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This topic has moved here: Subject: Why Halo beats Halo 3
  • Subject: Why Halo beats Halo 3
Subject: Why Halo beats Halo 3

If only Halo one could be re-released with up-to-date graphics...

  • 01.13.2008 7:46 PM PDT
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Posted by: Pix869
Yeah, Halo 1's campaign was so amazing, that when I was walking around the same looking corridor for the twentieth time, i didn't even mind when I apparently backtracked and ended up at the beginning of the level. again.


That's why there are arrows on the ground smart guy.

  • 01.14.2008 2:45 AM PDT
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Posted by: Boost Deuce
i laugh at the people who say i would pay 100 dollars for halo 1 with XBL. when it comes down to it, if Bungie released halo 1 with XBL support and wanted 100 dollars for it every one of you would complain saying its too much money for an old game that you already own and just need xbox support for.

You guys complain about 10 dollars for maps and say you would pay 100 dollars for halo 1. lol

And the tard who said halo 3 went from 500,000 to 50,000 because they went to halo 1 or COD 4, you are an idiot, too.


We complain about 10 dollars for a sub-par map that should have been included at launch. I guarantee that 90% of people who say they would pay $100 for an updated, XBL copy of Halo 1 actually would. We might complain that it's overpriced, because it would be. But if that's what it cost, I would pay it. No doubt.

[Edited on 01.14.2008 2:56 AM PST]

  • 01.14.2008 2:56 AM PDT
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Posted by: dazedkiller501
ok I have to say that halo 1 SUCKS ok I said it may have a super cool automatic rifle but halo 3 brought it back and the grphics are bad.... and there is no dual wielding or jacking I just like halo 3 better go ahead and call me a freak but I LOVE halo 3


Did you play Halo 1 before the other 2 games? And are you a hardcore or casual gamer? Because those are the two things that really make the difference in preference. I'm not saying you have to be a geek and devote your life to Halo 1 to fully appreciate it, but you do have to be the kind of gamer that will play for hours on end. The kind who plays for the competition itself, not for the ranking or because everyone else is playing. If you are into the games the way someone would be into a favorite sport, then you will easily see that Halo 1 is more competitive and engrossing than either of its successors.

  • 01.14.2008 3:08 AM PDT
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Posted by: twin twisters
halo1 would never beat halo3 the only reason your saying that is because you dont have halo3 or a xbox360 so stop making these stupid forums


That was the most ignorant reply I have ever seen in my life. You, my friend, are a case-in-point for the kinds of gamers that prefer Halo 2/3.

  • 01.14.2008 3:10 AM PDT
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Posted by: Chaotic Fiasco
Posted by: Pix869
Yeah, Halo 1's campaign was so amazing, that when I was walking around the same looking corridor for the twentieth time, i didn't even mind when I apparently backtracked and ended up at the beginning of the level. again.


That's why there are arrows on the ground smart guy.

While true, the point he was making was that the level design at times was utterly terrible, it was all too easy to get turned around, and all too easy to become frustrated with seeing the same damn bridge, the same damn chamber, the same damn hallway, etc, again.

Worst Offender? The Library.

  • 01.14.2008 9:00 AM PDT
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Yes, I suppose that's true. However, I doubt anyone is going to defend the Library. It's just one of those aspects in a game that anyone who's ever played it universally hates (akin to Planet Zebes in Super Smash Brothers). But there were only 3 levels that I can remember having a reptitive level design in the campaign: The Library, AOTCR, and Two Betrayals. Neither of the latter two were entirely indoors; even when they were, in my opinion, rooms were distinctive enough. And both levels featured some of the most exciting, gigantic, outdoor battles I have ever seen in any video game. Furthermore, Two Betrayals is essentially going back the way you came in from AOTCR, so it doesn't really count as a second instance of repetitive level design.

[Edited on 01.15.2008 3:41 AM PST]

  • 01.15.2008 3:40 AM PDT
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Posted by: Chaotic Fiasco
Yes, I suppose that's true. However, I doubt anyone is going to defend the Library. It's just one of those aspects in a game that anyone who's ever played it universally hates (akin to Planet Zebes in Super Smash Brothers). But there were only 3 levels that I can remember having a reptitive level design in the campaign: The Library, AOTCR, and Two Betrayals. Neither of the latter two were entirely indoors; even when they were, in my opinion, rooms were distinctive enough. And both levels featured some of the most exciting, gigantic, outdoor battles I have ever seen in any video game. Furthermore, Two Betrayals is essentially going back the way you came in from AOTCR, so it doesn't really count as a second instance of repetitive level design.
I never had any qualms or disagreements with the level design in that aspect; I thought it was interesting for Bungie to take us back to the Pillar of Autumn and through other locations we had already seen, except with a different atmosphere, with something new and different about it. The repetitive textures are what bothered most.

