- last post: 01.01.0001 12:00 AM PDT
I have another suggestion for the melee problem.
When the two players are within the 26.5 threshold in melee contest, instead of killing the two players, set the player’s body health to 14 points. When two players melee with swords, the swords “clash.” Why not allow for gun clashing in a normal melee? It would be entirely believable that the two players could “block” each other’s melee, therefore reducing the damage effect.
Why reduce the body health to 14?
Instead of letting the engine decide who dies, give the players another chance to make the kill. Let’s look at an AR vs. BR situation. The BR holder would have to land all three shots, or make a head shot to make the kill. If the BR holder lands only 2 bullets out of the 3 in a burst, it wouldn’t be enough to kill the other player. This would be fair since the BR can spit out three bullets much faster and more accurately than the AR. The AR holder would need to land 2 shots in order to finish the opponent. Two shots may be no big deal, but the AR fires much slower than the BR. If the BR holder misses one of the three bullets or is a little slow to make the first shot, the AR holder has plenty of time to make the kill. This would provide some balance between the two weapons during this sort of contest. This way the killer and the killed are ultimately determined by the players’ skill and reaction time.
In the event that the two players melee each other again after reducing each other’s health below 14, the health of the players would remain unchanged.