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I love all three games. All three have their advantages, and both Campaign and Multiplayer has something for so many people, but that something is often VERY different.
Some people like the more Hardcore aspects Halo 3 offers. Some just like LIVE. Some people miss LAN parties in Halo 1, and the more causal, social gaming. And other people love other parts of all three games. Its hard to say which is best overall. Its personal. And the Halo saga, overall, has an incredible story.
Halo CE was a story of survival and discovery against brutal foes on a mysterious ring. It did a tremendous job. The multiplayer was fast paced and social, and was designed more for that--they didn't get to implement online because MS wanted it to be a launch title. People loved most everything about Halo 1, for good reason.
Halo 2 was forced to be different. It was designed differently, because it was a different game. Campaign had to be different--you couldn't completely clone Halo 1s themes of discover and survival, because we know are familiar with the ring. So there had to be more, and it had to be on different environments, or it'd be Halo 1 again. And multiplayer was online, which meant it had to be more competitive, with ranking. Social gaming was still there, but competiveness ruled.
Halo 3 was different again. Bungie couldn't do yet another Halo ring story--they needed it to be bigger, and have a closing. The Covenant had to be defeated and the ring threat neutralized. Therefore, it had to have a still different campaign. And it was well done. Multiplayer had to be big and competitive, and better than Halo 2, appropriate for any sequel. So it got bigger, with more weapons and different maps.
Many people didn't like changes throughout the series. Many did. Bungie did what it thought was best for the series. They made mistakes, they had triumphs. With such a huge fanbase, and so many opinions, they couldn't please everyone. So they did what they thought worked best, was the most fun, and was best for the series overall. They didn't TRY to ruin Halo, nor did they. They made changes that needed to happen to fit the new environment they found themselves in--an increasingly competitive and global game industry.
Accept that.