  • 01.15.2008 11:07 AM PDT
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Posted by: Chaotic Fiasco
Yes, I suppose that's true. However, I doubt anyone is going to defend the Library. It's just one of those aspects in a game that anyone who's ever played it universally hates (akin to Planet Zebes in Super Smash Brothers). But there were only 3 levels that I can remember having a reptitive level design in the campaign: The Library, AOTCR, and Two Betrayals. Neither of the latter two were entirely indoors; even when they were, in my opinion, rooms were distinctive enough. And both levels featured some of the most exciting, gigantic, outdoor battles I have ever seen in any video game. Furthermore, Two Betrayals is essentially going back the way you came in from AOTCR, so it doesn't really count as a second instance of repetitive level design.

Having an entire level dedicated to backtracking is extremely repetitive in my eyes (same scenery you saw in the previous level, etc), it would have been better just to have a unique level in its place. My main problem with Halo 1's campaign is its penchant for rehashing pieces of levels and scenery so blatantly. The game was a hell of a good time, but the level design certainly was a really weak area.

By my counting, there's six levels that borrow heavily from each other:

Pillar of Autumn -> The Maw
The Truth and Reconciliation -> Keyes
Assault on The Control Room -> Two Betrayals

Add to that the Library, and you have 7 out of 10 levels that could be viewed as repetitive. Halo, The Silent Cartographer, and 343 Guilty Spark are my favourite levels in the game, in large part thanks to the recycled natures of the others.

  • 01.15.2008 11:18 AM PDT
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Posted by: YayapisaG
halo 3 is way better than halo 1. i dont like the health system in halo 1 either


At least it's not a nubby system consisting of taking cover and your health fully replenishes.

  • 01.15.2008 11:33 AM PDT
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well it doesn't bother me too much because its alot easier to play in school during my tech class

  • 01.15.2008 1:32 PM PDT

I keep getting banned since the mods are unfunny and suck at their jobs!

Posted by: Canadian Bak0n
Posted by: YayapisaG
halo 3 is way better than halo 1. i dont like the health system in halo 1 either


At least it's not a nubby system consisting of taking cover and your health fully replenishes.


Can your health fully replenish? I thought only your shield could!

  • 01.15.2008 5:15 PM PDT
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Posted by: Canadian Bak0n
Posted by: YayapisaG
halo 3 is way better than halo 1. i dont like the health system in halo 1 either


At least it's not a nubby system consisting of taking cover and your health fully replenishes.
Granted, there's nothing wrong with the system per se, but I guess Bungie got too lazy to choose the right places for players to pick up health packs. However, it's a disturbing trend in shooters I could do without (Call of Duty 2 through 4 are examples of this).

  • 01.15.2008 6:03 PM PDT

Posted by: blunts2blaze
Posted by: somerandomguy76
I miss H1's physics engine too. It might not have been as "realistic" as H3's, but drifting in the warthog was so much fun!

Oddly, I kinda miss fall damage too... dunno why


Fall Damage= Strategy. You can fall four stories in H3 and be unscathed and that's sort of redic.

Invincible warthogs were the greatest too. Much better than the other two versions [though I wish transport warthogs exsisted in H1].

Well, this is 2552. We don't have many -blam!- details on the armor. :|

  • 01.15.2008 8:44 PM PDT
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Love you Bungie!
Still playing Halo1 Custom Edition!

Posted by: blunts2blaze
I know we're all sick of CoD4 vs. Halo 3 so let's stick to a more overlooked aspect.

Halo 1 is better than Halo 3.

As dumb as it sounds it's true. Halo 3 may have forge and a great multi-player on XBL, but Halo: CE warrants more replay than Halo 3.

Let's take Campaign from H1 and H3 into comparison: Not only is Halo 1 Campaign better, it gives so much room to explore. Every large level in Halo 3 has a rediculous amount of invisible barriers creating a cramped environment on a huge level. The level Covenant is a piss ant put against AoTCR. Especially on Legendary. Playing Covenant is forced and rough around the edges. Control Room is huge and so fun to play. You can grab a tank or a banshee or a warthog or a ghost. You're not forced to a damn Hornet.

Obviously graphics aren't up for comparison. So we'll pass that up.

Music is better in Halo 1 just because it's classic. There's so many ugly remixes of Halo songs in Halo 3 that it makes me puke.

The A.I. in Halo 1 seems to be smarter than the guys in Halo 3. The marines know whats going on and don't drive away with your warthog [ or destroy you while you're in it]. Elite A.I. [and Elites in general] is a more enjoyable adversary than any Brute in Halo 3.

