- Ding Chavez vGv
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- Exalted Legendary Member
Counter Strike FY Map Pack --> in my file share
Melee is still going to be flawed in my opinion, better, but still flawed.
I think melee should work like two players shooting rockets at each other. It doesn’t really matter where their shields are at, or who has more/less health, or who shot their rocket first/last. ALL that matters, is did each player do enough damage to kill their opponent. If so, then both die, but no one is awarded anything.
The same should go for melee. There is no need to award the kill to anyone. If someone is on the brink of death and enters a melee contents against someone with more health, but still manages to do the minimum amount of damage to get a kill, then both should still die. The player with more health doesn’t deserver the kill any more then the player on the brink of death. I realize that this will create a lot of simultaneous deaths, but honestly, if both players performed correct actions to get a kill, then both deserve a kill.
On another note, an average of 100ms lag, OMG!!! No wonder this game is so ridiculously inconsistent. Back when I played Counter Strike, I would refuse to play on servers with anything greater then 50ms lag. 100ms is pretty bad; Bungie should really consider implementing a damage recognition beep similar to that of Halo PC. Give us some in-game feedback on whether or not if we are connecting with our opponent, or just shooting at a delayed ghost image.