- last post: 01.01.0001 12:00 AM PDT
Posted by: Rhudebaker
I don't think it's just as good to have as good of a chance to kill somebody with the weapon you started with and the weapon the other guy scoured the map for. Bogus.I agree, but that's not what I said. If you're good enough with the pistol, you can kill any enemy, regardless of whether your opponent has the better weapon. Therefore, it's not just about who has the better weapons (like it was in Halo 2), but if you were skilled enough then the enemy wouldn't win unfairly simply because he had the better weapons. Let's say you spawn with a pistol and your enemy has a rocket launcher/shotgun. He has an advantage over you in close-quarters like on, let's say, Chill Out. If you're better than him, then you can take him down even though he has the better weapons. In the end, that means it's all about who is more skilled with the weapons.
Posted by: Rhudebaker
That's where we're going to find a lot of surface tension now. What's the point in that? I'm a counter-strike guy. Balancing of weapons just isn't there. I've been testing it and there's no such thing. Every gun needs to have it's advantages over a different one. Hence the list of what I use them for - the one that followed and baffled you.
Why don't you use plasma stuff? Heck, I bet the leading of it drives you crazy. Nobody uses the plasma weapons. I'll take a plasma rifle before an assault rifle, and I'll take it right against an SMG. You misunderstood me. I don't mind leading with the plasma rifle. That takes skill, and it's a good thing. However, in Halo 2 and Halo 3, the weapons were dumbed down in my opinion.
Posted by: Rhudebaker
The needler takes leading to be succesful for devastation.And I still disagree. I've tried it before, and leading doesn't do as well as it should when the tracking projectiles alter the trajectory that I set for them.
Posted by: Rhudebaker
Balancing doesn't distance the skill between players. If that was the case, the CS 1.6 would have little difference in skill between people. Yeah right. Balancing brings the gap together, making it smaller. In order to kick the can hard with a Famas on CS, you have to be pretty dang skilled as opposed to the M4A1. Reason? The spray is so much different. I kick the can into raw ore with the Famas. Using an M4 is a breeze, effortless. There's a reason it's the cream of the crop on CS. I'll take the MP5 or the Famas any day on CS. I don't want to use the main weapon that makes it easier. I want the challenge. I'll do my best to snipe the AWP user with my USP. Now that, takes skill.
The autosniper on CS for the Terrorists is the easiest way to snag kills. You can't even call it balanced with the CT autosniper. The CT autosniper has terrible recoil; holding more rounds doesn't justify it for being called balanced. So which gun do we scrap for? The terrorist autosniper.
The AK47 vs the M4. AK has a great first round snipe shot, followed by more if you play pretty on the trigger. The M4 is more of a tactical machine, made for stealth. Yet, it is the main rival for the AK. The two guns are the cream of the crop. Everybody uses them. Closest to being balanced with each other. Not much skill difference needed to use either or both. But to take on the M4 or the AK with the Famas or Galil... is deemed suicide. Why? Because the guns are inferior to their more expensive cream of the crop brothers. Or at least so they are said to be. There's a reason I snipe with the galil and call it the face pounder. There's a reason why I turn on my Naked side when I use the Famas. I think they're better because I trained myself with them. Not at all balanced in a firefight, but with the right tactics they are. Balance kills tactics. I don't dig a cakewalk. Give me the challenge. What the Hell does "kick the can" mean, by the way? I've never heard that expression before. Anyways, I think we might be misunderstanding each other due to semantics; the way you see balance and i see balance seems different. Perhaps what I mean to say is, balancing makes the game fair, but I don't think it makes the game take less skill per se.