The diagnosis: Halo 3 overdosed on too much new stuff. Too many weapons [however I was very pleased to see the pistol and AR return]. Too many vehicles that have no real use [aside from the chopper]. Sure the jacking system was a cool addition, but Halo 2 already pulled that out.

Obviously online play goes to Halo 3, but multiplayer goes to Halo 1. XBC and LAN battles were plenty more exciting than the Halo 3 XBL. No wonder numbers of gamers on H3 have dwindled online from 500,000 to 50,000. Everyone has gone back to H1 or Cod4. I know I have.

I'm not saying that Halo 3 is a bad game. It's pretty good to be honest. But it is nowhere near Halo 1.



Nicely said. My biggest deception in Halo 3's campaign, is however, the lack of polish. Everything seems to have been rushed and no detail or feeling was added even though the music is great( but sadly is only remixes). You would expect to somehow have a Urge feeling of completing a level like Tsavo Highway or the other earth levels because you'd supposedly fear the covenant Activate the portal. The cinematics( no wonder bungie Hired a 3rd party team to finish them), they have no feeling and alot of amateur errors are very well there.

  • 01.16.2008 12:23 AM PDT
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Wise men talk because they have something to say, fools because they have to say something.

Man I sure do love Halo 1, and completely agree that its the best of the halo games. In my opinion comparing Halo 1 to Halo 2 and 3 is like having a famous black and white piece of art work (I can't think of an example off the top of my head) compared to the same artwork that a middle schooler colored because he thought it would spice it up. Though the core picture is the same it just seems to have a lot of extra fluff that takes away from the awesome core that it has. Halo 1 had a good idea. Make a standard alien game in outer space so you have an excuse to make environments however you want, then through zombies in there with it. Also make the combat like futuristic war, with crazy vehicles that handle better than a lot of racing games, and an arsenal full of useful weapons. No one can argue that this isn't awesome. Halo 2 and 3 just added a lot of fluff instead of attempting to complete the legacy Halo 1 started.

  • 01.18.2008 10:45 AM PDT

Posted by: Ehud
Man I sure do love Halo 1, and completely agree that its the best of the halo games. In my opinion comparing Halo 1 to Halo 2 and 3 is like having a famous black and white piece of art work (I can't think of an example off the top of my head) compared to the same artwork that a middle schooler colored because he thought it would spice it up. Though the core picture is the same it just seems to have a lot of extra fluff that takes away from the awesome core that it has. Halo 1 had a good idea. Make a standard alien game in outer space so you have an excuse to make environments however you want, then through zombies in there with it. Also make the combat like futuristic war, with crazy vehicles that handle better than a lot of racing games, and an arsenal full of useful weapons. No one can argue that this isn't awesome. Halo 2 and 3 just added a lot of fluff instead of attempting to complete the legacy Halo 1 started.

Agreed.

  • 01.18.2008 11:43 AM PDT
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Posted by: YayapisaG
halo 3 is way better than halo 1. i dont like the health system in halo 1 either


The health system in Halo 2/3 is a noob's paradise. All they have to do is get a power weapon and then make sure their sheilds recharge between every battle.

  • 01.22.2008 2:50 AM PDT
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Posted by: Master Kim
The repetitive textures are what bothered most.


The repetitive textures? Such as the same textures throughout ships designed by the same species? Or the same textures throughout installations all built by the Forerunners? I don't see why repetitive textures would be an issue. Plus, it was an Xbox launch title. Think about how good Halo looks considering the fact it was one of the first games out for Xbox. In fact, it looks better than 90% of the games that came after, and probably even a few on 360.

  • 01.22.2008 2:55 AM PDT
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Played a little Halo 3 today and realized why I like Halo 1 so much better.

Every single game I have ever played in Halo 3, I have died once or twice and it is pretty much inexplicable. I can't, for the life of me, even after watching replays, figure out how the player I was battling hadn't died first, or how the explosion that was so far off drained my health so much, or how the player was able to land a headshot by just turning and firing, or how the player had not died after my barrage of bullets should have inflicted more than enough damage, or how my melee to the back didn't produce an instant kill, or how...should I go on?

Is it just me, or are occurences like this all-too-common in H3? In H1, when I died, I knew how it happened, and I knew what I should have done to prevent it. I was able to learn from my mistakes and correct them. The next time I found myself in a similair situation, I would be able to perform better, and hopefully, win the battle. In H3, I feel like many of my deaths are random chance and there's little I could have done better other than be more lucky. It is SO FRUSTRATING!! It just goes to show how much H1 required practice to be skilled at, whereas its sequels simply require luck and the possession of power weapons.

[Edited on 01.26.2008 12:48 AM PST]

  • 01.25.2008 5:56 PM PDT
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Posted by: Chaotic Fiasco
Played a little Halo 3 today and realized why I like Halo 1 so much better.

