- last post: 01.01.0001 12:00 AM PDT
Posted by: No1 But Some1
Agree to disagree and "this is just how it is" was referring to my statements in the previous post.
I'm not in the mood to copy and paste a page worth of material, so I'll just reply in general.
K.
If you are more of the "entertainment" gamer, then I can't really refute your statements, as your view is just an opinion, so there's no more arguing the effectiveness of weapons such as the Plasma Rifle et cetera.
I guess that's a fair assessment of my mindset, I'm competitive, but not nearly competitive to be interested in becoming concerned with ranks or various skill metrics, etc. I like to use the stuffing out of every weapon I pick up, and don't like wanting to use something but avoiding it anyways.
I've never been a fan of those "tactical" game players, (RTS for example), and have always deemed skill higher than superfluous decisions, so the whole "tactics above skill" thing isn't my piece of cake.
Funny you should say that, as RTSes are a favourite gaming genre of mine, along with FPSes. I like to make my play as tactical as I can, I prefer to fight the enemy on my own terms rather than relying on my skill as a shooter. I can definitely shoot well enough to achieve a good score, but I prefer to play differently most of the time.
I noticed you switched Player A and Player B in your scenario; don't worry I won't be on top of you for that.
My bad, hard to keep track of of people's names when they don't have any :p
And finally, in my opinion, if the pistol were to be dumbed down as you would like it, power weapons (Trio weapons as you call them) would be elevated to the "domination" status, as you put it. Without a suitable means of defending one's self, the power weapons would be unstoppable in their respective suites, and win both map, powerup, and weapon (respawn) control, and thereby, effectively win the game at the flip of a coin, the ever so loved, spawn position.
I towards thinking power/trio weapons are designed to dominate, and should, but should be limited in other ways (rof, ammo magazine, spawn locations, etc). And if that's not enough, design the level to add more disadvantages to using them, like having the spawn highly exposed, the pathway to it highly exposed, etc, so other players have an open opportunity to kill players seeking trio weapons.