- Godhate Master
- |
- Exalted Member
Posted by: General Heed
Posted by: thewhorocker15
The best Halo is CE by far. Im not too big on single player modes, but I will say that CE's campaign was much better than Halo 2's and Halo 3's because it was less repetitive than the other games in the trilogy.
Now, multiplayer is what makes a game playable after you beat campaign. And Halo 1 destroyed Halo 2 and 3 gameplay wise. This is mainly because the game was crisp and had great weapon balance.
People who trash on the pistol must have never played an actual game of Halo 1. The weapon was not overpowered, it was the perfect starting weapon. Every weapon played a certian role in Halo 1's sandbox, and they played it well. The pistol could be beaten by a shotgun, an assasult rifle and a rocket launcher at close range. At long range, the sniper could easily take it out. The maps in Halo 1 were great too. I don't fully understand why ditching the room-base map design was a good idea, but that's bungie for you. Not to mention the Halo 1 was the best game for casual players. The way everything worked in Halo 1 was perfect.
In Halo 2, the BR replaced the pistol. This was a bad idea because the BR was a burst fire hitscan weapon. This made it much easier to get kills in the game. And with aim assist and hitboxes beefed up so much, this only further contributed to the game being more noob friendly. Melee lunges were also introduced to the game, which was a fail because this too made the game appeal more to people with less skill at the game. The rocket launcher now shot at an incredibly slow rate, which slowed down the pace of the game. Invisible health bars were also added to the game, further slowing down the pace of the game. And the shotgun was now called the lottery cannon because it was so inconsistent. I guess the biggest problem with Halo 2 was the skill gap was much lower than Halo 1's. Even with all this crap though, Halo 2 was a masterpeice compared to Halo 3.
To start, the control pysics of Halo 3 are pretty bad. The game really lost it's crisp feeling it had in Halo CE. You also ran extremely slow, which slowed down the pace of the game. To add on to this, every weapon is inconsistent. This is very bad, I really don't see why bungie thought this was a good idea. I can't tell you how many times i've shot someone in the face with a sniper rifle, see blood come from his head, and he takes no damage. The BR being downgraded further was a bad idea too. There was no longer an effective all-purpose weapon to use, so getting destroyed by noobs with a rocket launcher and shotgun starting occuring more often. Im not saying that picking up a power weapon shouldn't give an easy kill, but I am saying not having a weapon that you can at least defend yourself with against a power weapon creates a huge balance issue. The inconsistency of weapons turned the game much more into luck than skill, which is a bad thing. The skill gap in Halo 3 is extremely small compared to Halo 1 and Halo 2. Further more, melees in Halo 3 are terrible. Having two enemies get killed in a melee fight when one bashes first is really bad. Also, the maps in Halo 3 are huge. Yes, we now have a few that are smaller thanks to DLC, but the majority of the maps in Halo 3 are way too big and only appeal to the casual player. Another problem with Halo 3 are power ups. Instead of being small cubes and pyramids, they are huge spheres that can't be shot through. And objectives being a one-hit beatdown are awful. It's like the oddball and flag are power weapons now. But possibly the biggest mistake in Halo 3 was equipment. This really turns the game into a camp fest when you have big bubbles that shield you from everything. Or shield regenerators that keep you alive unless shot in the head with an inconsistent sniper rifle, or a well placed, slow moving rocket. I really don't understand Bungie's logic with all this crap, but hopefully Reach will fix at least some of it. While having forge, theater and more customization options is a step foward in the series, it doesn't compensate for bad gameplay. Which leads me to my next point...
Halo 3 has so many customization options, why couldn't they have a few that lets players alter the control physics of the game so we can have that crisp feeling that Halo CE gave us? Why couldn't we have an option that turns off dual weilding? Why couldn't there be an option through forge that lets us alter indivudial weapon traits (damage, range, consistency, etc...). It would have been no trouble at all espically since these would be custom game options and would not have to be in matchmaking. This is something that Bungie needs to do for Reach. Bungie always says they can't please everyone that plays Halo. But if they give every type of player options through forge and custom games, they can! I hope Bungie reads this, and takes it more as criticism other than an insult.
I don't want to start a 2nd argument here and I noticed you just copied and pasted your old argument so there's no point in repeating this all over again.
But as you said at the very beginning, "Multiplayer is what makes a game replayable after you're done the campaign".
As I've said before, Halo 1's multiplayer is only fun if you can get a system link going. I highly doubt you can get a system link going ever single day. However, on the other hand, you can always go on Xbox Live and find a game instantly.
So if you can't get a system link going, then you can only play by yourself. If you're an only child like me, then you'll realize how boring it can get walking around multiplayer maps by yourself while shooting the ground. It's not like your friends can always bring their consoles over with multiple TV's. Xbox Live makes it possible to not only play with your friends whenever you want, but it also makes it possible to play with anyone around the world.
I'm not going to repeat the rest of my arguments against what you have posted. You already know my arguments.
Halo 3 = Consistent Weapons
Halo 1 = Overpowered Unbalanced Inconsistent Weapons
LOL!
CONSISTENCY/BALANCED WEAPONS IN H3!
How the hell is 6 bullets from the AR and a beatdown in any way, balanced?
That's what the Plasma Rifle is for, like in H1.