- last post: 01.01.0001 12:00 AM PDT
You seem to think that every weapon should be used in a game,
Yes, and you should too. Weapons that are barely used are pointless additions and shouldn't have been added in the first place.
and that more weapons to choose from creates balance.
I never said this. If all the new weapons can be balanced, that will create balance. Adding in more weapons alone does nothing.
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The Rocket Launcher has an amazing blast radius that makes it a very valuable weapon to pick up. As long as the RL user is paying attention to what's going on around him, he will be able to keep his own very easily against a pistol user.
Trio weapon, not a "main" weapon.
The Sniper Rifle is very good for extremely long range shots, but can be kept out of scope by a pistol wielder. At a certain range, it will not be outdone by the pistol, but won't be able to get in scope, and will only be killed if he stays out for too long.
Trio weapon, not a "main" weapon.
The Plasma Rifle is a very valuable gun in certain situations. If you don't think this, then I doubt you've ever played Halo multiplayer with decent opponents. You can freeze an enemy in their tracks, and either circle around them to get the kill, or go in with the BLB and take them out. It's especially useful when flanking an opponent even when they have an OS.
I've played a lot of Halo multiplayer, so I believe I can say that the PR isn't nearly powerful enough to warrant much use.
AR- It's a good backup gun. If you're cornered with no ammo, you stand a fighting chance at close range, and preforms well in it's close range suite.
Not powerful enough in my experience, the lack of accuracy is my main grief with it.
Shotgun- Extremely good close range weapon that will only be taken out by a Pistol (at close range) if the Shotgun wielder fires too early and allows the Pistol to start backpedaling.
Trio weapon, not a "main" weapon.
If there is one gun that anyone can use, then the only advantage anyone can have is map position, powerups, and skill.
If everyone has a good all-purpose gun that works very well in the right hands, then you have more balance.
Not if it's to the detriment of all the other "main" weapons, you don't.
Go play Halo with a person that has never played Halo before, and only use a pistol, and allow them to use whatever weapon they would like. You will most likely win in almost any situation, just because of the skill factor.
You don't have to land headshots to tear people apart with the pistol, skill is pretty moot.
Change the rules, and only use an AR. You will probably lose to Rockets, Sniper or Shotgun, nine times out of ten.
That's because you're comparing the performance of trio weapons to "main" weapons, its a stupid comparison. Trio weapons are always designed to have more punch than "main" weapons, it's a FPS constant, pretty much.
"Change the rules, and only use an AR, PP, PR, Needler. You will probably lose to the pistol"
You'll see why the pistol creates balance by leveling the playing field.
The pistol destroys balance by outshining every single "main" weapon, and it shows. Halo multiplayer degrades into people using trio weapons and the pistol, and not much else. It's boring.