- last post: 01.01.0001 12:00 AM PDT
Skippy: Hmm...well, any mapmaking for those games might be a little different. HEK is pretty hard if you're first getting into it.
You need to be fluent with 3ds max, specifically the newer versions, fluent in command line, etc. You also need to be able to create detailed bitmap textures and the like for trails and paths, and also need to know about working with bitmaps that have multiple layers.
Basically, the HEK is exactly what Bungie used to make Halo. It's pretty hardcore map editing. If you go to the gearbox forums you can get a pretty detailed tutorial, though. That's what I used :)