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This topic has moved here: Subject: Weapon Ideas!!
  • Subject: Weapon Ideas!!
Subject: Weapon Ideas!!
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Ok, I'm pretty sure this has been donw before, but....

I always thought that it would be cool to have mines in halo or halo 2. I mean how many times has the enemy escaped with your flag on BG. But, with a will places mine, that may not happen. It would have the power of a granade, but with camo. Only you and your team can see it.

Ok, that an a agility-increaser, like the overshield, this box increases your speed and jumpy abilities, imagine, being able to jump 2-3 times higher that you normally are able to.

  • 06.11.2004 10:33 AM PDT
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That would be cool

Posted by: Xaurus
Ok, I'm pretty sure this has been donw before, but....

I always thought that it would be cool to have mines in halo or halo 2. I mean how many times has the enemy escaped with your flag on BG. But, with a will places mine, that may not happen. It would have the power of a granade, but with camo. Only you and your team can see it.

Ok, that an a agility-increaser, like the overshield, this box increases your speed and jumpy abilities, imagine, being able to jump 2-3 times higher that you normally are able to.

  • 06.11.2004 10:37 AM PDT
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As always, I must include this... Halo needs a heavy support weapon.

The M24-B Reaver Chain Gun: A Heavy Support Weapon which Halo lacks. Large caliber rounds, insane firing rate and long range. Drawbacks. Takes a full second to cycle up to speed in order to fire. While firing, limited to walking speed only as the gun bucks in your arms and you have to fight to keep the reticle on your target. Due to its complete lack of accuracy it is normally held as best as possible in the general direction of your enemy.

This weapon, normally mounted in fixed positions can be held aloft by a Spartan and it cycles multiple chambers via an electic motor and battery.

Special Note by Gen. Anders: All attempts to use this weapon in Spartan Simulated Combat drills show that not even Spartans can wield this Reaver in Close Quarters. All who have tried have failed. At close range any Elite or Spartan can easily leap out of the firing arc the moment they hear the Reaver powering up. Once firing it cannot turn fast enough due to the recoil to follow the target.

Primary Purpose: Infantry Suppression
Secondary Purpose: Anti-Vehicle
AVAILABILITY: Rare
ZOOM: None
ROUNDS - DEFAULT: 480
ROUNDS LOADED PER USE: Chain Fed
MAX AMMO CAPACITY: 1920
ROUNDS FIRED PER SECOND: 40
RELOAD TIME: 8 seconds (Only needs to be reloaded when new ammunition is found)
MELEE RATING: Impossible
HIT DAMAGE: 60-80 DU per Round.

  • 06.11.2004 10:39 AM PDT
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i would love a spaz shotgun (GTA vice city)

  • 06.11.2004 10:43 AM PDT
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mines would suck that is not like halo

  • 06.11.2004 10:43 AM PDT
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anti veicle sniper rifel would be nice as fast as normal sniper ammo the power of a rocket launcher but you have to reload after every shot and it takes a long time to load

  • 06.11.2004 10:45 AM PDT
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The sniper rifle needs a 6-round magazine, instead of a 4-round magazine.

  • 06.11.2004 11:22 AM PDT