- halo2vista
- |
- Exalted Legendary Member
Please, when you are playing Halo 2, follow the -blam!- rules. Especially in zombies. GREENS CANNOT USE GUNS!!!!!!!! Go find a guy called "reading rambow" and please tell him he sucks. Same with ddz bah. I canot stress how important it is to follow rules.
Taken from Tyrant122312's thread about Multiplayer Standards:
1) Friendly Fire and grenades should be switch OFF. No explosions generally results in no accidental team kills anyway, plus, lobbing a huge supply of explosives is a little bit unbalanced against your sword-wielding foes.
2) When a Red is slashed (assassinated or beat down) by a Zombie, that Red player is obligated to switch to the Zombie (Green) Team for the remainder of the game. Again no exceptions. Whether you be the host, party leader, or just a player who's new to the game, you need to play by the rules. No one player should have an advantage over all others in the server. Be a good sport.
3) Mobility equals strategy. when all the red players meet up in one area and defend each other, that's good teamwork. In fact, it's superb teamwork. However, when that same group holds up in the same spot the entire game. Things get old real quick, generally resulting in a few team kills. A good way to add a little extra ZAZ to the game is to move to different areas of the map with your team. Pick a spot at a different point on the map, and move to it with your team. Wait there for no more than a couple of minutes, then move to another location. This helps to keep the game moving and gives the zombies a fair chance. Foundation is a great example of this. Too often do I see 10-12 players stash themselves away in a single room, barricade the doors, and then hold up there for a seemingly endless period of time. Honestly, what's the point in playing if you aren't actually going to play? Don't barricade the doors and make it a point to move from room to room. And remember to stick together!
4) Map choice is another overlooked biggie. Not all maps are designed for the zombie gametype and should be avoided altogether. Maps like Warlock and Sanctuary tend to be too closed in, offering infinite win for sword-wielding zombies. On the other hand, maps as open and vast as Coagulation and Waterworks give little cover, giving humans a far greater advantage, and resulting in a much longer, eventless game. Maps such as District and Headlong almost seem to have been made for this gametype (particularly District). With vast city-scapes just like in the movies, the semi-open spaces provide decent gathering for humans while all the little passages and hide-a-ways allow additional ambush options for zombies. These maps seem to provide a fair balance for both teams. A few other popular maps in ciculation are Foundation, Zanzibar, Turf, and Containment. All of which seem to give both teams several options. The maps are just as important as the rules.
5) Choosing the Zombie; the start of the game should always begin with only one zombie. Typically, the zombie is determined between games by the last person to switch to Red. If it's the first game, and it looks as if you are about to enter a zombieless match, the host or party leader should be the one to switch.
6) Lastly, for the host, if you witness a player cheating, they should be booted from the game whether it be intentional or not, but in most cases they should be given a fair warning first.
a) If a Red player is legitemately killed by a Zombie and doesn't switch immediately, warn them to switch or be kicked. If they fail to comply, boot them from the game. If you lose track of the bantering and scrolling text but notice a Red player dying repeatedly, you know what to do.
b) If a zombie uses a gun of any reason, give them a warning. If they do it again, boot them from the game.
c) Do NOT, however, boot a Red player for not wanting to join the rest of the crowd. If they find that they hold out better against the Zombies on their own, it's their call.
Along with rules from other gametypes. Just three words is all I have to say now. Follow the rules.
[Edited on 01.31.2008 5:53 PM PST]