- last post: 01.01.0001 12:00 AM PDT
@ racoon
First off, of course you will never change my opinion about which game is better, its clearly a matter of preference. Plus I know I can never change your opinion, I just like discussing Halo: CE which is why I visit this thread.
Now on to your post: (I'm not going to quote, it takes to long lol.
Hoarding around medkits? I dunno whenever I play with my friends its always laughable to waste time trying to grab the medkits. If i have low health, and a medkit isn't too far out of the way, then I'll grab it, but I won't go out of my way to get it. Plus, I would rarely run from a 2v1 scenario in Halo: CE, at the level I play it, it takes anywhere from 3 to 5 shots every time to kill someone. If there are 2 people shooting at me, I could be dead extremely quick making running useless. Plus if I stay and fight, I can try to strafe against their aiming, and land a 3-shot on one of them. I have won countless 2v1s against my friends, who are not even that bad, I know my friends have won 2v1s when they were the one. Mindless rambling aside, in general the players who go after the health packs all the time, are generally the players who are worse, because they don't understand that if their shield is down, even with that health pack, one shot to the head with the pistol still kills.
I don't understand what you mean by your second point, I know that if you run at an enemy with no shields you will die extremely fast. Its the fact that you can't see your health bar is what gets people more inclined to take cover even though they have still have a little shield left. Plus in halo 3 with the random BR spread, its not always guaranteed that aiming at the head will net you a headshot kill.
Well, if you think halo 2 is faster then I have no idea how to discuss that issue with you. It takes more than twice as long to kill someone in halo 2 than in Halo: CE. You move much slower in halo 2, and when you jump (i'll get to your point) you float in the air as if you're on the moon. I'm all for jumping higher, but that shouldn't mean that gravity works less lol.
Your point on jumping, like I just finished saying, you float up in the air. And that slows you down a lot. Now, I know that halo 2 had a bunch of shortcuts in terms of jumping, but that doesn't mean that Halo: CE didn't either (jumping on the doorways in priz?). The major difference is that those little jumps in Halo: CE were much tougher to pull off than in halo 2, but that added another dimention and depth to the game. Plus on top of that, you could nade weapons and powerups to yourself in Halo: CE, something that you can't do in halo 2.
Either way, I feel that Halo: CE has much more depth than any of the other games. Its one of those games that even though its 4 years old, I still feel I can be better at it, and still want to be better. There are still tricks that I can't do very well and there are still new things that I've discovered only recently.
On a side note: I do enjoy discussing, and I know that there is no way in hell that I can convince people who come here with a strong "Halo 3 > all" notion to see it otherwise. I just enjoy talking about Halo: CE because I feel that its a deeper game, and that there is more to talk about.