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This topic has moved here: Subject: Why Halo 3 beats Halo 1. *spoilers?*
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Subject: Why Halo 3 beats Halo 1. *spoilers?*
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Some equipment concepts felt more natural than others, I'll warrant (Grav lift versus trip mine). I think Bungie implemented them in a way that they didn't become the main focus of the game, that would have made the game feel alien to me. But as an additional gadget to toss in the enemy's face, it succeeds without disrupting the core gunplay. Dual wielding strength, well, would anyone use it if it was extremely difficult to pull of kills using it? It has to be potent in some way in order to be used. Netcode, yes, that's a big part of it, but so is lack of a lunge, I doubt attempts would connect very often without such an additive. I like melee as a strong "pillar", not as a last-ditch effort to escape imminent death. Two melees kills in Halo 1 too, iirc, that's typically the amount you kill with when engaged in melee fights. Sword, yes, it could be said it takes less skill than other weapons, but the same argument is equally applicable to the other heavy weapons. It is what it is, and it's supposed to be wicked powerful. New weapons and vehicles, I feel they do enough to distinguish themselves visually and with in-game function to be valid additions. I liked the idea of the Brute sandbox, sure, it can't claim to as novel as something like the Needler, but it offers fun toys to play with that maintain enough differences to be refreshing.

  • 01.25.2008 11:58 PM PDT
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Posted by: Botolf
Some equipment concepts felt more natural than others, I'll warrant (Grav lift versus trip mine). I think Bungie implemented them in a way that they didn't become the main focus of the game, that would have made the game feel alien to me. But as an additional gadget to toss in the enemy's face, it succeeds without disrupting the core gunplay. Dual wielding strength, well, would anyone use it if it was extremely difficult to pull of kills using it? It has to be potent in some way in order to be used. Netcode, yes, that's a big part of it, but so is lack of a lunge, I doubt attempts would connect very often without such an additive. I like melee as a strong "pillar", not as a last-ditch effort to escape imminent death.
I do agree melees aren't used as frequently, and I suppose the lunge in Halo 3 wouldn't be so bad if it weren't for the fact it was so powerful.
Posted by: Botolf
Two melees kills in Halo 1 too, iirc, that's typically the amount you kill with when engaged in melee fights.
No, it takes more than two hits. Let me reiterate: It takes one melee to bring down somebody's shields, and then another to kill them. That's insanely powerful, when I think about it. There's nothing wrong with meleeing being a strong pillar, I suppose, but this pillar supports way too much weight than it should and is somewhat unbalanced, or at least there is much less skill involved in meleeing now.
Posted by: Botolf
Sword, yes, it could be said it takes less skill than other weapons, but the same argument is equally applicable to the other heavy weapons. It is what it is, and it's supposed to be wicked powerful.
That's true, it is a power weapon, but in my opinion there is more skill involved with a rocket launcher. I don't know how I can convey it in words. Plus, did we actually need another power weapon on the map?
Posted by: Botolf
New weapons and vehicles, I feel they do enough to distinguish themselves visually and with in-game function to be valid additions. I liked the idea of the Brute sandbox, sure, it can't claim to as novel as something like the Needler, but it offers fun toys to play with that maintain enough differences to be refreshing.
I disagree, but I do like riding bareback on Mongeese. :)

  • 01.26.2008 5:42 AM PDT
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Melees, are you certain? I played Halo PC quite recently, and two connected melees was always enough to kill. Might have been modified, iunno. Anyways, agree to disagree, then :p

I think rockets take slightly less amount of skill to use, with the sword, you've no other option but to get into extreme close quarters, and thus put yourself in more danger.

  • 01.26.2008 5:34 PM PDT
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I've found out what I meant to say regarding the Energy Sword taking less skill, or unbalancing the game. There is no draw back to the weapon (this goes for Halo 2 more than 3). There is no ammo counter, you can swipe people for as long as you have it, and there is no splash damage associated with heavy weapons, which are just as powerful. It's quick, it's deadly, it's not that messy, and it's easy to use, with little negatives except maybe if your melee somehow misses and/or you end up lunging off the map.

  • 01.27.2008 6:00 AM PDT
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For Halo 2 I agree, not so much for Halo 3, though.

  • 01.27.2008 4:16 PM PDT

Posted by: Botolf
Melees, are you certain? I played Halo PC quite recently, and two connected melees was always enough to kill. Might have been modified, iunno. Anyways, agree to disagree, then :p

In the Xbox version, it's close, but it's not quite a kill. The double melee glitch would be pretty broken then.

  • 01.27.2008 6:18 PM PDT
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Posted by: Botolf
I haven't had the chance to play much multiplayer

I'm sorry, but in which case I'm a little sceptical about your opinions if they're not formed from a decent amount of time playing both. No offence meant but it's quite easy to make your mind up without giving it a thorough go, you know?

  • 01.28.2008 2:08 AM PDT
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Posted by: SentientGiraffe
Posted by: Botolf
Melees, are you certain? I played Halo PC quite recently, and two connected melees was always enough to kill. Might have been modified, iunno. Anyways, agree to disagree, then :p

In the Xbox version, it's close, but it's not quite a kill. The double melee glitch would be pretty broken then.
Actually, performing a double melee while jumping is enough to kill a player, although it takes enough skill to pull off consistently as it is.Posted by: BadJMan
Posted by: Botolf
I haven't had the chance to play much multiplayer

I'm sorry, but in which case I'm a little sceptical about your opinions if they're not formed from a decent amount of time playing both. No offence meant but it's quite easy to make your mind up without giving it a thorough go, you know?
Nonetheless, he makes some valid points.

[Edited on 01.28.2008 4:06 PM PST]

  • 01.28.2008 12:03 PM PDT
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A double jump while jumping? Do you mean double hit?

  • 01.28.2008 3:59 PM PDT
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Posted by: flaming idiot
A double jump while jumping? Do you mean double hit?
Yes, double melee, I made a typo. Man, I need moar sleepz.

  • 01.28.2008 4:06 PM PDT
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You're already beginning to type in Pseudo-1337, a sure sign of fatigue.

  • 01.28.2008 4:08 PM PDT
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you mean like the battle rifle (it sucks but i still love it =P)

  • 01.28.2008 8:26 PM PDT
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Posted by: BadJMan
Posted by: Botolf
I haven't had the chance to play much multiplayer

I'm sorry, but in which case I'm a little sceptical about your opinions if they're not formed from a decent amount of time playing both. No offence meant but it's quite easy to make your mind up without giving it a thorough go, you know?

The game isn't rocket science, it's easy enough to grasp basics rather quickly. Sure, I don't pretend to be an expert on the most tiny intricacies of the game's gunplay and balance, but play time is play time all the same.

  • 01.29.2008 12:33 AM PDT

Posted by: Master Kim
Actually, performing a double melee while jumping is enough to kill a player, although it takes enough skill to pull off consistently as it is.

Ah. I hadn't actually thought of that, but I don't tend to use glitches anyway.

  • 01.30.2008 9:12 PM PDT

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