- Richomack360
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- Noble Heroic Member
Bungie Pentathlon - who actually cares ?
Posted by: rac0000n
I don't contest you with the music, but I viscously deny your other points. I enjoyed Halo 1 Campaign, but some parts of it (getting lost on 343 Guilty Spark for the first couple of play-throughs). Also, the co-op is two player. Halo 3 is 4-player.
I also note you failed to mention campaign scoring and skulls. How can you overlook this is beyond me.
Well the 4 player co-op stlye was no thought of at the time, possibly due to the fact that the original Xbox may not have been able to handle it? Or the sheer fact that there wasn't huge demand for it seeing as 4 player is only really used on Live, and Live was not around during Halo's release.
Again, campaign scoring and skulls were more evolutionary aspects to Halo and were involved when the idea came to them. I am sure if Bungie had thought through using a campaign scoring and skull system during the production of Halo CE then they would have added them. But please bear in mind Halo Ce was rushed to meet Microsoft's demands and strict Xbox console release date
[Halo 1 AI was... Bad. I once got run over by Sgt. Johnson in a ghost SEVEN times in a row. Also, the marines had a ridiculous habit of firing their guns once every seven seconds. Ammo conservation is one thing, but drunkenness is another. On top of that you couldn't switch weapons with marines which encouraged people to kill them and take that sniper rifle.
Another chap made the point that the marines are support characters and therefore shouldnt be as good or anywhere near as deadly as you, I wouldn't like it for example (using Perfect Dark) if every AI had the abilities of the Perfect Bot and nabbed every kill.
Yep the driving is bad, but I try to not to let them drive although they do go off on a tangent if they get in a ghost. Switiching weapons was introduced on the basis of "we didn't think of that first time around" and is a more evolutionary step
I like the new weapons. They are there to prevent certain armaments becoming too powerful and also to make different games feature a certain kind of combat.
As for your vehicles... The Warthog is the same old same old, fire support weapon wheels which doubles as a transport vehicle. The prowler, in comparison, is the same but with an extra seat which is good for objective games (believe it or not).
The mongoose is an interesting addition, proving that vehicles aren't always the right way (unlike in Halo 1, where the Warthog dominated since the rockets were lamentably slow). How you can think the old ghost was any good is beyond me, and the tank was irritatingly overpowerful.
Weapons, ok new weapons are always good, but further games in a series result in newer weapons etc, most of them are ok and yes correct they benefit different gametypes. In regards to vehicles in Halo CE they were well balanced, yes the tank was a death machine but could be taken down easy if you knew how. The old ghost only seems bad now as the newer versions were faster, spedd boosts and higher rate of fire....
The Warthog only dominated if you let it, a simple sticky grenade or using tactics to get it out in the open usually results in a Warthog being blown to smithereens, its a lot easier to do this in Halo 3 as we now have the Splaser and another sticky grenade type.
IMO the vehicles were balanced, in Halo CE, as near to perfect as possible, I would only add the Mongoose to the list
Also, it's time to adress the health system. In Halo you had health bars. This essentially forced people to scramble for the health packs and promoted a more conservative gameplay, slowing things down. Halo 2 got rid of that, and the pace picked up immediately.
I find this a slightly rash comment, Halo CE had a different health system and was easier to use as you could monitor your health. Guarding health pack areas became an essentail tactic if you were to win games. Halo 2's pace did not pick up due to health packs. Halo 2's pace was different altogether due to several aspects