Halo 3 has so many customization options, why couldn't they have a few that lets players alter the control physics of the game so we can have that crisp feeling that Halo CE gave us? Why couldn't we have an option that turns off dual weilding? Why couldn't there be an option through forge that lets us alter indivudial weapon traits (damage, range, consistency, etc...). It would have been no trouble at all espically since these would be custom game options and would not have to be in matchmaking. This is something that Bungie needs to do for Reach. Bungie always says they can't please everyone that plays Halo. But if they give every type of player options through forge and custom games, they can! I hope Bungie reads this, and takes it more as criticism other than an insult.


I don't want to start a 2nd argument here and I noticed you just copied and pasted your old argument so there's no point in repeating this all over again.

But as you said at the very beginning, "Multiplayer is what makes a game replayable after you're done the campaign".

As I've said before, Halo 1's multiplayer is only fun if you can get a system link going. I highly doubt you can get a system link going ever single day. However, on the other hand, you can always go on Xbox Live and find a game instantly.

So if you can't get a system link going, then you can only play by yourself. If you're an only child like me, then you'll realize how boring it can get walking around multiplayer maps by yourself while shooting the ground. It's not like your friends can always bring their consoles over with multiple TV's. Xbox Live makes it possible to not only play with your friends whenever you want, but it also makes it possible to play with anyone around the world.

I'm not going to repeat the rest of my arguments against what you have posted. You already know my arguments.

Halo 3 = Consistent Weapons

Halo 1 = Overpowered Unbalanced Inconsistent Weapons

  • 10.15.2009 5:28 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

1. At the end, swap around 3 and 1, then, you fixed it.
2. XBC, Xlink Kai, and Halo PC have online. And dont forget splitscreen.

  • 10.15.2009 6:11 PM PDT
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There is no 3 without CE. CE stood on its own and laid every foundation. If you have the gaming history to have been there when CE dropped, you'll understand just how great it was and just how much it changed everything. And there's no "contest." 3 is the latest version of Halo. Halo: Combat Evolved.

  • 10.15.2009 7:02 PM PDT

EDIT: Oh and they also can't drive...they can man a vehicle's gun or the passenger seat and do fine...but the moment they take the wheel...dear lord...
True, but I don't remember them being too good behind the wheel in 2 or 3, either.

  • 10.30.2009 1:12 PM PDT

Posted by: General Heed
Posted by: thewhorocker15
The best Halo is CE by far. Im not too big on single player modes, but I will say that CE's campaign was much better than Halo 2's and Halo 3's because it was less repetitive than the other games in the trilogy.

Now, multiplayer is what makes a game playable after you beat campaign. And Halo 1 destroyed Halo 2 and 3 gameplay wise. This is mainly because the game was crisp and had great weapon balance.

People who trash on the pistol must have never played an actual game of Halo 1. The weapon was not overpowered, it was the perfect starting weapon. Every weapon played a certian role in Halo 1's sandbox, and they played it well. The pistol could be beaten by a shotgun, an assasult rifle and a rocket launcher at close range. At long range, the sniper could easily take it out. The maps in Halo 1 were great too. I don't fully understand why ditching the room-base map design was a good idea, but that's bungie for you. Not to mention the Halo 1 was the best game for casual players. The way everything worked in Halo 1 was perfect.

In Halo 2, the BR replaced the pistol. This was a bad idea because the BR was a burst fire hitscan weapon. This made it much easier to get kills in the game. And with aim assist and hitboxes beefed up so much, this only further contributed to the game being more noob friendly. Melee lunges were also introduced to the game, which was a fail because this too made the game appeal more to people with less skill at the game. The rocket launcher now shot at an incredibly slow rate, which slowed down the pace of the game. Invisible health bars were also added to the game, further slowing down the pace of the game. And the shotgun was now called the lottery cannon because it was so inconsistent. I guess the biggest problem with Halo 2 was the skill gap was much lower than Halo 1's. Even with all this crap though, Halo 2 was a masterpeice compared to Halo 3.