Every single game I have ever played in Halo 3, I have died once or twice and it is pretty much inexplicable. I can't, for the life of me, even after watching replays, figure out how the player I was battling hadn't died first, or how the explosion that was so far off drained my health so much, or how the player was able to land a headshot by just turning and firing, or how the player had not died after my barrage of bullets should have inflicted more than enough damage, or how my melee to the back didn't produce an instant kill, or how...should I go on?

Is it just me, or are occurences like this all-too-common in H3? In H1, when I died, I knew how it happened, and I knew what I should have done to prevent it. I was able to learn from my mistakes and correct them. The next time I found myself in a similair situation, I would be able to perform better, and hopefully, win the battle. In H3, I feel like many of my deaths are random chance and there's little I could have done better other than be more lucky. It is SO FRUSTRATING!! It just goes to show how much H1 required practice to be skilled at, whereas its sequels simply require luck and the possesion of power weapons.
To sum up what you said as best as I can: Halo is more consistent than Halo 3.

  • 01.25.2008 7:03 PM PDT
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Yeah, that pretty much sums it up.

  • 01.26.2008 12:47 AM PDT
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Posted by: Botolf
Posted by: Chaotic Fiasco
Yes, I suppose that's true. However, I doubt anyone is going to defend the Library. It's just one of those aspects in a game that anyone who's ever played it universally hates (akin to Planet Zebes in Super Smash Brothers). But there were only 3 levels that I can remember having a reptitive level design in the campaign: The Library, AOTCR, and Two Betrayals. Neither of the latter two were entirely indoors; even when they were, in my opinion, rooms were distinctive enough. And both levels featured some of the most exciting, gigantic, outdoor battles I have ever seen in any video game. Furthermore, Two Betrayals is essentially going back the way you came in from AOTCR, so it doesn't really count as a second instance of repetitive level design.

Having an entire level dedicated to backtracking is extremely repetitive in my eyes (same scenery you saw in the previous level, etc), it would have been better just to have a unique level in its place. My main problem with Halo 1's campaign is its penchant for rehashing pieces of levels and scenery so blatantly. The game was a hell of a good time, but the level design certainly was a really weak area.

By my counting, there's six levels that borrow heavily from each other:

Pillar of Autumn -> The Maw
The Truth and Reconciliation -> Keyes
Assault on The Control Room -> Two Betrayals

Add to that the Library, and you have 7 out of 10 levels that could be viewed as repetitive. Halo, The Silent Cartographer, and 343 Guilty Spark are my favourite levels in the game, in large part thanks to the recycled natures of the others.


The Maw and Pillar of Autumn could hardly be considered the same level. You may be in the same ship, but you follow two entirely different paths and encounter different enemies. I'd say the same for T&R and Keyes as well. In half of both levels, you're on the ground in two entirely different canyons that feel nothing alike, and the reason the ships look the same on the inside is to make them feel larger. With all the corridors, bays, and doors looking the same it feels like you get lost in a maze of a Covenant ship. I never felt like I was playing the same level twice in either of those examples.

Like I said before, AOTCR and Two Betrayals, yes, reptitive, However, it fit in so well with the story that it didn't bother me in the slightest. And they still had their differences.

And your two favorite levels happen to feature quite a bit of backtracking I might add.

  • 01.26.2008 12:55 AM PDT
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The same level, no, but approaching the same experience.

The Maw borrowed heavily from The Pillar of Autumn in visuals, so the experience wasn't very refreshing for me.

Keyes did the same with T&R, with the shipboard elements, it had a "been there, done that" feel to it.

Same with AoTCR & Two Betrayals.


I'm not saying that they shouldn't have sent you back to these locations, what I'm saying is that there wasn't nearly enough done to make the returns refreshing and unique from their counterparts.

(Examples of what might help, ie "The Maw", The Autumn is covered with massive gashes that change the interior completely, maybe some flooded up areas with haze and crap, different lighting, etc, "Keyes", T&R is now filled with Flood haze, Flood fleshy masses everywhere, the lighting takes on a completely different turn, maybe new vertical traversal within the ship, etc)

Like I said before, AOTCR and Two Betrayals, yes, reptitive, However, it fit in so well with the story that it didn't bother me in the slightest. And they still had their differences.
It has to be said, gameplay > story. Always. Gameplay first, story second.

And your two favorite levels happen to feature quite a bit of backtracking I might add.
Local backtracking I can tolerate far more than having themes and level components recycled later in the game. I backtrack in The Silent Cartographer, and I'm not forced to revisit something that looks just like it in many places.

  • 01.26.2008 5:47 PM PDT
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Halo: CE - Best campaign
Halo 2 - Best multiplayer
Halo 3 - Best new features and multiplayer

  • 01.26.2008 6:51 PM PDT