- the_overmaster
- |
- Exalted Member
Soooo.... no notice on fixes such as
1. The fixing of hitboxes (LOL - from the neck to top of the head is fine, not from the top of head to some space above it - that's for the sniper, the Br is from the chest to neck? Come on Bungie)
2. a Br spread reduction (although not as noticeable in a LAN environment, it still plays a role in determining the outcome of any particular 1v1 Br battle) - and to those who argue against this change, Bungie already argued themselves into a corner by saying in this article (not exact quote) that randomness in a game is basically unacceptable. I am well aware of the fact I have to lead shots / aim for the neck / chest (a ridiculous thing to do - but it works, apparently). However, when all things are considered, adding in the fact that 1-2 bullets per clip could potentially miss / not go where you aimed, is unacceptable and needs to be addressed.
3. I am well aware of the fact that certain weapons are "built into" a map for starting weapons - it's just the explanation of why the Beam Rifle / Carbine (particularly) could not replace one of these built in weapons (or two) is what bothers me. It seems more like an oversight than a design feature, TBH.
4. Hit detection / latency issues - unless on a ridiculously good host (T1 connection or higher) I almost feel as if the hit detection / latency issues in this game are worse than H2's (and I thought it could sink no lower). Perhaps they are working on these lag issues - and that's one of the "transparent" fixes that they are implementing, who knows. But some word on it would have been nice.
5. I have not seen this issue brought up anywhere else, and I do not even know if Bungie knows about it (and I have no idea how they would fix it) but the POV switching when someone falls off a map during a gameplay whilst recording is very annoying. The screen even glitches as though the game were suffering a seizure. This would obviously not be an easy flaw to fix (and it is a glitch, a bug, not a design issue). However, I think Bungie should be aware of this issue as more and more players are using MLG's Gameroom to upload videos (even bypassing a capture card in many cases) and in many cases (especially on Guardian, where falling off the map is relatively easy to do) this glitch occurs - and it becomes very difficult to watch a video when you feel like having a seizure yourself after watching the screen shake until the end of the video.
6. Why does one care about host advantage anyways - the melee is the least of your worries if you face me on my host. The Br advantage I get is probably worse than Halo 2's host Br advantage (and that's saying something!!!!). Seriously - why not make it so whoever hits first, wins? Or maybe, just maybe, turn off this leveling of advantages in LAN play - because it's ridiculous to have a melee battle decided by even 3 frames in a LAN environment. My average reaction time is less than .05 secs, let alone less than .1 secs (the length of three frames). I'm sure many people's reaction times are faster than mine even. And if I'm reading this correctly, if I melee someone within .1 secs that my opponent melees me, and our health is within 28.5 damage of each other - we both die, and outside that damage range - we still get the same system as before??? Imagine if it took three frames instead of 1 to wavedash to a shine in SSBM for Fox - everybody would be able to infinitely wavedash!!! that's the kind difference we are talking about.
7. What was wrong with jumping melee taking out full shields - running melee taking out 3/4 shields and walking melee taking out half shields? This is of particular relevance to objective item melee strength and its balance. A jumping objective melee kill takes skill - and should be implemented back into the game in some way or other. Nothing is more exhilarating (well, in a gaming sense) than meleeing someone with an objective item when it was a jumping melee.
8. Touch return needs to return (no pun intended) and be fixed - right now, I can return a flag top mid on Isolation from rocket spawn? WTF!!!!!!
9. Not that I care very much - but it does bother me a tiny bit when I play doubles with one of my longtime Halo 2 friends - he starts off as a 24, I start off as a 35, and at the end of the night, he's a 42 and I'm a 38? I don't care - it's just an extremely noticeable flaw with the matchmaking system.
10. This would surprise, perhaps delight, but here's a suggestion (I don't know if this is implementable at all) - add in a weapon, that is able to be started with, that is only customs compatible (ie. - forgable) that is a single shot weapon similar to the pistol (you know what I mean - you need to lead across distance, it can shoot across map, etc.) - with an individual damage modifier separate from the overall damage modifier. All of the problems with, all of the complaints, all of the rants from the competitive players, would simply vanish in one flick of the AU1 (or 2) switch.
Oh - and I hope all of you kids less than 18 have your way with the commando shoulder issue (or whatever it is) - you are seriously taking Bungie's attention away from other serious problems to fix an achievement issue? Thanks - but you are the kinds of people who will not be playing this game three years down the road - I will be. Thanks for potentially ruining about 500,000 (or thereabouts) competitive gamer's experiences by turning Bungie's attention to the most minor of glitches with the system. I hope you are happy - I know I won't be wearing my commando shoulders out of pure spite to the winy crybabies who care more about the look of a game rather than its gameplay. It's a no wonder you can't appreciate Bungie's masterpiece of a game - Halo CE. /rant
I sincerely hope the melee was not the only issue that was looked into (and I'm sure it wasn't) - because it is NOT THE MAIN ISSUE WITH THIS GAME!!! Frustrating, to be sure, but not as gamebreaking as it may seem on the surface - some of my issues outlined above are issues playing on the mind of a lot of Halo players - and I hope more information is made available soon.
[Edited on 02.08.2008 10:23 PM PST]