To start, the control pysics of Halo 3 are pretty bad. The game really lost it's crisp feeling it had in Halo CE. You also ran extremely slow, which slowed down the pace of the game. To add on to this, every weapon is inconsistent. This is very bad, I really don't see why bungie thought this was a good idea. I can't tell you how many times i've shot someone in the face with a sniper rifle, see blood come from his head, and he takes no damage. The BR being downgraded further was a bad idea too. There was no longer an effective all-purpose weapon to use, so getting destroyed by noobs with a rocket launcher and shotgun starting occuring more often. Im not saying that picking up a power weapon shouldn't give an easy kill, but I am saying not having a weapon that you can at least defend yourself with against a power weapon creates a huge balance issue. The inconsistency of weapons turned the game much more into luck than skill, which is a bad thing. The skill gap in Halo 3 is extremely small compared to Halo 1 and Halo 2. Further more, melees in Halo 3 are terrible. Having two enemies get killed in a melee fight when one bashes first is really bad. Also, the maps in Halo 3 are huge. Yes, we now have a few that are smaller thanks to DLC, but the majority of the maps in Halo 3 are way too big and only appeal to the casual player. Another problem with Halo 3 are power ups. Instead of being small cubes and pyramids, they are huge spheres that can't be shot through. And objectives being a one-hit beatdown are awful. It's like the oddball and flag are power weapons now. But possibly the biggest mistake in Halo 3 was equipment. This really turns the game into a camp fest when you have big bubbles that shield you from everything. Or shield regenerators that keep you alive unless shot in the head with an inconsistent sniper rifle, or a well placed, slow moving rocket. I really don't understand Bungie's logic with all this crap, but hopefully Reach will fix at least some of it. While having forge, theater and more customization options is a step foward in the series, it doesn't compensate for bad gameplay. Which leads me to my next point...

Halo 3 has so many customization options, why couldn't they have a few that lets players alter the control physics of the game so we can have that crisp feeling that Halo CE gave us? Why couldn't we have an option that turns off dual weilding? Why couldn't there be an option through forge that lets us alter indivudial weapon traits (damage, range, consistency, etc...). It would have been no trouble at all espically since these would be custom game options and would not have to be in matchmaking. This is something that Bungie needs to do for Reach. Bungie always says they can't please everyone that plays Halo. But if they give every type of player options through forge and custom games, they can! I hope Bungie reads this, and takes it more as criticism other than an insult.


I don't want to start a 2nd argument here and I noticed you just copied and pasted your old argument so there's no point in repeating this all over again.

But as you said at the very beginning, "Multiplayer is what makes a game replayable after you're done the campaign".

As I've said before, Halo 1's multiplayer is only fun if you can get a system link going. I highly doubt you can get a system link going ever single day. However, on the other hand, you can always go on Xbox Live and find a game instantly.

So if you can't get a system link going, then you can only play by yourself. If you're an only child like me, then you'll realize how boring it can get walking around multiplayer maps by yourself while shooting the ground. It's not like your friends can always bring their consoles over with multiple TV's. Xbox Live makes it possible to not only play with your friends whenever you want, but it also makes it possible to play with anyone around the world.

I'm not going to repeat the rest of my arguments against what you have posted. You already know my arguments.

Halo 3 = Consistent Weapons

Halo 1 = Overpowered Unbalanced Inconsistent Weapons


LOL!
CONSISTENCY/BALANCED WEAPONS IN H3!

How the hell is 6 bullets from the AR and a beatdown in any way, balanced?
That's what the Plasma Rifle is for, like in H1.





  • 11.01.2009 2:53 PM PDT

jedi or mjolnir
p.s. look at those halo achievements/halowars included!!!

because multiplayer is a by-product of halo 1's greatness.
to me it speaks for itself, halo1=1st place, halo2=2nd place, halo3=cheesy finale linear ivisiwalls in HD, a halo2 downgraded multiplayer in HD w/forge & savefilm...dont take that the wrong way, its still halo. and i couldnt wait for a 360 version, but without forge and savefilm, i might have been a little disappointed... plus i know people that where big halo fans like me until 3 came out, unfortunately...& i agree with most of their complaints, but it wont stop me from playing. and u can thank halo1 for that. note; halo1 size and scope makes for much replayability in the campaign as well as halo2. halo3 is HD halo olympics. if it werent for the graphix...(recon) and the fact that it has "halo" in the title. i'll put it this way, master chief saved halo3. imo, its a happy meal for dinner after having steak for lunch and steak & eggs for breakfast...

[Edited on 11.22.2009 1:07 AM PST]

  • 11.22.2009 12:55 AM PDT

Alright, I see a few problems in some of the big posts here.

I'll start with thewhorocker:

Campaign, bang on, Multiplayer, ditto. However, only if you can get people to play with you. Pistol, BR, yep. But you do realize that Bungie made it so "noob-friendly" so they could make more money, right? The sniper's inconsistency is lag, from experience. And I'm pretty sure the game would have had to have been delayed for several months if they wanted us to have the ability to change the minute details, such as weapon mechanics or the bloody physics engine.


General Heed, who thewho there seems to think I'm in league with(lol). BTW, this is the first time I've seen him post here.

@ Heed: I don't know what your arguments are, aside from "Halo 3 is better and it's more consistent". However, I can tell you that's way off kilter. In Halo 3, nothing works together, nothing flows. There are too many redundant weapons, and the BR dominates everything. Equipment has the potential to render someone temporarily invincible, regardless of player skill. And to be honest, there are two disparate skill gaps. The first is miniscule, and separates the bad player from the average player. The second is absolutely huge, and separates average from excellent players, against which virtually nobody stands a chance. And with Halo 3 being virtually a numbers game, that's not a good thing. Halo: CE, on the other hand, has things down pat. When playing multiplayer, weapons perform flawlessly. Online, the lag is consistent for everyone.Each weapon has its own niche, while human and Covenant weapons have different roles in fighting. For instance, the Covenant take down shields better, and have the Energy Sword. Whereas humans do better against health, and have the Sniper Rifle. Nothing was redundant. Vehicles and power weapons were not instant free kills. The skill gap was consistent between skill levels, and it was very easy to tell if someone was better than you, whereas in Halo 3, it is indeed mostly luck. And before you rant about me not having a 360, I've played every Halo game except Halo Wars. I have extensively played each and every single other game, with over 1000 games logged in Halo 3.

Frankly, this is what it boils down to for me: I prefer the game that does not make me angry with rage when I lose a game because one person quit while we were 10 kills ahead.

  • 11.22.2009 1:31 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I too agree with you Masterchief. Halo 1 is the best First person shooting game in my opinion.

Long Live Halo :D

http://www.eloot.info/Link-Building-Services

[Edited on 12.30.2009 3:57 PM PST]

  • 12.30.2009 3:56 PM PDT
  • gamertag: Dootuz
  • user homepage:

This was Dootuz117 but i changed accounts
M!
97% OF TEENS WON'T STAND UP FOR GOD. IF YOU'RE ONE OF THE 3% WHO WILL, PUT THIS IN YOUR SIG.
Posted by: just another fan
Yeah, because we all know that weird guys on youtube always speak the truth.

Posted by: Hot Sauce 147
Posting on bungie.net should require that the user has had to have read a chapter book all the way through.

Posted by: blunts2blaze

Halo 1 is better than Halo 3.


Agree 100%.


Posted by: dtc ppwnage
halo one blows on my balls compared 2 halo 3 . halo 1 sux for multiplayer, halo 1 campaign= amazing halo 3 campaign= ok , halo 1 multiplayer =crap halo 3 multiplayer=sweet , halo 2 multiplayer = AMAZING!


You sir, need to go back to kindergarten.


Halo 3 = Consistent Weapons

Biggest Joke ever. Halo 3 had the worst balancing of them all.


[Edited on 01.01.2010 1:27 AM PST]

  • 01.01.2010 1:22 AM PDT

Anyone that thinks Halo 3 takes skill, needs to watch these videos.

Vid 1
Vid 2
Vid 3

  • 01.01.2010 12:35 PM PDT